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2014-06-09CRUISE: some more renaming, remove another useless variableStrangerke
2014-06-09CRUISE: Remove a couple of useless variablesStrangerke
2014-06-09CRUISE: Initialize some variables in the contractor, change some variables to...Strangerke
2014-06-09WINTERMUTE: Add detection for Vsevolod PrologueEinar Johan Trøan Sømåen
2014-06-09WINTERMUTE: Add detection for OknyttEinar Johan Trøan Sømåen
2014-06-09GRAPHICS: Allow client code to specify TTF render mode.Johannes Schickel
2014-06-08SCI: fix coordination translation for 480x300 macMartin Kiewitz
2014-06-08TSAGE: Fix for R2R game/help dialog not accepting Fn keysPaul Gilbert
2014-06-08AUDIO: Added stup for MP3 audiostreams in AVIEugene Sandulenko
2014-06-08FULLPIPE: Fix lockup on game startEugene Sandulenko
2014-06-08Merge pull request #449 from gazben/bug6545FixArnaud Boutonné
2014-06-08VOYEUR: Don't reset mansion view position after looking at roomsPaul Gilbert
2014-06-08TSAGE: R2R - Fix Nej position in scene position. Fix for bug #6619Strangerke
2014-06-08WINTERMUTE: Silence/fix some warnigns when compiling Symbian port.Johannes Schickel
2014-06-08WINTERMUTE: Fix endian issues in findPackageSignature.Johannes Schickel
2014-06-08CRUISE: Directly use assert.Johannes Schickel
2014-06-08TSAGE: R2R - Correct possible out of range accesses checks.D G Turner
2014-06-08NEWS: Mention added support for Chivalry is Not Dead in 1.7.0Einar Johan Trøan Sømåen
2014-06-08FULLPIPE: Initialize variable. CID 1208916Eugene Sandulenko
2014-06-08TSAGE: R2R - Fix right-side scene borderTorbjörn Andersson
2014-06-08VOYEUR: Disable the if statement with identical statements in its branches, a...Strangerke
2014-06-08TSAGE: R2R - Error out on possible out of range accesses.D G Turner
2014-06-07MADS: Fix calculating frame delays for animated objectsPaul Gilbert
2014-06-07I18N: Update translation files from source codeThierry Crozat
2014-06-07MADS: Fix incorrect frame usage for spinning inventory itemsPaul Gilbert
2014-06-07MADS: Delete line that was removed in Nebular 8.49Paul Gilbert
2014-06-07MADS: More setup code for the difficulty dialogPaul Gilbert
2014-06-07NEWS: Add Voyeur to the list of new gamesPaul Gilbert
2014-06-07MADS: Fix door being open when entering scene 102Paul Gilbert
2014-06-07AVALANCHE: Janitorial - remove trailing spaces and tabsStrangerke
2014-06-07CRUISE: Add a safeguard, some minor rework in BackgroundIncrustStrangerke
2014-06-07ANDROID: Fix casting away constMatthew Hoops
2014-06-07CRUISE: Add a couple of checks to avoid the use of negative indices in arrays...Strangerke
2014-06-07CRUISE: Some minor rework in script handlerStrangerke
2014-06-07CRUISE: Add some comments, remove some optional bracketsStrangerke
2014-06-07MADS: Remove unused variableTorbjörn Andersson
2014-06-07MADS: Silence GCC warning about non-virtual destructorTorbjörn Andersson
2014-06-07CRUISE: Fix a null pointer dereferenceStrangerke
2014-06-07TEENAGENT: Remove dead code: s cannot be null at this pointStrangerke
2014-06-07FULLPIPE: Implement MovGraph2::getItemSubIndexByMGM()Eugene Sandulenko
2014-06-06MADS: Refactoring and cleanup of the game startup codePaul Gilbert
2014-06-06CRUISE: Fix some more CppCheck warningsStrangerke
2014-06-06Merge branch 'master' of github.com:scummvm/scummvmStrangerke
2014-06-06CRUISE: Reduce the scope of some more variablesStrangerke
2014-06-06CRUISE: Fix CppCheck warnings in gfxModuleStrangerke
2014-06-06CRUISE: Reduce the scope of several variables in processActorWalk()Strangerke
2014-06-06CRUISE: Disable a bit more efficiently some code in Op_Random() and Op_PlayFx()Strangerke
2014-06-06FULLPIPE: Fix binary logic. CID 1216221Eugene Sandulenko
2014-06-06FULLPIPE: Fix memory leak and missing results. CID 1216225Eugene Sandulenko
2014-06-06FULLPIPE: Add missing break. CID 1216226Eugene Sandulenko