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2016-08-21TITANIC: Implemented fan game classesPaul Gilbert
2016-08-21DIRECTOR: RLE variant of 1bpp decoder. Better, but still not thereEugene Sandulenko
2016-08-21TITANIC: Implemented CFanControl classPaul Gilbert
2016-08-21TITANIC: Implemented more game classesPaul Gilbert
2016-08-21DEVTOOLS: Add support for English 1.00.42 EXE to create_titanicPaul Gilbert
2016-08-21ADL: Add "current picture" variable to stateWalter van Niftrik
This mimics the behavior of the original engine. Note that for hires2, this patch adds some glitches that are also present in the original, and removes some glitches that are not.
2016-08-21ADL: Add support for 13-sector readingWalter van Niftrik
2016-08-21DIRECTOR: Naive implementation for 1bpp image decoder. Not yet workingEugene Sandulenko
2016-08-21DIRECTOR: Stub for 1bpp bitmap decoderEugene Sandulenko
2016-08-21DIRECTOR: Added image dumping at debugEugene Sandulenko
2016-08-21DIRECTOR: Lingo: Fix crash at the quitEugene Sandulenko
2016-08-20TITANIC: Fix opening empty resources from the DAT filePaul Gilbert
2016-08-20DEVTOOLS: Add support for original 3CD executable to create_titanicPaul Gilbert
2016-08-20WAGE: Fix warningsEugene Sandulenko
2016-08-20GCW0: Enforce to SDL1Eugene Sandulenko
2016-08-20TITANIC: Implemented more game classesPaul Gilbert
2016-08-20FULLPIPE: Fix getCurrPoint(). Now Dude walks almost perfectly. Kudos to wanwanEugene Sandulenko
2016-08-20TITANIC: Fix compiler warningsPaul Gilbert
2016-08-20DIRECTOR: Lingo: Defined 'mod' operator and specified operator precedenceEugene Sandulenko
2016-08-20DIRECTOR: Lingo: Added all D2 text properties. This completes D2 grammar. Yay!Eugene Sandulenko
2016-08-20DIRECTOR: Lingo: Added stubs for all D2 sprite propertiesEugene Sandulenko
2016-08-20DIRECTOR: Lingo: Added stubs for all D2 propertiesEugene Sandulenko
2016-08-20DIRECTOR: Lingo: Stub for 'menu' command. This completes all D2 commandsEugene Sandulenko
2016-08-20DIRECTOR: Lingo: Added stub for 'instance' keywordEugene Sandulenko
2016-08-20DIRECTOR: Lingo: Implemented 'exit repeat' keywordEugene Sandulenko
2016-08-20WIN32: Update build target and installer for SDL2.Kirben
2016-08-19TITANIC: Implemented more game classesPaul Gilbert
2016-08-19TITANIC: Implemented CEditControl classPaul Gilbert
2016-08-19TITANIC: Implemented more game classesPaul Gilbert
2016-08-19TITANIC: Fix infinite recursionEugene Sandulenko
2016-08-19Merge pull request #806 from sev-/sdl2-switchEugene Sandulenko
BUILD: Switch SDL backend to SDL2 by default. SDL1 is still a fallback.
2016-08-19FULLPIPE: Let the bitmaps flip twiceEugene Sandulenko
2016-08-19Merge pull request #809 from bSr43/masterEugene Sandulenko
CREATE_PROJECT: Fix Xcode project
2016-08-19FULLPIPE: Fix flipVertical tooEugene Sandulenko
2016-08-19SCI32: Fix limited data range comparison warningColin Snover
On at least DC platform, the ShowStyleType enum is fit to a 4-bit data size, so the 16-bit input value needs to be checked for validity *before* it is cast to a 4-bit ShowStyleType.
2016-08-19SCI32: Remove unused ResourceManager from GfxFrameoutColin Snover
2016-08-19SCI32: Bug fixes to PQ:SWAT script bugs and kList callsColin Snover
2016-08-19SCI: Avoid attempts to use exe/txt/dll files as patchesColin Snover
Fixes some false warnings when games try to read in non-patch files with names that start with A/B/S/T.
2016-08-19SCI32: Enable multi-disc audio resourcesColin Snover
Phant1, PQ:SWAT, GK2, and Phant2 all have different audio maps and audio volumes on each CD. In order to make this work within ScummVM, where CDs are never swapped, each RESOURCE.AUD for these games must be renamed to RESAUD.00x and each RESOURCE.SFX renamed to RESSFX.00x.
2016-08-19SCI32: Partially implement kCDColin Snover
2016-08-19SCI32: Increase maximum line width for graphicsColin Snover
Torin renders pics that are wider than 1024px; SCI3 bumps the maximum line width to 4k.
2016-08-19SCI32: Add kPlayVMDGetStatus kernel callColin Snover
Used by Lighthouse.
2016-08-19SCI: Remove references to SCI32 features from SCI16 video playerColin Snover
2016-08-19SCI32: Remove CoordAdjuster32, at least for the momentColin Snover
This may come back in the future to deduplicate some gfx code, but SCI32 had two different inlined ways of doing coordinate conversions with different rounding methods, so CoordAdjuster32 didn't get used when the graphics system was rewritten. At the moment, SCI32 code uses the mulru/mulinc methods from helper.h for scaling up/down coordinates.
2016-08-19SCI32: Fix kGlobalToLocal and kLocalToGlobalColin Snover
Fixes (at least) the native SCI save dialogs.
2016-08-19FULLPIPE: Fix Bitmap flipping code. Thanks to wanwanEugene Sandulenko
2016-08-19SCI32: Implement kRobotColin Snover
2016-08-19SCI32: Split kPlatform for SCI32Colin Snover
2016-08-19SCI32: Add kSetNowSeen variant for older SCI32 gamesColin Snover
KQ7 2.00b, PQ:SWAT, Phant1, GK2, and Torin are all verified as using the 'ignore' variant; SQ6 and QFG4CD are verified as using the 'fail' variant. MGDX and Shivers could not be checked as they have only Phar Lap Win16 executables, so took a guess based on their release dates.
2016-08-19SCI32: Add some bounds checking, const-correctness, and errors to CelObjColin Snover