aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-10-18MADS: Clear scene sprites and objects when showing a game menuFilippos Karapetis
This shows the game menu, albeit with the wrong palette
2014-10-18MADS: Implement the Rex Cancel button in the game options dialogFilippos Karapetis
The current options are now saved when the dialog opens, and are restored to their original values if the user cancels
2014-10-18MADS: Reset screen clip bounds before copying over a new screenFilippos Karapetis
This is needed for the in-game menu, where a dialog spawns another one
2014-10-18MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOsPaul Gilbert
2014-10-18MADS: Only show Quotes main menu item after winning the gamePaul Gilbert
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-10-18GUI: Fix for bug 6719 (last line of help missing)Ben Castricum
Since 1.4 the font changed from a 14 to 15 pixel height wich causes one line of help text no longer to be shown. By changing the padding of the buttons the last lines fits again.
2014-10-18SCI: Hopefully fix bug #6718 in LSL6 PolishFilippos Karapetis
View flags are mainly used by LB2. The flag in the LSL6 view seems to be garbage, so we ignore it
2014-10-18SCI: Separate the rest of the detection-only functionsFilippos Karapetis
This should fix bug #6717 - "SCI fallback detection assert failure"
2014-10-18SCI: Rename the version of addAppropriateSources() used in detectionFilippos Karapetis
2014-10-18SCI: Fix some typos, and remove some redundant curly bracesFilippos Karapetis
2014-10-17TINSEL: Move object creation from constructor to run()Torbjörn Andersson
Moved the creation of _midiMusic, _pcmMusic, _sound and _bmv from the constructor to run(). It was reported on the forum that the MT-32 emulator didn't work for Discworld, and I'm speculating that this is because it was being initialized before the "extra path" had been added to the search path. It's likely that not all of these objects are needed for every version of the game. Fixing that is left as an exercise for someone more familiar with the different game versions than me.
2014-10-16MADS: Fix stopping digital audio, music, and palette cycling when animation endsPaul Gilbert
2014-10-16TSAGE: R2R - Remove useless includesStrangerke
2014-10-16TSAGE: Move Air Duct and Vampire lair mazes in separate source filesStrangerke
2014-10-15MADS: Save redundant reloads of digital audio when switching animationsPaul Gilbert
2014-10-15WINTERMUTE: Add a bunch of comments in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Rename a bunch of variabiles in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Declare and init size in one place in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: new char[str.size()+1] in BaseStringTable::expandTobia Tesan
This makes room for the EOS char.
2014-10-15WINTERMUTE: Turn _subtitles into Common::Array<SubtitleCard> in VideoSubtitlerTobia Tesan
This necessarily loses const in SubtitleCard's attributes
2014-10-15WINTERMUTE: Initialize tokenSomething vars in VideoSubtitlerTobia Tesan
MSVC complains otherwise.
2014-10-15WINTERMUTE: Use int32 for _lastSample in VideoSubtitlerTobia Tesan
We are thus making room for the sentinel == -1
2014-10-15WINTERMUTE: s/delete array/delete[] array/Tobia Tesan
2014-10-15WINTERMUTE: Use BaseGame->expandStringByStringTable(&Common::String) in ↵Tobia Tesan
SubtitleCard
2014-10-15WINTERMUTE: Const'fy members of class SubtitleCardTobia Tesan
2014-10-15WINTERMUTE: Remove useless constructor from SubtitleCard.Tobia Tesan
2014-10-15WINTERMUTE: Don't bother inheriting BaseGame in SubtitleCardTobia Tesan
2014-10-15WINTERMUTE: Introduce BaseGame->expandStringByStringTable(&Common::String)Tobia Tesan
2014-10-15WINTERMUTE: Lose unnecessary if() in VideoTheoraPlayerTobia Tesan
2014-10-15WINTERMUTE: Rename VideoTheoraPlayer->_subtitles to _foundSubtitles for clarityTobia Tesan
2014-10-15WINTERMUTE: Avoid doing check before delete (deleting 0-pointer is safe)Tobia Tesan
2014-10-15WINTERMUTE: Rename VideoSubtitle to SubtitleCardTobia Tesan
2014-10-15WINTERMUTE: Turn a bunch of uint into uint32 in VideoSubtitleTobia Tesan
2014-10-15WINTERMUTE: s/uint32 _lastSample/long _lastSample/Tobia Tesan
2014-10-15WINTERMUTE: Turn display() and update() into void functions.Tobia Tesan
No idea why they were bools in the first place.
2014-10-15WINTERMUTE: Add clarification comment in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Preserve const when handing chars over to drawTextTobia Tesan
2014-10-15WINTERMUTE: Save frames as uint rather than longTobia Tesan
It's just as good: at 30 FPS, this allows for 2 ^ 32 / 30 / 60 = 2386093 mins, which is, I guess, a reasonable limit.
2014-10-15WINTERMUTE: Treat edge case - prevents crash if SRT file is blank.Tobia Tesan
2014-10-15WINTERMUTE: Keep a bunch of attrs private in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: Use Common::String in place of char *text in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Remove ////-style separators from imported subtitle codeTobia Tesan
2014-10-15WINTERMUTE: Do some refactoring over a bunch of attrs in VideoSubtitleTobia Tesan
Conflicts: engines/wintermute/video/video_subtitler.cpp
2014-10-15WINTERMUTE: Make sure subtitle files could be found before anything elseTobia Tesan
2014-10-15WINTERMUTE: Expand subtitles by string tableTobia Tesan
2014-10-15WINTERMUTE: Refactor/Reformat VideoSubtitler::updateTobia Tesan
2014-10-15WINTERMUTE: Correctly delete _subtitler (which is not an array)Tobia Tesan
2014-10-15WINTERMUTE: Declare counters as uint to match Array::size()Tobia Tesan
2014-10-15WINTERMUTE: Mass ScummVM-style renaming in subtitles codeTobia Tesan