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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-09-11
moved set_mouse_pos around just to make clear it's not part of the OSystem AP...
Max Horn
2003-09-11
no need to manually call update_screen after a warp_mouse - if the backend ne...
Max Horn
2003-09-11
changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie ...
Max Horn
2003-09-11
let getObjActToObjActDist round up when dividing the distance by 8 for V1/V2 ...
Max Horn
2003-09-11
some (untested!) support for backends which require unsigned audio samples
Max Horn
2003-09-11
yet another tiny cleanup.... yeah yeah, I know I am annoying
Max Horn
2003-09-11
cleanup
Max Horn
2003-09-11
fix long standing bug in walkActorOld() (though I have no idea if it affects ...
Max Horn
2003-09-11
cleanup
Max Horn
2003-09-11
nicer box matrix output in V3-V8 games
Max Horn
2003-09-11
fix V1/V2 walkmatrix debug command
Max Horn
2003-09-11
V2 walk matrix support
Max Horn
2003-09-11
hum, why was this not commited by CVS?
Max Horn
2003-09-11
fix for room-scroll regression in V1/V2 (essentially, we never init the camer...
Max Horn
2003-09-11
fixed kBoxLocked handling, bug #771483 (ZAK: Pushing Sarcophagous feet on Mars)
Max Horn
2003-09-11
fixed version check
Max Horn
2003-09-11
oops
Max Horn
2003-09-11
Should redraw in both cases.
Travis Howell
2003-09-11
cleanup
Max Horn
2003-09-11
added time.h and math.h to default/precompiled headers
Max Horn
2003-09-11
Original load/save screen fix from Hibernatus
Travis Howell
2003-09-11
A few if check fixes from Hibernatus, which were checked against disasm. of r...
Travis Howell
2003-09-11
Roland updates only applies ot PC versions.
Travis Howell
2003-09-10
fix for bugs #782733 and #794364 (hide mouse while smush video plays)
Max Horn
2003-09-10
experimental fix for bug #802396 (LOOMCD: Sound lock up); it turns out this i...
Max Horn
2003-09-10
cleanup
Max Horn
2003-09-10
fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation sho...
Max Horn
2003-09-10
disable code because it crashes
Oliver Kiehl
2003-09-10
instead of abusing the 'recursive' attribute to flag V2 background scripts, u...
Max Horn
2003-09-10
cleanup
Max Horn
2003-09-10
removed superfluous #include
Max Horn
2003-09-10
added refCon parameter to timer class
Max Horn
2003-09-10
fixed module.mk
Max Horn
2003-09-10
moved declaration of error/warning/debug from engine.h to util.h
Max Horn
2003-09-10
Fxo sky module compile
Travis Howell
2003-09-10
moved declaration of error/warning/debug from engine.h to util.h
Max Horn
2003-09-10
moved declaration of error/warning/debug from engine.h to util.h
Max Horn
2003-09-10
moved declaration of error/warning/debug from engine.h to util.h; added voc.cpp
Max Horn
2003-09-10
moved declaration of error/warning/debug from engine.h to util.h
Max Horn
2003-09-10
Check for Roland patch in loom and monkeyega, give better error if patch not ...
Travis Howell
2003-09-10
Add comment
Travis Howell
2003-09-10
Correct RO sound resource size for blocked games.
Travis Howell
2003-09-10
fix for bug #770042 (LOOM: Some bits of dialogue are repeated)
Max Horn
2003-09-09
cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COM...
Max Horn
2003-09-09
fix for bug #782086 (COMI: a long walk)
Max Horn
2003-09-09
another fix for bug #802396 (LOOMCD: Sound often causes lock up)
Max Horn
2003-09-09
fix for bug #749970 (FT: Animation glitch at the fuel tower)
Max Horn
2003-09-09
replaced all use of scale items with scale slots. This allowed me to get rid ...
Max Horn
2003-09-09
added convertScaleTableToScaleSlot method, preparing to replace scale items w...
Max Horn
2003-09-09
HACK: Display instructions during the cutscenes, so that the user won't
Torbjörn Andersson
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