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2008-05-29Rewrote dimPalette() so that the dimming is now a "filter" between the ScreenTorbjörn Andersson
class and the backend, i.e. as far as the game engine is concerned the palette remains unchanged. (This is similar how to the SCUMM engine handles the "noir" mode in Sam & Max.) This is one small step towards allowing the game to be paused anywhere. svn-id: r32369
2008-05-29ancho -> widthFilippos Karapetis
alto -> height nuevo_ancho -> newWidth nuevo_alto -> newHeight suma_x -> totalX suma_y -> totalY Removed unneeded variables diferencia_x/diferencia_y svn-id: r32368
2008-05-29More talk related simplificationsFilippos Karapetis
svn-id: r32367
2008-05-29Fixed a crash that occurs when OS startsFilippos Karapetis
svn-id: r32366
2008-05-29Numbers are mapped in a different order in the game's fontsFilippos Karapetis
svn-id: r32365
2008-05-29Fixed regressionFilippos Karapetis
svn-id: r32364
2008-05-29MirarRaton -> updateEventsFilippos Karapetis
espera_soltar -> updateEvents Some cleanup svn-id: r32363
2008-05-29puertas_cerradas -> updateDoorFilippos Karapetis
saca_objeto -> removeObject svn-id: r32362
2008-05-29- Implemented opcodes: sfHomeText, sfDrawAnimPicBenjamin Haisch
- Comments on unneeded opcodes - Simplified getting/setting strings in Objects svn-id: r32361
2008-05-29Verified most parts of opcode 0x01 (o1_modifyObjectParam) against Future ↵Kari Salminen
Wars's and Operation Stealth's disassembly (Only part of switch case 3 still left to do). svn-id: r32360
2008-05-29Simplified calls to talk_igor_dch, talk_dr_izq and talk_dr_dchFilippos Karapetis
Removed loads of font definitions and simplified some of the internal font mapping svn-id: r32359
2008-05-29Tiny comment update (Echec in French means failure).Kari Salminen
svn-id: r32358
2008-05-28Implemented visual effects 11 and 13 (inverse of 10 and 12)Filippos Karapetis
svn-id: r32356
2008-05-28Silenced a signed/unsigned comparison warningSven Hesse
svn-id: r32355
2008-05-28Fixed premature stopping of sounds/voices.Benjamin Haisch
svn-id: r32354
2008-05-28Updated the MSVC project files of the gob engine for commit #32352Filippos Karapetis
svn-id: r32353
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-28Added a note about the MSVC quirk with the spaces around ENABLE_##IDFilippos Karapetis
svn-id: r32351
2008-05-28Split Object/GameDatabase into engine version specific classesBenjamin Haisch
svn-id: r32349
2008-05-28Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.Benjamin Haisch
svn-id: r32348
2008-05-28Removed an MSVC specific hack, after discussing with jvprat. It seems that ↵Filippos Karapetis
MSVC was trying to add the parenthesis after ENABLE_##ID to the check... svn-id: r32347
2008-05-28Reverted commit #32344, apparently those defines are needed for the SCUMM ↵Filippos Karapetis
engine for older versions of MSVC svn-id: r32346
2008-05-28Added ENABLE directives for all ScummVM enginesFilippos Karapetis
svn-id: r32345
2008-05-28Remove the ENABLE_SCUMM_7_8 and ENABLE_HE directives from the SCUMM engine ↵Filippos Karapetis
MSVC project file. They'll be placed in the global ScummVM project svn-id: r32344
2008-05-28Decrement _nele when erasing an element from hashmap, and add a test-case ↵Willem Jan Palenstijn
for this bug. svn-id: r32343
2008-05-28Remove debug left over.Travis Howell
svn-id: r32338
2008-05-28The hard coded string translations for The Dig only apply to subtitles, and ↵Travis Howell
not speech. svn-id: r32337
2008-05-28Implemented opcode 0x9A (o2_wasZoneChecked).Kari Salminen
svn-id: r32336
2008-05-28Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS ↵Kari Salminen
version's disassembly). svn-id: r32335
2008-05-28Update the hard coded string translations in The Dig.Travis Howell
svn-id: r32334
2008-05-27Fixed choppy sound on my Vista box. (after talking with Fingolfin about it)Johannes Schickel
svn-id: r32331
2008-05-27Fixed KyraEngine_v1::snd_stopVoice and KyraEngine_v1::snd_voiceIsPlaying ↵Johannes Schickel
implementations. svn-id: r32330
2008-05-27Added a few more comments about Operation Stealth's opcodes (Redundancies, ↵Kari Salminen
Future Wars's opcodes' end point). svn-id: r32328
2008-05-27Went through Operation Stealth's opcode list and added TODOs for naming all ↵Kari Salminen
unknown functions properly and some notes about opcode redundancies. svn-id: r32327
2008-05-27More simplifications to the talk functionsFilippos Karapetis
svn-id: r32326
2008-05-27Fixed the two animation FIXMEsFilippos Karapetis
svn-id: r32325
2008-05-27- Cleanup code for FlacInputStream::getTotalPlayTimeJohannes Schickel
- Reset input stream position in MP3InputStream after calculating total play time svn-id: r32323
2008-05-27Implemented getTotalPlayTime for MP3InputStream.Johannes Schickel
svn-id: r32322
2008-05-27longitud -> lengthFilippos Karapetis
respuesta -> answer objetos_que_tengo -> inventoryObjects boton -> button cuadrante -> quadrant distancia -> distance juego -> game frase -> phrase suena -> sound usado -> used responde -> response puesto -> position svn-id: r32321
2008-05-27objeto_que_lleva -> pickedObjectFilippos Karapetis
Removed the verb defines and replaced them with appropriate enums svn-id: r32320
2008-05-27Rewrote some more room logicFilippos Karapetis
svn-id: r32319
2008-05-27Every time strcmp is abused, a baby koala cries...Filippos Karapetis
Changed loads of strcmp's to integer comparisons. There might be two possible regressions (marked with a FIXME) in animation_2_1() and animation_9_6(), which need to be tested Also, fixed a silly regression I made in commit #32312 in getLine() svn-id: r32317
2008-05-27Reduce audio buffer size, as indicated on scummvm-develMax Horn
svn-id: r32316
2008-05-27Changed roomParse to accept an array directly and rewrote some more room logicFilippos Karapetis
svn-id: r32315
2008-05-27comienza_sound -> playSoundFilippos Karapetis
fin_sound -> stopSound comienza_sound -> playSound n_puerta -> doorNum cierra_puerta -> closeDoor svn-id: r32314
2008-05-27Cleanup of the X_OBJ and Y_OBJ definesFilippos Karapetis
svn-id: r32313
2008-05-27palJuego -> gamePaletteFilippos Karapetis
x_raton -> mouseX y_raton -> mouseY Some slight cleanup svn-id: r32312
2008-05-27Made some methods virtual to allow File subclassesJordi Vilalta Prat
svn-id: r32311
2008-05-27Fixed an endian-related issue, making Woodruff controlable on big-endian ↵Sven Hesse
machines. It still breaks when switching screens and object videos are mispositioned, though. svn-id: r32310
2008-05-26Fixed Italian Woodruff's MD5Sven Hesse
svn-id: r32309