Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-06 | TSAGE: Finally fix the dialogue bug in scene 4000 | strangerke | |
2011-05-06 | TSAGE: For consistency, renamed sceneItem1 into Hotspot1 in scene 7000 | strangerke | |
2011-05-06 | CREATE_PROJECT: Fix module.mk parsing. | Johannes Schickel | |
Formerly create_project incorrectly assumed that a given object file is only present once in an module.mk file. This is not the case for backends/module.mk for example. There the Windows FS object files are in two different if blocks. In this particular case it resulted in the object file being added to both the include list and the exclude list. Now the module.mk handler prefers files being in the include list. | |||
2011-05-06 | NEWS: Move SDL OpenGL news to 1.4.0. | Johannes Schickel | |
2011-05-06 | Merge pull request #31 from lordhoto/win-res | Johannes Schickel | |
Embed engine/theme dists files into Win Executable. Check the following link for further discussion: https://github.com/scummvm/scummvm/pull/31 | |||
2011-05-06 | GOB: Create a SafeSubReadStream for files in STKs | Sven Hesse | |
Instead of memcpy'ing them into a MemoryReadStream. This is necessary for the lower end PSPs to run Urban Runner with its comparably big VMD videos. | |||
2011-05-06 | SWORD2: Replace SafeSubReadStream with the same-name class in Common | Sven Hesse | |
2011-05-06 | COMMON: Add a class SafeSubReadStream | Sven Hesse | |
SafeSubReadStream is basically a SeekableSubReadStream that re-seek()s the parent stream before each read(). That way, more than one SafeSubReadStream of the same parent stream can be used safely at the same time, at the cost of increasing IO. | |||
2011-05-06 | TSAGE: Bugfix for hotspot issues in Scene #7000 | Paul Gilbert | |
2011-05-06 | TSAGE: Bugfix for self-closing drawers in Scene #7700 | Paul Gilbert | |
2011-05-06 | TSAGE: Hopefully fix some Valgrind reported warnings | Paul Gilbert | |
2011-05-06 | DEVTOOLS: Fix linking failure in Visual Studio created project | Paul Gilbert | |
2011-05-06 | DEVTOOLS: Bugfix for CREATE_PROJECT creating duplicate tag in Visual Studio ↵ | Paul Gilbert | |
projects | |||
2011-05-06 | TSAGE: Added missing destructors for Globals fields | Paul Gilbert | |
2011-05-06 | TSAGE: Initialise player fields to fix Valgrind warning | Paul Gilbert | |
2011-05-06 | TSAGE: Review all Speakers | strangerke | |
2011-05-05 | COMMON: Remove convertCrsrCursor() | Matthew Hoops | |
Graphics::MacCursor is its replacement | |||
2011-05-05 | SCUMM: Use new MacCursor code instead of convertCrsrCursor() | Matthew Hoops | |
2011-05-05 | MOHAWK: Use new MacCursor code instead of convertCrsrCursor() | Matthew Hoops | |
2011-05-05 | SCI: Use new MacCursor code instead of convertCrsrCursor() | Matthew Hoops | |
2011-05-05 | GRAPHICS: Add a new MacCursor class for handling CURS/crsr cursors | Matthew Hoops | |
2011-05-05 | SWORD25: Disabled code which isn't necessary with our PNG decoder | md5 | |
2011-05-05 | SWORD25: Moved the thumbnail handling code to its appropriate place | md5 | |
PNGLoader is able to load images embedded in saved games already. This helps remove some duplicate code | |||
2011-05-05 | SWORD25: Marked more functions as unused | md5 | |
2011-05-05 | GOB: Fix a stupid typo in SlotFileIndexed::buildIndex() | Sven Hesse | |
This should fix bug #3295893. The intention of this piece of code was to pad the first save slot name with spaces until it's as long as the longest save slot name, because the scripts use it to gauge the width of the save list. Unfortunately, I messed up there, overwriting variable space directly after the save names. In Urban Runner's case, this would be the list of inventory items. | |||
2011-05-05 | BUILD: Get rid of old MSVC style win resource support. | Johannes Schickel | |
2011-05-05 | Merge pull request #29 from Littleboy/nsis | Julien | |
NSIS installer support | |||
2011-05-05 | BUILD: Silence windres command line when a non-verbose build is done. | Johannes Schickel | |
2011-05-05 | WIN32: Embed engine data files and theme files into executable. | Johannes Schickel | |
This embeds all the engine data files from dists/engine-data into the executable in case the engines using them are included statically. Furthermore it includes the theme dist files in the executable. | |||
2011-05-05 | GUI: Clean up localized font filename generation. | Johannes Schickel | |
2011-05-05 | CREATE_PROJECT: Generate the same revision numbers as the configure script | Littleboy | |
The revision number now includes the number of commits since the last tag | |||
2011-05-05 | SWORD25: Remove thumbnails from the cache when saving a new game | md5 | |
2011-05-05 | SWORD25: Fixed the thumbnail creation code, and removed a hack | md5 | |
2011-05-05 | CREATE_PROJECT: Pass architecture to nsis setup in post-build step | Littleboy | |
2011-05-05 | DISTS: Test for parameters in NSIS script and throw errors when not passed ↵ | Littleboy | |
to command line | |||
2011-05-05 | DISTS: Add optional ARCH parameter to NSIS script | Littleboy | |
2011-05-05 | BASE: Suppress pointless warning message (fixes bug #3291522) | Max Horn | |
2011-05-05 | SWORD25: Initial code for showing savegame thumbnails | md5 | |
There is currently a bug and only the thumbnail of the first save slot is shown | |||
2011-05-05 | TSAGE: Fixed problem with text being partly off-screen in Scene #9500 | Paul Gilbert | |
2011-05-05 | SWORD25: Removed the saved game filename from the savegame meta info struct | md5 | |
2011-05-05 | SWORD25: Added some FIXMEs in the save game and thumbnail code | md5 | |
Also, translated some comments | |||
2011-05-05 | SWORD25: Remove unused code | md5 | |
2011-05-05 | WINCE: Link against Windows FS code again | Max Horn | |
2011-05-05 | TSAGE: Fix several glitches in the speakers used in scene 4000. Initial ↵ | strangerke | |
problem still present though. | |||
2011-05-05 | TSAGE: Fix a nasty graphical bug in scene 9450 | strangerke | |
2011-05-05 | TSAGE: Fix 6 freezes in scene 9850 | strangerke | |
2011-05-05 | TSAGE: fix 3 freezes in scene 9450 | strangerke | |
2011-05-05 | DRASCULA: Handle pitch in code using lockScreen() | Marcus Comstedt | |
The surface returned by OSystem::lockScreen() can have a pitch which differs from w * bytesPerPixel, so modify the code to take this into account. Fixes FMV problems on Dreamcast. | |||
2011-05-04 | GOB: Add another Italian Fascination version | Sven Hesse | |
As supplied by alex86r in bug report #3297633. | |||
2011-05-04 | GOB: Add another Italian Urban Runner version | Sven Hesse | |
As supplied by alex86r in bug report #3297602. |