Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-28 | DRACI: Remove generic comment | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Hid warning under debug channel. More debug output | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Fixed debuf channel registration | Eugene Sandulenko | |
2016-07-28 | BUILD: Disable Event Recorder for Travis CI, as our test/ suite is yet ↵ | Eugene Sandulenko | |
compatible with it | |||
2016-07-28 | Merge pull request #608 from mgerhardy/travis | Eugene Sandulenko | |
BUILD: Added Travis-CI support | |||
2016-07-28 | FULLPIPE: Split all debug output by channels | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Added more debug channels | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Started using debug channels | Eugene Sandulenko | |
2016-07-27 | SCI32: Give default skip color a name | Colin Snover | |
2016-07-27 | SCI32: Remove dead placeholder rendering code | Colin Snover | |
2016-07-27 | SCI32: Fix kShowMovie calls crashing SCI32 | Colin Snover | |
This will all be overhauled in the future but for now it is best not to crash when playing AVI/SEQ files. | |||
2016-07-27 | SCI32: Re-enable the high resolution mode option for GK1 | Colin Snover | |
2016-07-27 | SCI32: Use extern instead of #include frameout.h for splitRects | Colin Snover | |
2016-07-27 | SCI32: Fix backwards kFrameOut throttle timings | Colin Snover | |
2016-07-27 | SCI32: Handle remap data outside the game's remap range | Colin Snover | |
2016-07-26 | FULLPIPE: Few fixes to the pathfinding code | Eugene Sandulenko | |
2016-07-25 | SDL: Disable keycode remapping when building for WinCE | Bastien Bouclet | |
WinCE does not have MapVirtualKey. | |||
2016-07-25 | FULLPIPE: Added temp trace output | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Fix in MGM::recalcOffsets corner case check | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Fix subItems addressing in MGM | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Fix MGM array allocation | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Streamlined double binary numbers loading | Eugene Sandulenko | |
2016-07-25 | VIDEO: Hid verbose debug output deeper | Eugene Sandulenko | |
2016-07-25 | Merge pull request #782 from bgK/sdl-win32-keycode | Filippos Karapetis | |
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout | |||
2016-07-25 | Merge pull request #789 from OmerMor/hoyle5 | Martin Kiewitz | |
Add detection to the Hoyle 5 family of games | |||
2016-07-25 | SCI: Add detection to the Hoyle 5 family of games | Omer Mor | |
Added games are: Hoyle Classic Games Hoyle Bridge Hoyle Children's Collection Hoyle Solitaire (CD and Hard Drive versions) Additionaly, kGetConfig was modified to support two settings used by these games: "laptop" and "jumpto". | |||
2016-07-25 | SDL: Fix Windows SDL1 keycodes to use the active keyboard layout | Bastien Bouclet | |
2016-07-25 | FULLPIPE: Renames in MovGraph class | Eugene Sandulenko | |
2016-07-24 | FULLPIPE: Clarified MovGraph::calcDistance() implementation | Eugene Sandulenko | |
2016-07-24 | WINTERMUTE: Another fix for c++11 compilation | Eugene Sandulenko | |
2016-07-24 | WINTERMUTE: Fix compilation | Eugene Sandulenko | |
2016-07-24 | Merge pull request #687 from tobiatesan/wme_debugger_rewrite | Eugene Sandulenko | |
WME: Debugger for WME, 2016 rewrite | |||
2016-07-24 | I18N: Update Hungarian translation (patch #1652) | Thierry Crozat | |
2016-07-24 | SCI32: Fix Video32 breaking when quitting during video playback | Colin Snover | |
2016-07-24 | SCI32: Fix bad VMD palettes in GK2 | Colin Snover | |
2016-07-24 | SCI: Fix memory leaks in ResourceManager | Colin Snover | |
2016-07-24 | SCI32: Improve behaviour of screen transitions | Colin Snover | |
1. Use the same throttling speed as normal frameouts. The old throttling speed seemed a bit too slow. 2. Exit the event loop immediately if the engine is supposed to quit, instead of forcing the user to wait until the transition has finished before quitting. | |||
2016-07-24 | SCI32: Fix KQ7 uninitialized read | Colin Snover | |
2016-07-24 | CREATE_PROJECT: Fix MSVC compilation | Bastien Bouclet | |
Fixes #7173. | |||
2016-07-24 | MOHAWK: Make sure the cursor is visible after loading in Myst | Bastien Bouclet | |
Fixes #7164. | |||
2016-07-24 | CREATE_PROJECT: Fix MSVC project files | Eugene Sandulenko | |
2016-07-24 | CREATE_PROJECT: Hopewfully fix MSVC compilation | Eugene Sandulenko | |
2016-07-23 | FULLPIPE: Renames in MovGraph | Eugene Sandulenko | |
2016-07-22 | FULLPIPE: Renames in Behavior code | Eugene Sandulenko | |
2016-07-22 | GUI: Fix regression in multicolumn PopUp widget | Eugene Sandulenko | |
2016-07-22 | NEWS: Mention BASS fixes for the Officer Blunt bug | Lothar Serra Mari | |
2016-07-21 | Verified the sky.cpt file that digitall provided in ↵ | lavosspawn | |
https://sourceforge.net/p/scummvm/bugs/2687/ The contained data corresponds to Revolution's original assembly sources, scummvm's initial file contained one incorrect reference. This will stop Officer Blunt from swimming in the lake without any further sideeffects. | |||
2016-07-21 | Modified compact implementation to work around bug | lavosspawn | |
https://sourceforge.net/p/scummvm/bugs/2687/ when playing Beneath a Steel Sky with our (slightly broken) sky.cpt | |||
2016-07-21 | Fix for bug #2687: BASS: Officer blunt wrong animation | lavosspawn | |
This is the corresponding source change to create a fixed sky.cpt binary. The binary is exactly the same as the manually patched one attached to the bug ticket. In order to fix the bug while beint least invasive, I suggest replacing the binaries (the one from the ticket should be the new, official binary) and we will put a workaround in the code anyways to deal correctly with potentially outdated binaries floating around the web and linux distributions. The error was initially introduced with the long term conversion of Revolution's assembly sources to C++ sources, then to textual resource data and then a precompiled binary. | |||
2016-07-21 | NEWS: Mention GOB1EGA fixes by DrMcCoy | Lothar Serra Mari | |