Age | Commit message (Expand) | Author |
2005-04-27 | Minor cleanup. | Travis Howell |
2005-04-27 | Rename function. | Travis Howell |
2005-04-27 | Minor clean up, HE games should always copy strings directly. | Travis Howell |
2005-04-27 | Fix glitch when skipping AUX sequence in freddi. | Travis Howell |
2005-04-27 | some load-save preparetion | Andrew Kurushin |
2005-04-27 | Correct actor clipping in HE games. | Travis Howell |
2005-04-27 | Use a pointer ref for RGBtoYUV, instead of an array, so that we can choose to... | Max Horn |
2005-04-27 | Fix comment (copy & paste are evil) | Max Horn |
2005-04-27 | Add feature flag for HE games which appear to have localized versions. | Travis Howell |
2005-04-27 | Add some basic support for pjgames. | Travis Howell |
2005-04-27 | fixed filehandling bug | Robert Göffringmann |
2005-04-26 | Added a few more comments | Max Horn |
2005-04-26 | Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen | Max Horn |
2005-04-26 | desaturatePalette is V8 specific | Max Horn |
2005-04-26 | Fixed incorrect use of kMainVirtScreen | Max Horn |
2005-04-26 | Save _hePalettes in HE99+ games. | Travis Howell |
2005-04-26 | Save addtion HE opcodes specific variables. | Travis Howell |
2005-04-26 | Since we don't store _CLUT_offs anymore, we can clean up the code related to ... | Max Horn |
2005-04-26 | Make use of the new loadRoomSubBlocks (which only loads static room data now)... | Max Horn |
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ... | Max Horn |
2005-04-26 | Comment corrections | Max Horn |
2005-04-26 | Added/corrected some comments; moved NES costume init code to a more appropri... | Max Horn |
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc... | Max Horn |
2005-04-26 | Call setupVolumes in a more appropriate part of the save/load code | Max Horn |
2005-04-26 | Reduce dependencies on saveload.h | Max Horn |
2005-04-26 | Use an intermediate variable, to ease debugging | Max Horn |
2005-04-26 | Perform some clipping (some old savegames had bad usage bits in the same and ... | Max Horn |
2005-04-26 | Added some comments | Max Horn |
2005-04-26 | ...and since RGBToColor() returns OverlayColor, let's use that datatype | Torbjörn Andersson |
2005-04-26 | Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam... | Max Horn |
2005-04-26 | now uses OSystem::RGBtoColor for yuv->rgb conversion tables instead of checki... | Robert Göffringmann |
2005-04-26 | Removed dead code | Max Horn |
2005-04-26 | Enable Blue's demo, for testing only. | Travis Howell |
2005-04-26 | Always skip smacker files in HE games. | Travis Howell |
2005-04-26 | Add stubs for the two smacker related opcodes in HE games. | Travis Howell |
2005-04-26 | We need to use unsigned chars here to be able to print accented characters, | Torbjörn Andersson |
2005-04-26 | Make it possible to specify language at run-time, since the Gobliiins 1 | Torbjörn Andersson |
2005-04-26 | Add Macintosh version of puttrace | Travis Howell |
2005-04-25 | Keep track per piece whether or not it was dynamically allocated, otherwise | Torbjörn Andersson |
2005-04-25 | This one looks wrong too, but I don't think it has caused any crash for me. | Torbjörn Andersson |
2005-04-25 | Minor cleanup | Travis Howell |
2005-04-25 | No music file in lost/smaller. | Travis Howell |
2005-04-25 | Read index of music file in HE games at startup. | Travis Howell |
2005-04-25 | Better support for "seamless" cutscenes, i.e. ones where - in theory - you | Torbjörn Andersson |
2005-04-25 | This ought to fix bug #1188910 | Torbjörn Andersson |
2005-04-25 | Add misisng r. | Travis Howell |
2005-04-25 | Remove excess ; | Travis Howell |
2005-04-24 | Some C++ compilers don't support the 'not' keyword, it seems | Max Horn |
2005-04-24 | You can safely delete/free null pointers | Max Horn |
2005-04-24 | Don't wait for the lead-out sound to finish when playing the "shaman" | Torbjörn Andersson |