Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This was taken directly from the old code, which either used different
semantics, or had a genuine bug
|
|
|
|
This is needed by the "Mirage" Wintermute game.
Vorbis can do backward seeking, thus we need to enable this for ZIP
streams. Since this can be a potentially slow operation, we throw a
warning (once per stream) when it occurs. Originally, SEEK_END seeks
in GZipReadStream were disabled by commit 9138128f. Refer to patch
#2050337 for more information.
|
|
|
|
|
|
|
|
preserved.
|
|
|
|
preserved.
|
|
Also, reorganize some of the functions in modules/module1000_sprites.cpp
|
|
|
|
preserved.
|
|
|
|
|
|
in last commit
|
|
|
|
breaks the savegames
|
|
|
|
|
|
|
|
(happens only when using original save dialog)
|
|
Rename "player" directory to "players", and reintroduce the "player_"
file prefix. This has been done after sev's request.
"players/player_foo.*" is more descriptive, and avoids potential name
clashes in libraries
|
|
|
|
Also added new debug flag for script patcher
|
|
|
|
|
|
|
|
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
|
|
There are 34 player .cpp/.h player files, so they have been placed in
their own directory, to logically separate them from the rest of the
engine
|
|
Also account ZNem and ZGI using different timer scales
|
|
This can be used to enable/disable Controls as well. Also, enabling/disabling
should be somewhat faster now as well as checking for enabled/disabled.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|