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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2007-12-07
don't use str functions with binary data, should fix bug #1845760
Gregory Montoir
2007-12-07
add Common::Rect::center (handy for ::setFocusRectangle())
Gregory Montoir
2007-12-07
Properly centered the image on screen after aspect ratio correction
Oystein Eftevaag
2007-12-07
backported some changes for OS
Gregory Montoir
2007-12-07
fix unterminated string (causing intermittent savegame listing problems in sc...
Willem Jan Palenstijn
2007-12-07
Added missing hack for the tools to allow building on MinGW with SDL backend....
Travis Howell
2007-12-07
Bugfix so player will move out of the way if he's blocking an entrance a char...
Paul Gilbert
2007-12-07
Changed startup error messages to use a modal GUI dialog
Paul Gilbert
2007-12-07
Fix for bug 1843961: Assertion on talking to a NPC - initial 'hey wait' dialo...
Paul Gilbert
2007-12-07
NDS: A few cycles saved in the inner loop of the CPU scaler
Bertrand Augereau
2007-12-06
reverted commit #29736 with a proper fix (I think) to fmopl code
Gregory Montoir
2007-12-06
NDS : ASM cpu scalers fixed, USING_ARM_BLITTERS back
Bertrand Augereau
2007-12-06
Mickey is now supported
Filippos Karapetis
2007-12-06
Reverted commit #29733, as RandomSource() is called before g_system is initia...
Filippos Karapetis
2007-12-06
Move AGI engine back to custom line drawing routine as it caused regressions
Eugene Sandulenko
2007-12-06
Switch Lure engine to AdvancedDetector
Eugene Sandulenko
2007-12-06
Do not use time() needlessly
Max Horn
2007-12-06
Attempted fix for the DS blitters; looks like I was reading from dst and
Robin Watts
2007-12-05
NDS: Disabling the buggy ARM blitters so that the CPU scaler works
Bertrand Augereau
2007-12-05
NDS: Reporting hi-level opti from Robin in the c++ software scaler ( a1r5g5b5...
Bertrand Augereau
2007-12-05
Remove now obsolete comment
Filippos Karapetis
2007-12-05
NDS : params reordering to match C scaler and ARM one
Bertrand Augereau
2007-12-05
NDS : The CPU scaler checkbox is back (and can be removed with a #define)
Bertrand Augereau
2007-12-05
Declare Winnie supported
Eugene Sandulenko
2007-12-05
update Touche section
Gregory Montoir
2007-12-05
Change to default volume levels on the GP2X to prevent some nasty 'clipping'.
John Willis
2007-12-05
Add a few small GP2X things to NEWS
John Willis
2007-12-05
Tidyup of a few small things in the GP2X port.
John Willis
2007-12-05
ARM ASM blitting routines from Robin_Watts
Oystein Eftevaag
2007-12-04
Broke up parseDialogue into more manageable and focused short routines.
Nicola Mettifogo
2007-12-04
update NEWS with development since 0.10.0
Eugene Sandulenko
2007-12-04
remove code duplication
Paweł Kołodziejski
2007-12-04
Mention COMI/SCUMM fixes in the NEWS
Max Horn
2007-12-04
correction based on disassembly
Paweł Kołodziejski
2007-12-03
Add patch #1842862 - Support for Freddi3 french.
Travis Howell
2007-12-03
remove code duplication
Paweł Kołodziejski
2007-12-03
Reworked the fight loop and event handling so fights run at the same speed as...
Paul Gilbert
2007-12-02
Abort configure run if no matching datatypes are found; some tweaks for cross...
Max Horn
2007-12-02
update queen changelog
Gregory Montoir
2007-12-02
revised mutex handling a bit in dimuse :
Gregory Montoir
2007-12-02
Update NEWS file
Eugene Sandulenko
2007-12-02
fixes for cygwin build. In particular: move the _mak_plugins environment afte...
Kostas Nakos
2007-12-02
fixes for cygwin build
Kostas Nakos
2007-12-02
Minor comment clarification
Oystein Eftevaag
2007-12-02
Cleaned up the iPhone configure stuff, and added a new make target for static...
Oystein Eftevaag
2007-12-02
Add patch #1842503 - Added HE99 version of french PUTTTIME.
Travis Howell
2007-12-02
Added some more code to the savegame load process to correctly handle previou...
Paul Gilbert
2007-12-02
Changed the spelling of two of the Spanish strings
Paul Gilbert
2007-12-02
Modified the loadScreen method to accommodate some screens decoding to a sing...
Paul Gilbert
2007-12-02
Bugfix to make any animation the player is doing uninterruptable
Paul Gilbert
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