Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-20 | ILLUSIONS: Add TalkResource and related | johndoe123 | |
2018-07-20 | ILLUSIONS: Add more script opcodes and fix/add stuff along the way | johndoe123 | |
- Unload backgrounds - Add transparent sprite drawing - Add AbortableThread | |||
2018-07-20 | ILLUSIONS: Add more script opcodes | johndoe123 | |
2018-07-20 | ILLUSIONS: Add more script opcodes and related | johndoe123 | |
2018-07-20 | ILLUSIONS: Implement TimerThread and script opcode | johndoe123 | |
2018-07-20 | ILLUSIONS: Implement more script opcodes and related functions | johndoe123 | |
2018-07-20 | ILLUSIONS: Implement more sequence opcodes and work on the graphics system | johndoe123 | |
2018-07-20 | ILLUSIONS: Add SequenceOpcodes skeleton class | johndoe123 | |
2018-07-20 | ILLUSIONS: Add Control::calcPosition and Control::readPointsConfig | johndoe123 | |
2018-07-20 | ILLUSIONS: Work on Actor and Control classes; fix bug in sprite decompression | johndoe123 | |
2018-07-20 | ILLUSIONS: Add Dictionary class and use it | johndoe123 | |
2018-07-20 | ILLUSIONS: Work on Actor and Control classes | johndoe123 | |
2018-07-20 | ILLUSIONS: Add Screen class and ajust code to use it | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on actor related code | johndoe123 | |
- Add isTimerExpired function | |||
2018-07-20 | ILLUSIONS: Add background scale and priority classes | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on actor and control related code | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on the script system | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on the script system | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on the script system | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with ScriptResource and related code | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with thread classes | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with ActorResource and related classes | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on the Camera class | johndoe123 | |
- Add fixed point code (untested and probably wrong) | |||
2018-07-20 | ILLUSIONS: More work on the camera and background classes | johndoe123 | |
2018-07-20 | ILLUSIONS: Some work on the Camera class; start with time functions | johndoe123 | |
2018-07-20 | ILLUSIONS: Keep backgrounds in new BackgroundItems class instead of the ↵ | johndoe123 | |
engine class | |||
2018-07-20 | ILLUSIONS: Start with Actor | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with SpriteDecompressQueue | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with SpriteDrawQueue | johndoe123 | |
2018-07-20 | ILLUSIONS: Add UpdateFunctions class | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with Camera and Input classes | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on BackgroundResource | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with BackgroundResource | johndoe123 | |
2018-07-20 | ILLUSIONS: Resource loader skeleton | johndoe123 | |
2018-07-20 | ILLUSIONS: Skeleton engine with detection for BBDOU | johndoe123 | |
2018-07-19 | SCUMM: Add another German Mac version of DOTT | Adrian Frühwirth | |
Fixes Trac#10616. | |||
2018-07-19 | JANITORIAL: Fix typo | Adrian Frühwirth | |
2018-07-18 | PINK: fixed redrawing screen when menu disappears | Andrei Prykhodko | |
2018-07-18 | PINK: removed game screen drawing when menu is active | Andrei Prykhodko | |
2018-07-18 | PINK: fixed pausing of engine when menu appears | Andrei Prykhodko | |
2018-07-18 | GRAPHICS: MACGUI: added WMModalMenuMode | Andrei Prykhodko | |
2018-07-17 | XEEN: fix broken screen after character creation | Henrik Kretzschmar | |
2018-07-17 | PINK: fixed position of some sprites in PDA | Andrei Prykhodko | |
2018-07-17 | DC: Allow plugins to be grouped into subdirectories | Marcus Comstedt | |
By letting the user select which group of plugins to load, an out of memory condition can be avoided while still allowing all plugins to be stored on the same disc. | |||
2018-07-17 | MOHAWK: RIVEN: Fix white screen before a bad ending's credits | Bastien Bouclet | |
This was happening in the Polish version only. Fixes #10632. | |||
2018-07-16 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-07-15 | PSP2: Improve pointer response to slow finger motion | rsn8887 | |
2018-07-15 | NEWS: Add MOHAWK changes | David Fioramonti | |
2018-07-15 | MOHAWK: MYST: Have Mech fortress west direction persists after returning | David Fioramonti | |
Fixes Trac#10575. When stepping away or pressing the buttom for the mechanical age fortress rotator after setting it west it would be south. This is because some variables used for a workaround were being reset everytime the rotator puzzle was being reinitalized (in o_fortressRotation_int). Which happens when the player steps back up to the rotator controls. This change simply removes the variables being reset so they retain the variables they had before. Those variables are already initalized in the Mechanical constructor. | |||
2018-07-15 | MOHAWK: MYST: Don't set Mech direction when elevator button is pressed | David Fioramonti | |
The direction that the fortress is pointing is calculated when the user locks on using the left throttle (after the gears have stopped). It also happens when the user hits the button. There is only a difference in the two behaviors when the user has changed the direction, but not locked on. The 2nd case can lead to the direction be different than what the last locked on direction was. Since the user can lock the direction to say north, turn it to west, not lock on and hit the button, which will set the direction to west. This can lead to confusion since a direction sound isn't played in this case. This change removes code, to prevent the recalculation of the direction when the button is pressed so that direction is always what it was last locked onto. |