Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-09-11 | Add reported games. | Eugene Sandulenko | |
svn-id: r18810 | |||
2005-09-11 | oops | Gregory Montoir | |
svn-id: r18809 | |||
2005-09-11 | russian indy3 | Eugene Sandulenko | |
svn-id: r18808 | |||
2005-09-11 | committed patch #1281714 'Kyra 1 Sound Patch'. Thanks LordHoto. | Gregory Montoir | |
svn-id: r18807 | |||
2005-09-11 | - Enable HE SCUMM games | Joost Peters | |
- Create 1.00 (default) and 1.50/kxploit EBOOT.PBP - Add eboot graphics by Chris Eskildsen, used with his permission. svn-id: r18806 | |||
2005-09-11 | Add reported indy4 amiga spanish. | Eugene Sandulenko | |
svn-id: r18805 | |||
2005-09-10 | only load the 6.fnt file for floppy version (which is unused in the ↵ | Gregory Montoir | |
introduction) svn-id: r18804 | |||
2005-09-10 | renamed some vars for consistency with the demo tables | Gregory Montoir | |
svn-id: r18803 | |||
2005-09-10 | Small font not used in demo. | Travis Howell | |
svn-id: r18802 | |||
2005-09-10 | Add support for non-interactive demo version. | Travis Howell | |
svn-id: r18801 | |||
2005-09-10 | fixed line breaks ; cleanup | Gregory Montoir | |
svn-id: r18800 | |||
2005-09-09 | cleanup | Gregory Montoir | |
svn-id: r18799 | |||
2005-09-09 | Re-named variable. | Torbjörn Andersson | |
svn-id: r18798 | |||
2005-09-09 | Whitespace change. | Torbjörn Andersson | |
svn-id: r18797 | |||
2005-09-09 | Use British English by default, as documented in the README file, not US | Torbjörn Andersson | |
English. Since the game detector uses US English as its default language, we also need to explicitly set the language when detecting the game. I find that behaviour a bit unfortunate. svn-id: r18796 | |||
2005-09-09 | After saving, return to the game instead of the main control panel. This is | Torbjörn Andersson | |
how the original did it (the DOS version, at least -- I couldn't get the Windows version to install under Wine), and is part of RFE #1273746. svn-id: r18795 | |||
2005-09-09 | Fix warning | Travis Howell | |
svn-id: r18794 | |||
2005-09-09 | Remove pointless check, exists in all SCUMM6+. | Travis Howell | |
svn-id: r18793 | |||
2005-09-08 | added missing calls to destructors in ScummEngine_v70he and ScummEngine_v90he | Gregory Montoir | |
svn-id: r18792 | |||
2005-09-08 | typo | Gregory Montoir | |
svn-id: r18791 | |||
2005-09-08 | some WIP code, moved Font stuff to Screen class | Gregory Montoir | |
svn-id: r18790 | |||
2005-09-08 | fix 1283705 | Andrew Kurushin | |
and actor regression svn-id: r18789 | |||
2005-09-08 | Whitespace changes | Torbjörn Andersson | |
svn-id: r18788 | |||
2005-09-08 | Very slight re-wording. | Torbjörn Andersson | |
svn-id: r18787 | |||
2005-09-07 | Remove debug output leftover | Eugene Sandulenko | |
svn-id: r18786 | |||
2005-09-07 | Fixing wrong file formatting. | Eugene Sandulenko | |
svn-id: r18785 | |||
2005-09-07 | Add C64 games. | Eugene Sandulenko | |
svn-id: r18784 | |||
2005-09-07 | Add description on how to handle MM NES and C64 games. | Eugene Sandulenko | |
svn-id: r18783 | |||
2005-09-06 | oops. Commited halfway changes. | Eugene Sandulenko | |
svn-id: r18782 | |||
2005-09-06 | Jump opcodes in C64 really use Words not Bytes, so overload them. | Eugene Sandulenko | |
svn-id: r18781 | |||
2005-09-06 | Jump opcodes in C64 really use Words not bytes, so overload them. | Eugene Sandulenko | |
svn-id: r18780 | |||
2005-09-06 | Force subtitles to be shown in floppy version. | Eugene Sandulenko | |
svn-id: r18779 | |||
2005-09-06 | Completely revisited C64 opcodes table. Matched with disassembly. | Eugene Sandulenko | |
Most differences in opcodes is 16bits -> 8bits operands. Instead of duplicating code I just overload getVarOrDirectWord() and fetchScriptWord(). Saves considerable amount of code. At the moment reference is descumm. I.e. I modified the utility and later fixed script_c64.cpp. So there could be mistakes, though I doublechecked it. Best is to test it with real scripts. Difference in opcodes is so big that I wonder how it worked so well before, though we tried just few scripts. svn-id: r18778 | |||
2005-09-05 | Partially fixed utter mess with C64 opcodes. | Eugene Sandulenko | |
svn-id: r18777 | |||
2005-09-05 | Filter out Version INI setting in HE games. | Travis Howell | |
svn-id: r18776 | |||
2005-09-04 | Correct music drivers for AtariST/Macintosh versions. | Travis Howell | |
svn-id: r18775 | |||
2005-09-04 | fix #1269037 Rif walks off-screen when looking at screen at desk | Andrew Kurushin | |
svn-id: r18774 | |||
2005-09-04 | Prepare PalmOS ARM version : no global initializers with ARM loader o_O | Chris Apers | |
svn-id: r18773 | |||
2005-09-04 | Remove baseFilename and detectFilename from struct ScummGameSettings since | Eugene Sandulenko | |
it is not needed anymore. svn-id: r18772 | |||
2005-09-04 | fixed crash in Sound::openSfxFile() | Gregory Montoir | |
svn-id: r18771 | |||
2005-09-04 | Fix detection/running of those games which have different file generation in | Eugene Sandulenko | |
different cases. Though it lacks file caches. svn-id: r18770 | |||
2005-09-04 | Mention eliminated targets. | Eugene Sandulenko | |
svn-id: r18769 | |||
2005-09-04 | oops. | Eugene Sandulenko | |
svn-id: r18768 | |||
2005-09-04 | Fix more platforms. | Eugene Sandulenko | |
Fix dig demos. svn-id: r18767 | |||
2005-09-04 | Fix platforms | Eugene Sandulenko | |
svn-id: r18766 | |||
2005-09-04 | Implement my own request #1091806 "SCUMM: Eliminate platform-specific targets". | Eugene Sandulenko | |
.ini file gets auto-upgraded and user gets a warning to console. Old targets are still present but get converted immediately. We could remove them maybe after 2 releases. Also demos targets were removed as well. Probably next target is HE demos. I tried my best to test all combinations of files, but bugs still may be present. svn-id: r18765 | |||
2005-09-04 | The Venice music should not be played in FM TOWNS versions of indy3. | Travis Howell | |
Confirmed by checking original game under UNZ. svn-id: r18764 | |||
2005-09-04 | Clip copyRectToScreen() coordinates. | Joost Peters | |
Fixes bug #1281154, because FT likes to send negative values occasionally. svn-id: r18763 | |||
2005-09-03 | YALE (yet another line ending). Chris, it is good to do CVS diff before | Eugene Sandulenko | |
each commit as I do. This easily lets avoid such mistakes and reminds you about your changes, debug leftovers et al. svn-id: r18762 | |||
2005-09-03 | Avoid putting non-ASCII chars into source files | Max Horn | |
svn-id: r18761 |