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2005-09-11Add reported games.Eugene Sandulenko
svn-id: r18810
2005-09-11oopsGregory Montoir
svn-id: r18809
2005-09-11russian indy3Eugene Sandulenko
svn-id: r18808
2005-09-11committed patch #1281714 'Kyra 1 Sound Patch'. Thanks LordHoto.Gregory Montoir
svn-id: r18807
2005-09-11- Enable HE SCUMM gamesJoost Peters
- Create 1.00 (default) and 1.50/kxploit EBOOT.PBP - Add eboot graphics by Chris Eskildsen, used with his permission. svn-id: r18806
2005-09-11Add reported indy4 amiga spanish.Eugene Sandulenko
svn-id: r18805
2005-09-10only load the 6.fnt file for floppy version (which is unused in the ↵Gregory Montoir
introduction) svn-id: r18804
2005-09-10renamed some vars for consistency with the demo tablesGregory Montoir
svn-id: r18803
2005-09-10Small font not used in demo.Travis Howell
svn-id: r18802
2005-09-10Add support for non-interactive demo version.Travis Howell
svn-id: r18801
2005-09-10fixed line breaks ; cleanupGregory Montoir
svn-id: r18800
2005-09-09cleanupGregory Montoir
svn-id: r18799
2005-09-09Re-named variable.Torbjörn Andersson
svn-id: r18798
2005-09-09Whitespace change.Torbjörn Andersson
svn-id: r18797
2005-09-09Use British English by default, as documented in the README file, not USTorbjörn Andersson
English. Since the game detector uses US English as its default language, we also need to explicitly set the language when detecting the game. I find that behaviour a bit unfortunate. svn-id: r18796
2005-09-09After saving, return to the game instead of the main control panel. This isTorbjörn Andersson
how the original did it (the DOS version, at least -- I couldn't get the Windows version to install under Wine), and is part of RFE #1273746. svn-id: r18795
2005-09-09Fix warningTravis Howell
svn-id: r18794
2005-09-09Remove pointless check, exists in all SCUMM6+.Travis Howell
svn-id: r18793
2005-09-08added missing calls to destructors in ScummEngine_v70he and ScummEngine_v90heGregory Montoir
svn-id: r18792
2005-09-08typoGregory Montoir
svn-id: r18791
2005-09-08some WIP code, moved Font stuff to Screen classGregory Montoir
svn-id: r18790
2005-09-08fix 1283705Andrew Kurushin
and actor regression svn-id: r18789
2005-09-08Whitespace changesTorbjörn Andersson
svn-id: r18788
2005-09-08Very slight re-wording.Torbjörn Andersson
svn-id: r18787
2005-09-07Remove debug output leftoverEugene Sandulenko
svn-id: r18786
2005-09-07Fixing wrong file formatting.Eugene Sandulenko
svn-id: r18785
2005-09-07Add C64 games.Eugene Sandulenko
svn-id: r18784
2005-09-07Add description on how to handle MM NES and C64 games.Eugene Sandulenko
svn-id: r18783
2005-09-06oops. Commited halfway changes.Eugene Sandulenko
svn-id: r18782
2005-09-06Jump opcodes in C64 really use Words not Bytes, so overload them.Eugene Sandulenko
svn-id: r18781
2005-09-06Jump opcodes in C64 really use Words not bytes, so overload them.Eugene Sandulenko
svn-id: r18780
2005-09-06Force subtitles to be shown in floppy version.Eugene Sandulenko
svn-id: r18779
2005-09-06Completely revisited C64 opcodes table. Matched with disassembly.Eugene Sandulenko
Most differences in opcodes is 16bits -> 8bits operands. Instead of duplicating code I just overload getVarOrDirectWord() and fetchScriptWord(). Saves considerable amount of code. At the moment reference is descumm. I.e. I modified the utility and later fixed script_c64.cpp. So there could be mistakes, though I doublechecked it. Best is to test it with real scripts. Difference in opcodes is so big that I wonder how it worked so well before, though we tried just few scripts. svn-id: r18778
2005-09-05Partially fixed utter mess with C64 opcodes.Eugene Sandulenko
svn-id: r18777
2005-09-05Filter out Version INI setting in HE games.Travis Howell
svn-id: r18776
2005-09-04Correct music drivers for AtariST/Macintosh versions.Travis Howell
svn-id: r18775
2005-09-04fix #1269037 Rif walks off-screen when looking at screen at deskAndrew Kurushin
svn-id: r18774
2005-09-04Prepare PalmOS ARM version : no global initializers with ARM loader o_OChris Apers
svn-id: r18773
2005-09-04Remove baseFilename and detectFilename from struct ScummGameSettings sinceEugene Sandulenko
it is not needed anymore. svn-id: r18772
2005-09-04fixed crash in Sound::openSfxFile()Gregory Montoir
svn-id: r18771
2005-09-04Fix detection/running of those games which have different file generation inEugene Sandulenko
different cases. Though it lacks file caches. svn-id: r18770
2005-09-04Mention eliminated targets.Eugene Sandulenko
svn-id: r18769
2005-09-04oops.Eugene Sandulenko
svn-id: r18768
2005-09-04Fix more platforms.Eugene Sandulenko
Fix dig demos. svn-id: r18767
2005-09-04Fix platformsEugene Sandulenko
svn-id: r18766
2005-09-04Implement my own request #1091806 "SCUMM: Eliminate platform-specific targets".Eugene Sandulenko
.ini file gets auto-upgraded and user gets a warning to console. Old targets are still present but get converted immediately. We could remove them maybe after 2 releases. Also demos targets were removed as well. Probably next target is HE demos. I tried my best to test all combinations of files, but bugs still may be present. svn-id: r18765
2005-09-04The Venice music should not be played in FM TOWNS versions of indy3.Travis Howell
Confirmed by checking original game under UNZ. svn-id: r18764
2005-09-04Clip copyRectToScreen() coordinates.Joost Peters
Fixes bug #1281154, because FT likes to send negative values occasionally. svn-id: r18763
2005-09-03YALE (yet another line ending). Chris, it is good to do CVS diff beforeEugene Sandulenko
each commit as I do. This easily lets avoid such mistakes and reminds you about your changes, debug leftovers et al. svn-id: r18762
2005-09-03Avoid putting non-ASCII chars into source filesMax Horn
svn-id: r18761