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2005-07-11Fix more GCC 4.0 warningsMax Horn
svn-id: r18533
2005-07-10Updated interface.cpp so it compiles for VC6 without errors. Moved loop ↵Lars Persson
variable declaration svn-id: r18532
2005-07-10Remove packing on Color, as it was n't needed. Keeping packing on PalEntryLars Persson
svn-id: r18531
2005-07-10No reason to pack ClipData; since it's not a POD-type, that wouldn't be ↵Max Horn
valid anyway. Likewise for Surface. svn-id: r18530
2005-07-10Cleanup.Torbjörn Andersson
svn-id: r18529
2005-07-09Updated build files for Symbian/Epoc so they now also includes SAGALars Persson
svn-id: r18528
2005-07-091. Fixed divide by zero defect (exception on my symbian target, Windows just ↵Lars Persson
return max val) 2. Fixed so Saga compiles for VC6. 3. Added GCC_PACK & pragma pack to gfx.h svn-id: r18527
2005-07-09Fix bug #1235211: "SAGA: Fails to compile with gcc4.0"Eugene Sandulenko
svn-id: r18526
2005-07-09Remove leftoversEugene Sandulenko
svn-id: r18525
2005-07-09code cleanupsAndrew Kurushin
transitionDissolve -> gfx del sdebug svn-id: r18524
2005-07-09gfx rearangementAndrew Kurushin
code cleanups svn-id: r18523
2005-07-09This should really be two or three different commits, but I'm too lazy forTorbjörn Andersson
that: * Re-worked the elevator script bug workaround so that it's more consistent with the other two script bug workarounds. * Some renamings to make it more clear that game events and input events are two completely different things. * Added function for clearing pending input events, and used that to fix an annoying keyboard repeat bug when closing the debug console. (The console would keep re-opening because the key press to open it kept repeating even though the key had been released.) svn-id: r18522
2005-07-09remove 1pixel dos clippingAndrew Kurushin
svn-id: r18521
2005-07-09Commited patch to fix bug #1210836: "ALL: Failed assertion in AdvMame scaler".Eugene Sandulenko
Thanks cyx for actual fixing. svn-id: r18520
2005-07-09Mention Zak C64 support.Eugene Sandulenko
svn-id: r18519
2005-07-08fix final sequence scene heightAndrew Kurushin
svn-id: r18518
2005-07-08Undo previous 'fix' - Bob != bob = blit objectMax Horn
svn-id: r18517
2005-07-08implemented per scene actors clippingAndrew Kurushin
so last sequence should look much better (not perfect) svn-id: r18516
2005-07-08Extended the sprite draw() functions so that a clip rect can be specified,Torbjörn Andersson
and used that to clip the puzzle piece being moved around to avoid graphics glitches. svn-id: r18515
2005-07-08Fixes for RISC OSMax Horn
svn-id: r18514
2005-07-08Spelling fixMax Horn
svn-id: r18513
2005-07-08Redraw the interface (primarily the inventory icons) after loading a savedTorbjörn Andersson
game. svn-id: r18512
2005-07-07Added note about GCC 4 fixes. (By the time we make a new stable release itTorbjörn Andersson
ought to be fairly well tested, and GCC 4 should have stabilized a bit.) svn-id: r18511
2005-07-07Add patch:Travis Howell
1233352 - Fix hanging descheduled entry/exit scripts svn-id: r18510
2005-07-07Applied my own patch #1233980 to fix compilation on my unstable Debian box,Torbjörn Andersson
and to hopefully fix the previously rejected bug #1233194. svn-id: r18509
2005-07-07This allows ScummVM to run pre-Dig/FT SCUMM games again when compiled withTorbjörn Andersson
GCC 4.0, at least for me. I'm not enough of a language lawyer to say for certain whether the old code was really undefined, but it's a simple enough change that shouldn't possibly do any harm. svn-id: r18507
2005-07-06possible 'fix' for bug #1233495 (FOTAQ code is so hackish...)Gregory Montoir
svn-id: r18506
2005-07-06Declared destructor virtual and testing Tortoise CVS output to see how the ↵Lars Persson
notification works (not) svn-id: r18505
2005-07-06Fixed stopping sounds. I think that at one point our 'param' used to beTorbjörn Andersson
unsigned, but it isn't any more. svn-id: r18504
2005-07-06fix end sequence - show inventory bug during converseAndrew Kurushin
svn-id: r18503
2005-07-06fix converse pal bugAndrew Kurushin
svn-id: r18502
2005-07-05Added S60 RSS file if it shall be working with ECompXL. Works on emulator ↵Lars Persson
but not for target right now svn-id: r18501
2005-07-05Last modifications for Actions to WinCE.Lars Persson
svn-id: r18500
2005-07-05* Updated WINCE files to compile with new code sharing with other small ↵Lars Persson
screen devices (such as Symbian) svn-id: r18499
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
launch so it should be invisible to users. svn-id: r18497
2005-07-05Clarified the comment slightly.Torbjörn Andersson
svn-id: r18496
2005-07-05SAGA no longer has its own line-drawing code, so this comment no longerTorbjörn Andersson
applies. svn-id: r18495
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494
2005-07-05Clip actors and objects to the scene (which may be an inset), and onlyTorbjörn Andersson
allow interaction with actors and objects inside this same area. Other hit zones may - indeed must - still exist outside the inset, and they are not affected by this patch. This fixes some glitches at the glass makers's house in ITE. svn-id: r18493
2005-07-04Added note about BS2 script bug.Torbjörn Andersson
svn-id: r18492
2005-07-04Cleanup.Torbjörn Andersson
svn-id: r18491
2005-07-04Apparently some masks are bigger than the image they are supposed to beTorbjörn Andersson
masking, and therefore need to be clipped. This fixes a slight glitch in the ITE intro where an actor is drawn partly in the status text field. svn-id: r18490
2005-07-04Fixed warning.Torbjörn Andersson
svn-id: r18489
2005-07-03- Small changes to sync with Munt.Jerome Fisher
svn-id: r18488
2005-07-03Implementation of sfShowMap. This was latest unimplemented script function :)Eugene Sandulenko
svn-id: r18487
2005-07-03fixed Elara bugAndrew Kurushin
svn-id: r18486
2005-07-02fixed irritating MI2 warningMax Horn
svn-id: r18485
2005-07-02cleanupMax Horn
svn-id: r18484
2005-07-02Small fixesMax Horn
svn-id: r18483