aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-09-23WINTERMUTE: Remove asserts in Blend-functions in TransparentSurface.Einar Johan Trøan Sømåen
2013-09-23WINTERMUTE: Pass blendMode to blit() in RenderTicket.Tobia Tesan
2013-09-23WINTERMUTE: Add support for additive/subtractive blending in TransparentSurfaceTobia Tesan
2013-09-23WINTERMUTE: Match type of angle constant to struct in TransformStruct, ↵Tobia Tesan
silence warnings
2013-09-22TSAGE: Further bugfixes for ARM base escapePaul Gilbert
2013-09-22TSAGE: Renaming and cleanup for R2R Autopsy and dormitory roomsPaul Gilbert
2013-09-22TSAGE: Cleanup and bugfixes for the R2R Vent MazePaul Gilbert
2013-09-22ZVISION: Don't cast away const-nessRichieSams
2013-09-22ZVISION: Free AlphaDataEntry Surfaces before deleting themRichieSams
2013-09-22TSAGE: Bugfixes and renaming for R2R cell and surroundsPaul Gilbert
2013-09-22ZVISION: Cleanup all AlphaEntries after useRichieSams
2013-09-22GRAPHICS: Remove variable shadowingRichieSams
2013-09-22ZVISION: Assert that we don't exceed our hardcoded number of linesRichieSams
2013-09-22ZVISION: Convert hardcoded number to an anonymous enumRichieSams
2013-09-22ZVISION: Fix memory leak in SaveManagerRichieSams
2013-09-22ZVISION: Fix signed/unsigned mismatchRichieSams
2013-09-22ZVISION: Fix shadowing in the Direction constructorRichieSams
2013-09-22ZVISION: Add vertical pipes to prevent multi-line commentsRichieSams
2013-09-22ZVISION: Remove animation.o since animation.cpp is now goneRichieSams
2013-09-22TSAGE: Further bugfix and renaming for R2R Flub mazePaul Gilbert
2013-09-22SCI: revert fix music start codeMartin Kiewitz
add workaround for eq2 the issue is known, but can't be properly fixed without rewriting the midiparser into a channel specific parser previous commit caused issues in kq5/french and others
2013-09-22SCI: fix music start code fixes eq2 bug #3037267Martin Kiewitz
we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help.
2013-09-22TSAGE: Further work on R2R keypad area sub-scenePaul Gilbert
2013-09-22EVENTS: Initialize class variable. CID 1002944Eugene Sandulenko
2013-09-22FULLPIPE: Initialize class variable in constructor. CID 1090697Eugene Sandulenko
2013-09-22FULLPIPE: Initialize class variableEugene Sandulenko
2013-09-22FULLPIPE: Initialized class variables. CID 1063198Eugene Sandulenko
2013-09-22FULLPIPE: Remove unused class variable. CID 1063191Eugene Sandulenko
2013-09-22FULLPIPE: Fix uninitialized class variablesEugene Sandulenko
2013-09-22FULLPIPE: Fix unneeded check. CID 1063206Eugene Sandulenko
2013-09-22FULLPIPE: Fix stupid c/p error. CID 1063216Eugene Sandulenko
2013-09-21TSAGE: Removed redundant process method entryPaul Gilbert
2013-09-21TSAGE: Further cleanup of R2R maze, and beginning of work on keypad sub-scenePaul Gilbert
2013-09-22SCI: patch for camelot sierra bug fixes #3614969m-kiewitz
fixes sierra script bug for Conquests of Camelot (peeking through window)
2013-09-21SCI: fix for heap corruption during lsl3 endingm-kiewitz
2013-09-21COMMON: Shut more Coverity warnings in coroutines.Eugene Sandulenko
2013-09-21ZVISION: Add documentation to RenderManagerRichieSams
2013-09-21ZVISION: Add documentation to TruetypeFontRichieSams
2013-09-21ZVISION: Remove unused function argumentsRichieSams
2013-09-21ZVISION: Remove unused animation functionsRichieSams
2013-09-21Merge pull request #398 from wjp/sci_midiparserWillem Jan Palenstijn
SCI: Move MIDI event processing out of parseNextEvent
2013-09-21Merge branch 'master' into sci_midiparserWillem Jan Palenstijn
Conflicts: engines/sci/sound/midiparser_sci.cpp
2013-09-21SCI: fix dataInc signalling fixes bug #3035159m-kiewitz
we set signal in parseNextEvent on dataInc events, which then effectively triggered 2 cues through kDoSoundUpdateCues instead of one. Fixes Freddy Pharkas Ballad intro on floppy + demos
2013-09-21SCI: Handle !fireEvents in processEventWillem Jan Palenstijn
2013-09-21SCI: abbrev. ffs to FE and priority check fixm-kiewitz
2013-09-21SCI: sfx/music priority int16 fixes bug #3615038m-kiewitz
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0
2013-09-21SCI: Add source of the checksums for RAMA GermanFilippos Karapetis
2013-09-21SCI: Add detection entry for the German version of RAMAEnrico Horn
2013-09-21NEVERHOOD: Document two resources used in game menusFilippos Karapetis
2013-09-21NEVERHOOD: Split the sprites in module 2800 into a separate fileFilippos Karapetis