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2014-01-02FULLPIPE: Rename vars in scene30Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler30()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene30_updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene30_enablePass()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene30 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene30Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene31. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene31Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler31_testCactus()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler31()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene31 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene31Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene21. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Implement scene21_updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene21Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler21_doWiggle()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler21()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene21 inEugene Sandulenko
2014-01-02BUILD: Support libedit readline wrapperWillem Jan Palenstijn
This is used in Mac OS X. Thanks to waltervn for pointing this out and testing.
2014-01-02FULLPIPE: Started scene21Eugene Sandulenko
2014-01-02NEVERHOOD: Stop background sounds during credits (bug #6475)Filippos Karapetis
2014-01-02FULLPIPE: Enable scene17. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Implement scene17_updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene17_restoreState()Eugene Sandulenko
2014-01-02FULLPIPE: More renames in scene17Eugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene17Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler17_testTruba() and sceneHandler17_updateFlies()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler17_fillBottle()Eugene Sandulenko
2014-01-02FULLPIPE: Add more code to scene17Eugene Sandulenko
2014-01-01FULLPIPE: Fix compilation with MSVC (ambiguous call to sqrt())Filippos Karapetis
2014-01-01FULLPIPE: Implement sceneHandler17()Eugene Sandulenko
2014-01-01FULLPIPE: Plug scene17 inEugene Sandulenko
2014-01-01FULLPIPE: Initial code for scene17.cppEugene Sandulenko
2014-01-01VIDEO: Rename variables and remove pointless assertionTorbjörn Andersson
It's RGB, not BGR apparently. This seems to contradict the Multimedia Wiki, but not reality.
2014-01-01VIDEO: Fix Smacker palette upscaling to match Multimedia WikiTorbjörn Andersson
The Multimedia Wiki suggests using a lookup table, but this should produce the same result.
2014-01-01NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge)Filippos Karapetis
Color 255 should be white. Right now, this is a scene-specific workaround to avoid rechecking all scenes just for a glitch that happens in a specific scene. Many thanks to eriktorbjorn for figuring out that this is a palette issue, instead of a resource issue
2014-01-01TSAGE: R2R Demo - Fix some incomplete tests on GF_DEMOStrangerke
2014-01-01TSAGE: R2R - Make the demo startStrangerke
2014-01-01FULLPIPE: Rename remaining vars in scene16. This completes the sceneEugene Sandulenko
2014-01-01FULLPIPE: Rename vars in scene16Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_drink()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_putOnWheel()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_fillMug()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_showBearded()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_startLaugh()Eugene Sandulenko
2014-01-01FULLPIPE: sceneHandler16_mugClick()Eugene Sandulenko
2014-01-01FULLPIPE: Implement sceneHandler16_laughSound()Eugene Sandulenko
2014-01-01FULLPIPE: Add some code to scene16Eugene Sandulenko
2014-01-01FULLPIPE: Enable scene16Eugene Sandulenko
2014-01-01FULLPIPE: implement sceneHandler16()Eugene Sandulenko