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2018-12-23MSVC: Fix HashMap visualisation showing dummy nodesSupSuper
2018-12-23MSVC: Replace MinimalRebuild with MultiProcessor flagSupSuper
MinimalRebuild is obsolete and MultiProcessorCompilation yields better performance.
2018-12-23CREATE_PROJECT: Fix MSVC warningsSupSuper
2018-12-23GRAPHICS: MACGUI: Make use of Common::String::format (#1454)Cameron Cawley
2018-12-23SCI32: Fix QFG4CD Look Grate missing audiosluicebox
Fixes a broken message due to wrong audio tuple, bug #10848
2018-12-22I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (1059 of 1059 strings)
2018-12-22I18N: Update translation (German)Lothar Serra Mari
Currently translated at 94.8% (1004 of 1059 strings)
2018-12-22I18N: Update translation (Danish)scootergrisen
Currently translated at 100.0% (1059 of 1059 strings)
2018-12-22SCI: Fix LONGBOW Day 7 Tuck/Net scene, bug #10847 (#1457)sluicebox
Fixes a bug in the original that plays a scene when it shouldn't
2018-12-20I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (1059 of 1059 strings)
2018-12-19GLK: FROTZ: Screen rendering after loading savegame from launcherPaul Gilbert
2018-12-19I18N: Update translations templatesThierry Crozat
2018-12-19ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455)Cameron Cawley
2018-12-19SCI: Fix LONGBOW day 5/6 castle rescue logic bugs (#1453)sluicebox
Fixes several related script bugs involving the castle rescue. bug #10839
2018-12-19SCI32: Fix QFG4 inventory leaks across restarts (#1440)Vhati
Fixes item properties that weren't getting reset, bug #10768
2018-12-18GLK: FROTZ: Janitorial fixesPaul Gilbert
2018-12-18GLK: FROTZ: Fix rerender after loading Beyond Zork savegamesPaul Gilbert
2018-12-18GLK: More descriptive font loading error messagesPaul Gilbert
2018-12-19BLADERUNNER: Actually use normalized chapter number in the 'scene' commandEugene Sandulenko
2018-12-19BLADERUNNER: Implemented sanity checks in the 'scene' debugger commandEugene Sandulenko
2018-12-19BLADERUNNER: Print scene name in 'scene' debug commandEugene Sandulenko
2018-12-19BLADERUNNER: Enhanced 'scene' debugger commandEugene Sandulenko
2018-12-18I18N: Update translations templatesThierry Crozat
2018-12-18GUI: Fix defaulting of "Use native system file browser" checkboxTarek Soliman
2018-12-18BUILD: Simplify and improve osxsnap targetThierry Crozat
It now uses DIST_FILE_DOCS instead of copying manually each file and also makes sure all the documentation files are identified as text file.
2018-12-18I18N: Update translation (Russian)Alex ASP
Currently translated at 100.0% (1059 of 1059 strings)
2018-12-18I18N: Update translation (Hebrew)Matan Bareket
Currently translated at 27.1% (287 of 1059 strings)
2018-12-18JANITORIAL: Whitespace fixesEugene Sandulenko
2018-12-17SHERLOCK: Speed up other cutscenes to better match the originalPaul Gilbert
2018-12-17GLK: FROTZ: Remove need for new font style for Runic fontPaul Gilbert
2018-12-18I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (1059 of 1059 strings)
2018-12-17GLK: FROTZ: Use the Noto runic font for runesTorbjörn Andersson
We already bundle other Noto fonts in the font.dat file, so using further Noto fonts makes sense to me. Also, map upper-case letters to lower-case runes since there are versions of Beyond Zork that uses that. (The version I played many years ago did, and it looked very strange. The version I tested with now did not, probably for that very reason. So that part is untested for now.)
2018-12-17GLK: FROTZ: Map runic characters to UnicodeTorbjörn Andersson
This does not actually work, because we currently do not have any font that supports the Unicode Runic block. But there are free fonts that do (Junicode, for instance), so it may still be possible to do this.
2018-12-18I18N: Update translation (French)Thierry Crozat
Currently translated at 100.0% (1059 of 1059 strings)
2018-12-17COMMON: Rename enum variable for native browser featureThierry Crozat
There was a typo in the name (missing 'r' in browser).
2018-12-17I18N: Update translations templatesThierry Crozat
2018-12-17GUI: Add missing space in tooltip stringThierry Crozat
2018-12-17I18N: Update translation (French)Thierry Crozat
Currently translated at 97.2% (1030 of 1059 strings)
2018-12-17I18N: Update translation (Italian)Paolo Bossi
Currently translated at 95.2% (1009 of 1059 strings)
2018-12-17I18N: Update translation (Danish)scootergrisen
Currently translated at 100.0% (1059 of 1059 strings)
2018-12-17BLADERUNNER: Rect -> RectFloatEugene Sandulenko
2018-12-17SCI32: Simplify GK1 ego speed script patch (#1450)sluicebox
2018-12-17I18N: Update translations templatesThierry Crozat
2018-12-17WIN32: Always include windows.h before util.hSupSuper
This avoids Windows trying to stomp our definition of ARRAYSIZE
2018-12-17WIN32: Fix libcurl redefining ARRAYSIZESupSuper
libcurl pulls in Windows headers, so let's include it first to avoid clashing with common headers
2018-12-17WIN32: Move all ARRAYSIZE undefs to util.hSupSuper
Instead of trying to undefine ARRAYSIZE everywhere we use a Windows header, let's just do it before we define our own
2018-12-17I18N: Regenerate translations data fileThierry Crozat
2018-12-16SCI32: Fix QFG4 iron safe room doors (#1443)Vhati
Fixes mixed up oiled flags and east door sending hero west, bug #10829
2018-12-16I18N: Update translation (Hungarian)George Kormendi
Currently translated at 99.7% (1056 of 1059 strings)
2018-12-16WIN32: Fix build after the addition of SHGetFolderPath()Filippos Karapetis