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2003-08-29My last commit was wrong, this is correct solution.Travis Howell
2003-08-29Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cut...Travis Howell
2003-08-29Disabled debug output. (I really need to get the debug message level toTorbjörn Andersson
2003-08-29Change zak room color remapping, so it work correctly after load/save in room...Travis Howell
2003-08-29Added some code to stop producing interpolation frames if the scene hasTorbjörn Andersson
2003-08-29Cleanup.Torbjörn Andersson
2003-08-29Only needed for versions 1 - 4Travis Howell
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
2003-08-29Added _roomPalette to savegame.Jamieson Christian
2003-08-29Fix for bug [770687] MI1: palette effect missingJamieson Christian
2003-08-29don't try to read objectRoomTable for HEv7 games right nowJonathan Gray
2003-08-29make the 2nd gen windows based humongous games that have things like a differ...Jonathan Gray
2003-08-28fix killLastWordOliver Kiehl
2003-08-28double cursor animation speed (see bug #757191)Max Horn
2003-08-28add readINI stub (a HEv7 op)Jonathan Gray
2003-08-28clean up humongous v7 index file block handlingJonathan Gray
2003-08-28I forgot to commit this file earlier. (It's only a FIXME comment anyway.)Torbjörn Andersson
2003-08-28Remove junkTravis Howell
2003-08-28Update warnings in mingw makefile.Travis Howell
2003-08-28revert previous broken commit which didn't logically make sense as it was che...Jonathan Gray
2003-08-28Fix regression that caused subtitles to always be shown in loomcdTravis Howell
2003-08-28Leave small_header color cycle resource disabled for now, since it needs addi...Travis Howell
2003-08-28Removed the Surface class in favor of small struct specially made for theTorbjörn Andersson
2003-08-28CleanupTorbjörn Andersson
2003-08-28Fixed format string error.Torbjörn Andersson
2003-08-28Load older Color Cycling resource.Travis Howell
2003-08-27V1 games are now supportedTravis Howell
2003-08-27Force redraw so copy protection screen in monkeyega/vga is shown correctly.Travis Howell
2003-08-27Add code to check for game-specific scaler and fullscreen settings, like weTorbjörn Andersson
2003-08-27Added code for smoothing upscaled sprites (for the highest detail setting).Torbjörn Andersson
2003-08-27Unstubbed DimPalette() (used when pausing the game) and re-indented theTorbjörn Andersson
2003-08-27OoopsTravis Howell
2003-08-27Update newsTravis Howell
2003-08-27use file class for speech so people with clusters in different directories ge...Jonathan Gray
2003-08-27Add change ot fix pallete issue in 256 color small_header gamesTravis Howell
2003-08-27Fix room palette issues in small_header games.Travis Howell
2003-08-27errr. this shouldn't have been committedJoost Peters
2003-08-27Basic speech code, the change in speech.cpp is needed for me, but I am afraid...Joost Peters
2003-08-26Revert v1 zak face costume color nack to 8, since palette is fixed.Travis Howell
2003-08-26Fix room colors in v1 zakTravis Howell
2003-08-26Handle the fadeNow parameter to BS2_SetPalette() so that the palette isTorbjörn Andersson
2003-08-26The graphics detail settings partially work now. They only affect howTorbjörn Andersson
2003-08-26Actually, we used to draw blast text after blast objects. I changed theTorbjörn Andersson
2003-08-25cleanupMax Horn
2003-08-25fix actor position in V1 games (by eyeballing the original in dosbox); still ...Max Horn
2003-08-25v1 masking fixesMax Horn
2003-08-25fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu...Max Horn
2003-08-25check for costume format, not engine versionMax Horn
2003-08-25implemented V1/C64 object masking, and simplified drawStripC64Mask a bitMax Horn
2003-08-25This fix should be v2 onlyTravis Howell