Age | Commit message (Expand) | Author |
2003-08-29 | My last commit was wrong, this is correct solution. | Travis Howell |
2003-08-29 | Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cut... | Travis Howell |
2003-08-29 | Disabled debug output. (I really need to get the debug message level to | Torbjörn Andersson |
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in room... | Travis Howell |
2003-08-29 | Added some code to stop producing interpolation frames if the scene has | Torbjörn Andersson |
2003-08-29 | Cleanup. | Torbjörn Andersson |
2003-08-29 | Only needed for versions 1 - 4 | Travis Howell |
2003-08-29 | Replaced VER_V* notation for savegames with | Jamieson Christian |
2003-08-29 | Added _roomPalette to savegame. | Jamieson Christian |
2003-08-29 | Fix for bug [770687] MI1: palette effect missing | Jamieson Christian |
2003-08-29 | don't try to read objectRoomTable for HEv7 games right now | Jonathan Gray |
2003-08-29 | make the 2nd gen windows based humongous games that have things like a differ... | Jonathan Gray |
2003-08-28 | fix killLastWord | Oliver Kiehl |
2003-08-28 | double cursor animation speed (see bug #757191) | Max Horn |
2003-08-28 | add readINI stub (a HEv7 op) | Jonathan Gray |
2003-08-28 | clean up humongous v7 index file block handling | Jonathan Gray |
2003-08-28 | I forgot to commit this file earlier. (It's only a FIXME comment anyway.) | Torbjörn Andersson |
2003-08-28 | Remove junk | Travis Howell |
2003-08-28 | Update warnings in mingw makefile. | Travis Howell |
2003-08-28 | revert previous broken commit which didn't logically make sense as it was che... | Jonathan Gray |
2003-08-28 | Fix regression that caused subtitles to always be shown in loomcd | Travis Howell |
2003-08-28 | Leave small_header color cycle resource disabled for now, since it needs addi... | Travis Howell |
2003-08-28 | Removed the Surface class in favor of small struct specially made for the | Torbjörn Andersson |
2003-08-28 | Cleanup | Torbjörn Andersson |
2003-08-28 | Fixed format string error. | Torbjörn Andersson |
2003-08-28 | Load older Color Cycling resource. | Travis Howell |
2003-08-27 | V1 games are now supported | Travis Howell |
2003-08-27 | Force redraw so copy protection screen in monkeyega/vga is shown correctly. | Travis Howell |
2003-08-27 | Add code to check for game-specific scaler and fullscreen settings, like we | Torbjörn Andersson |
2003-08-27 | Added code for smoothing upscaled sprites (for the highest detail setting). | Torbjörn Andersson |
2003-08-27 | Unstubbed DimPalette() (used when pausing the game) and re-indented the | Torbjörn Andersson |
2003-08-27 | Ooops | Travis Howell |
2003-08-27 | Update news | Travis Howell |
2003-08-27 | use file class for speech so people with clusters in different directories ge... | Jonathan Gray |
2003-08-27 | Add change ot fix pallete issue in 256 color small_header games | Travis Howell |
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell |
2003-08-27 | errr. this shouldn't have been committed | Joost Peters |
2003-08-27 | Basic speech code, the change in speech.cpp is needed for me, but I am afraid... | Joost Peters |
2003-08-26 | Revert v1 zak face costume color nack to 8, since palette is fixed. | Travis Howell |
2003-08-26 | Fix room colors in v1 zak | Travis Howell |
2003-08-26 | Handle the fadeNow parameter to BS2_SetPalette() so that the palette is | Torbjörn Andersson |
2003-08-26 | The graphics detail settings partially work now. They only affect how | Torbjörn Andersson |
2003-08-26 | Actually, we used to draw blast text after blast objects. I changed the | Torbjörn Andersson |
2003-08-25 | cleanup | Max Horn |
2003-08-25 | fix actor position in V1 games (by eyeballing the original in dosbox); still ... | Max Horn |
2003-08-25 | v1 masking fixes | Max Horn |
2003-08-25 | fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu... | Max Horn |
2003-08-25 | check for costume format, not engine version | Max Horn |
2003-08-25 | implemented V1/C64 object masking, and simplified drawStripC64Mask a bit | Max Horn |
2003-08-25 | This fix should be v2 only | Travis Howell |