Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-28 | Add Macintosh version of putttime. | Travis Howell | |
svn-id: r17849 | |||
2005-04-28 | Added new handleMouseOver to allow further refactoring of the V2 specific ↵ | Max Horn | |
verb code; added a TODO comment regarding the blast code svn-id: r17848 | |||
2005-04-28 | Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵ | Max Horn | |
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847 | |||
2005-04-28 | Forgot to commit this, oops :-/ | Max Horn | |
svn-id: r17846 | |||
2005-04-28 | Comment on some MM NES oddity, I hope somebody can explain this :-) | Max Horn | |
svn-id: r17845 | |||
2005-04-27 | Slightly more elegant LauncherDialog connector. | Marcus Comstedt | |
svn-id: r17844 | |||
2005-04-27 | Added eos() method. | Marcus Comstedt | |
svn-id: r17843 | |||
2005-04-27 | Patch #1186744 (Common line-drawing function) | Max Horn | |
svn-id: r17842 | |||
2005-04-27 | Call blitCursor() when changing scaler to give it the opportunity to switch | Torbjörn Andersson | |
between blurry and non-blurry cursor scaling, even if the scale factor remains unchanged. svn-id: r17841 | |||
2005-04-27 | Minor cleanup. | Travis Howell | |
svn-id: r17840 | |||
2005-04-27 | Rename function. | Travis Howell | |
svn-id: r17839 | |||
2005-04-27 | Minor clean up, HE games should always copy strings directly. | Travis Howell | |
svn-id: r17838 | |||
2005-04-27 | Fix glitch when skipping AUX sequence in freddi. | Travis Howell | |
Add missing bits of AUX code. svn-id: r17837 | |||
2005-04-27 | some load-save preparetion | Andrew Kurushin | |
svn-id: r17836 | |||
2005-04-27 | Correct actor clipping in HE games. | Travis Howell | |
The original games rect clipping was not as strict. svn-id: r17835 | |||
2005-04-27 | Use a pointer ref for RGBtoYUV, instead of an array, so that we can choose ↵ | Max Horn | |
to allocate RGBtoYUV on the heap; added a comment that tries to explain why RGBtoYUV and LUT16to32 are evil and slow and how they could be removed svn-id: r17834 | |||
2005-04-27 | Fix comment (copy & paste are evil) | Max Horn | |
svn-id: r17833 | |||
2005-04-27 | Add feature flag for HE games which appear to have localized versions. | Travis Howell | |
Allows accurate filtering of filename in subtitles. svn-id: r17832 | |||
2005-04-27 | Add some basic support for pjgames. | Travis Howell | |
svn-id: r17831 | |||
2005-04-27 | fixed filehandling bug | Robert Göffringmann | |
svn-id: r17830 | |||
2005-04-26 | Added a few more comments | Max Horn | |
svn-id: r17829 | |||
2005-04-26 | Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen | Max Horn | |
svn-id: r17828 | |||
2005-04-26 | desaturatePalette is V8 specific | Max Horn | |
svn-id: r17827 | |||
2005-04-26 | Fixed incorrect use of kMainVirtScreen | Max Horn | |
svn-id: r17826 | |||
2005-04-26 | Save _hePalettes in HE99+ games. | Travis Howell | |
svn-id: r17825 | |||
2005-04-26 | Save addtion HE opcodes specific variables. | Travis Howell | |
svn-id: r17824 | |||
2005-04-26 | Since we don't store _CLUT_offs anymore, we can clean up the code related to ↵ | Max Horn | |
it now svn-id: r17823 | |||
2005-04-26 | Make use of the new loadRoomSubBlocks (which only loads static room data ↵ | Max Horn | |
now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication svn-id: r17822 | |||
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵ | Max Horn | |
upwards) svn-id: r17821 | |||
2005-04-26 | Comment corrections | Max Horn | |
svn-id: r17820 | |||
2005-04-26 | Added/corrected some comments; moved NES costume init code to a more ↵ | Max Horn | |
appropriate place, and cleaned it up svn-id: r17819 | |||
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵ | Max Horn | |
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818 | |||
2005-04-26 | Call setupVolumes in a more appropriate part of the save/load code | Max Horn | |
svn-id: r17817 | |||
2005-04-26 | Reduce dependencies on saveload.h | Max Horn | |
svn-id: r17816 | |||
2005-04-26 | Use an intermediate variable, to ease debugging | Max Horn | |
svn-id: r17815 | |||
2005-04-26 | Perform some clipping (some old savegames had bad usage bits in the same and ↵ | Max Horn | |
caused a crash for me due to lack of clipping) svn-id: r17814 | |||
2005-04-26 | Added some comments | Max Horn | |
svn-id: r17813 | |||
2005-04-26 | ...and since RGBToColor() returns OverlayColor, let's use that datatype | Torbjörn Andersson | |
instead of uint16. (I never realized that we could use RGBToColor() here myself. Good job in spotting that!) svn-id: r17812 | |||
2005-04-26 | Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵ | Max Horn | |
'dynamic' part (initRoomSubBlocks) svn-id: r17811 | |||
2005-04-26 | now uses OSystem::RGBtoColor for yuv->rgb conversion tables instead of ↵ | Robert Göffringmann | |
checking gBitFormat svn-id: r17810 | |||
2005-04-26 | Removed dead code | Max Horn | |
svn-id: r17809 | |||
2005-04-26 | Enable Blue's demo, for testing only. | Travis Howell | |
svn-id: r17808 | |||
2005-04-26 | Always skip smacker files in HE games. | Travis Howell | |
svn-id: r17807 | |||
2005-04-26 | Add stubs for the two smacker related opcodes in HE games. | Travis Howell | |
Makes it easier to test new titles. svn-id: r17806 | |||
2005-04-26 | We need to use unsigned chars here to be able to print accented characters, | Torbjörn Andersson | |
e.g. in the German cutscenes. svn-id: r17805 | |||
2005-04-26 | Make it possible to specify language at run-time, since the Gobliiins 1 | Torbjörn Andersson | |
support for other languages appears to work at least fairly well, and this makes it easier to test it. svn-id: r17804 | |||
2005-04-26 | Add Macintosh version of puttrace | Travis Howell | |
svn-id: r17803 | |||
2005-04-25 | Keep track per piece whether or not it was dynamically allocated, otherwise | Torbjörn Andersson | |
we'll end up trying to free invalid pointers. (Happened to me at the end of the level where you get the voodoo doll.) svn-id: r17802 | |||
2005-04-25 | This one looks wrong too, but I don't think it has caused any crash for me. | Torbjörn Andersson | |
Not yet, at least. And now, hopefully, it never will. svn-id: r17801 | |||
2005-04-25 | Minor cleanup | Travis Howell | |
svn-id: r17800 |