aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2006-12-21passing the room as an argument to putActor is optionnal hereGregory Montoir
svn-id: r24911
2006-12-21fixed bug #1620023 (script calls putActorAtXY with y == -1)Gregory Montoir
svn-id: r24910
2006-12-21Fix copyright and svn properties.Eugene Sandulenko
svn-id: r24909
2006-12-20Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDPStuart George
svn-id: r24908
2006-12-20Tiny whitespace changes.Torbjörn Andersson
svn-id: r24907
2006-12-20Add missing closing statement.Eugene Sandulenko
svn-id: r24906
2006-12-20SyncSven Hesse
svn-id: r24905
2006-12-20Added Gob2 to the supported games + blurb about the CD versions speech/music ↵Sven Hesse
volume identity svn-id: r24904
2006-12-20Changed CD playing a bit, now playing directly from the CD should be ↵Sven Hesse
possible again. Playing without an audio track at all works now, too svn-id: r24903
2006-12-20Add Simon the Sorcerer's Puzzle Pack to documentationTravis Howell
svn-id: r24902
2006-12-20Mention gob2 supportEugene Sandulenko
svn-id: r24901
2006-12-20workaround a scripting bug (see tracker item #1618700) and renamed an opcodeGregory Montoir
svn-id: r24900
2006-12-20Stripped some more real_ prefixes from function names; also added a new ↵Max Horn
FIXME comment to Kyra's setupGameFlags, and did some more cleanup svn-id: r24899
2006-12-19Changed Engine_KYRA_detectGames to use ↵Max Horn
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse svn-id: r24898
2006-12-19Properly walk through lists of (extended) ADGameDescriptions -- we ↵Max Horn
previously only checked the first byte, which 'often' worked fine on little endian machines, but almost never worked correct on big endian ones svn-id: r24897
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵Max Horn
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896
2006-12-19Further AdvancedDetector cleanup (in particular, renamed ↵Max Horn
ADGameDescription::name to the more suitable ADGameDescription::gameid) svn-id: r24895
2006-12-19* Simplified code in AdvancedDetector::detectGameMax Horn
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame simply takes the MD5 byte limit as an extra parameter svn-id: r24894
2006-12-19* Change the GameList typedef to a proper class with an additionalMax Horn
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893
2006-12-19Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ ↵Max Horn
support in Indy3), and fixed a memory leak in o5_saveLoadGame svn-id: r24892
2006-12-19fixed bug #1618695Gregory Montoir
svn-id: r24888
2006-12-19Merged SagaEngine::postInitGame() into SagaEngine::initGame()Max Horn
svn-id: r24887
2006-12-19Fix warning about a const castMax Horn
svn-id: r24886
2006-12-19Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 ↵Max Horn
instead) svn-id: r24885
2006-12-19Stomped the well/diving-bugSven Hesse
svn-id: r24884
2006-12-19Fixed backspace and delete in the note-padSven Hesse
svn-id: r24883
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
svn-id: r24882
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
svn-id: r24881
2006-12-19Changed game id's back to agi. Added some KQ2 entriesStuart George
svn-id: r24880
2006-12-19oopsEugene Sandulenko
svn-id: r24879
2006-12-19Update makefileEugene Sandulenko
svn-id: r24878
2006-12-19Added AdvancedDetection to AGI engine. Only added KQ1 for testingStuart George
svn-id: r24877
2006-12-19Added Apple IIgs as machine type for AGI engineStuart George
svn-id: r24876
2006-12-18Fixed the note-pad, font changing and date/time-displaySven Hesse
svn-id: r24875
2006-12-18Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay ↵Sven Hesse
in o1_keyFunc(), so that the save name dialog is shown and the "Empty Inventory" message is displayed properly as well. svn-id: r24874
2006-12-18The MPEG player no longer handles frame syncing/dropping, so this comment isTorbjörn Andersson
obsolete now. svn-id: r24872
2006-12-18Change position of scale code, Scale code shouldn't have been FRAM specificTravis Howell
svn-id: r24871
2006-12-18Check _scaleMode when decoding a NULL frame. Otherwise we will draw theTorbjörn Andersson
unscaled frame when playing a scaled movie. (The Broken Sword 1 intro is a good example of this since it is scaled and uses NULL frames early on.) svn-id: r24870
2006-12-17Fixed a walking animations related mistakeSven Hesse
svn-id: r24867
2006-12-17Added a range check in Draw_v2::printText(), fixing invalid reads. It ↵Sven Hesse
*shouldn't* pose any problem s svn-id: r24866
2006-12-17replace ensureCapacity(_len-1) by ensureCapacity(_len) (fixes bug #1617410)Willem Jan Palenstijn
svn-id: r24865
2006-12-17sync OFFS define in tests with scumm/saveload.h (64 bit fix for make test)Willem Jan Palenstijn
svn-id: r24864
2006-12-17Update known issuesTravis Howell
svn-id: r24862
2006-12-17Add cyx's patch for horizontal and vertical flipping of wiz images type 1, ↵Travis Howell
in HE games. svn-id: r24860
2006-12-15Add code for stopping video playback in HE100 gamesTravis Howell
svn-id: r24858
2006-12-15added basic handlers for SFXB and SNDE tags in .CUP playerGregory Montoir
svn-id: r24857
2006-12-15Fix regression. It crashed with orignial DXA files.Eugene Sandulenko
svn-id: r24856
2006-12-15GF_DEMO is only required by the PC version of Broken Sword 1 demoTravis Howell
svn-id: r24853
2006-12-14Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.Eugene Sandulenko
svn-id: r24851
2006-12-14Smashed the wizard's house bugSven Hesse
svn-id: r24850