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2006-04-14- implements .bdf font loader based on convbdf (sure could have some clean up)Johannes Schickel
- adds three different font styles to the themes (normal, bold (default one), italic) - implements code for specifing the font files in the theme config ('fontfile_normal','fontfile_bold' and 'fontfile_italic' in the 'extra' section) - changes EditTextWidget to use the normal font (has some minor aligment problems with the caret now, though) - extends the FontManager (new functions: getFontByName, assignFontToName, removeFontName) - adds the font style constans to the builtin constants for the evaluator) svn-id: r21868
2006-04-14Changed File::open to take a Common::String as file name parameterMax Horn
svn-id: r21867
2006-04-14Use const keyword to help compiler optimize codeMax Horn
svn-id: r21866
2006-04-14Fix mingw compileTravis Howell
svn-id: r21865
2006-04-14Remove duplicate check in checkPathsTravis Howell
svn-id: r21864
2006-04-14Remove AmigaOS4 cookie as described in patch #1467193: "AmigaOS changes":Eugene Sandulenko
- Icon (icons/scummvm.info) contains stack requirement so the stack cookie can be removed svn-id: r21863
2006-04-14Rest of patch #1467193: "AmigaOS changes":Eugene Sandulenko
- an icon file (icons/scummvm.info) for AmigaOS - aos4dist target which strips the binary and copies stuff (including the icon) to a hardcoded directory called Games:ScummVM_Snapshot. svn-id: r21862
2006-04-14Part of patch #1467193: "AmigaOS changes":Eugene Sandulenko
- Filesystem errors are now more detailed - casting problems are hopefully gone - some comments added in amigaos4-fs.cpp svn-id: r21861
2006-04-14Finish cleanup of root directory. Now move scummvm.rc to dists/Eugene Sandulenko
svn-id: r21860
2006-04-14First batch of root directory cleanup. Now icons are stored in directoryEugene Sandulenko
icons/ and all other assorted stuff in dists/ directory. Still I may broke some packaging/building procedures as no testing was performed. svn-id: r21859
2006-04-14Fix crash in fopenNoCase triggered by filenames/paths that exceeded ~ 512 ↵Max Horn
bytes (see bug #1109687) svn-id: r21858
2006-04-14Fix regression in Amiga version of FFTravis Howell
svn-id: r21857
2006-04-14Re-add TODO file and put link to our real TODO list in Wiki. People are usedEugene Sandulenko
to look into it, so use that opportunity to direct them to current source. svn-id: r21856
2006-04-14Fix compiler warningsMax Horn
svn-id: r21855
2006-04-13Add invertBox function for FFTravis Howell
svn-id: r21854
2006-04-13Fixes possible illegal writes/segfaults in compressToType0 (added a comment ↵Johannes Schickel
about the changes). svn-id: r21853
2006-04-13- No longer draws full shadows for disabled widgetsJohannes Schickel
- Implements 'negativ alpha' values for drawSurfaceMasked (from -1 to -100, used to dim the pixels -1 means very very small dim -100 should be black) - Changes drawSurfaceMasked to use macros for easy changing drawing code svn-id: r21852
2006-04-13Add checkPaths function for FFTravis Howell
svn-id: r21851
2006-04-13Deletes color cache and custom dialog shading.Johannes Schickel
svn-id: r21850
2006-04-13Fixed the invalid reads visible with valgrind, deleted theSven Hesse
printText-dup, it's wrong for Gob2 anyway... svn-id: r21849
2006-04-13Commented the SpriteOperation in Draw_v2::printText() out for now,Sven Hesse
they are responsible for background mess-ups in the intro svn-id: r21848
2006-04-13Some more stubs and rearrangingsSven Hesse
svn-id: r21847
2006-04-13Slightly more verbose error message.Torbjörn Andersson
svn-id: r21846
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
glitches and without sound in the floppy version), the title screen is shown afterwards - Added skipping of the floppy version's copy protection screen, since the CD version doesn't show it either svn-id: r21845
2006-04-13Added TODO about some extra data files that Operation Stealth has to load.Torbjörn Andersson
svn-id: r21844
2006-04-13Add code for save game interface in FFTravis Howell
svn-id: r21843
2006-04-13Fixes save/load.Johannes Schickel
svn-id: r21842
2006-04-13Fix display of saved games list in oracle of FF, when savingTravis Howell
svn-id: r21841
2006-04-13vc36_setWindowImage is used for difference purpose in FFTravis Howell
svn-id: r21840
2006-04-13Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,Torbjörn Andersson
I walked back to the room where I first arrived. At that point, maskPtr was NULL for reasons yet unknown. svn-id: r21839
2006-04-13Disable quick load/save is FF, since original sometimes disabled load/save ↵Travis Howell
and it isn't reliable at the moment svn-id: r21838
2006-04-13Minor fixes to scrolling in FFTravis Howell
svn-id: r21837
2006-04-13Fix various crash issues in FF, the image number in vc2_call needed to be ↵Travis Howell
adjusted svn-id: r21836
2006-04-13Clarified detection filenames for HE games (removed FIXME comments).Eugene Sandulenko
svn-id: r21835
2006-04-13GP32 uses ARM processor. So some of PalmOS specific changes also apply to GP32.Won Star
svn-id: r21834
2006-04-12Fixed potential crash in drawDialogueMessage(): The function should terminateTorbjörn Andersson
if, for some reason, messagePtr is NULL. svn-id: r21833
2006-04-12Actions that do not have any custom response now print one of the defaultTorbjörn Andersson
responses. (Before, nothing would happen.) svn-id: r21832
2006-04-12Fix typo reported in #1469339: "FluidSynth error typo"Eugene Sandulenko
svn-id: r21831
2006-04-12Commiting Fingolfins patch to remove gamedetector usage.Lars Persson
svn-id: r21830
2006-04-12Stubbed addPlayerCommandMessage(). I think it may have something to do withTorbjörn Andersson
printing default responses to commands. svn-id: r21829
2006-04-12Fixing mismatch between format strings and data on some systemsMax Horn
svn-id: r21828
2006-04-12Fixing mismatch between format strings and data on some systemsMax Horn
svn-id: r21827
2006-04-12This assertion shouldn't be needed. At least not here.Torbjörn Andersson
svn-id: r21826
2006-04-12Fixed serious bug in removeOverlayElement() that would cause it to fail. ThisTorbjörn Andersson
caused getObjectUnderCursor() select the wrong object because the object list was no longer guaranteed to be sorted on priority ("mask"). In Future Wars, this made it difficult (impossible?) to pick up the tunic, because the game would pick the bushes instead, even though the tunic had a higher priority. svn-id: r21825
2006-04-12sizeof(void *) != sizeof(int) for a large number of systems.Jonathan Gray
Fix a lot of debug/error statements that were using %d/%x for the result of pointer arithmetic. As C++ apparently has no format string for ptrdiff_t use %lu/%lx as appropriate. svn-id: r21824
2006-04-12- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy toSven Hesse
have a messed up script-pointer afterwards - Added/Changed parts of Mult_v2::playMult() et al. so that the intro works for a few seconds (with glitches) before getting killed while trying to draw text (CD) or trying to play sounds (floppy) svn-id: r21823
2006-04-12Fixing the workaround for bug #1458388 (should have added trailing dot, but ↵Max Horn
didn't) svn-id: r21822
2006-04-12Updated project files with new required libs.Lars Persson
svn-id: r21821
2006-04-12Fix script dumpingEugene Sandulenko
svn-id: r21820
2006-04-12cleanupEugene Sandulenko
svn-id: r21819