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2015-11-24MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded valueStrangerke
2015-11-24MADS: Refactor camera codeStrangerke
2015-11-24MADS: Don't set the camera for Rex gameStrangerke
2015-11-24MADS: Fix memory leak in loadMadsV2BackgroundStrangerke
2015-11-24MADS: Phantom - Initialize and synchronize a couple of variablesStrangerke
2015-11-24MADS: initialize some variablesStrangerke
2015-11-24MADS: Phantom: Add more checks in exitCatacombsStrangerke
Fix an assert in moveCatacombs
2015-11-24MADS: Phantom: Fix asserts in moveCatacombsStrangerke
2015-11-24MADS: Fix flag usage for the value KMSG_ANIMStrangerke
2015-11-24MADS: Dragon: Remove some dead code in hardcoded logicStrangerke
2015-11-24MADS: Phantom: Remove dead code in scene 310Strangerke
2015-11-24ACCESS: movie player: convert 6-bit pal properlyMartin Kiewitz
2015-11-24ACCESS: movie player: 6-bit palette to 8-bitMartin Kiewitz
adjust palette accordingly
2015-11-24ACCESS: movie player for Noctropolis+SynnergistMartin Kiewitz
accessible via debug command "playmovie"
2015-11-23SHERLOCK: SS: Fix exit crash in Sherlock playable demoPaul Gilbert
2015-11-23AGI: add new debug command "version"Martin Kiewitz
Tries to figure out the game version It does this by scanning through all game scripts Sadly there is no better way, because there is no common location of the game version
2015-11-23ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958Strangerke
2015-11-23BBVS: Fix bug #6954: Pathfinding bug in Prisonjohndoe123
The bug was caused by a check introduced by me to avoid division-by-zero errors when the source and dest x values are equal. This had the side effect that it didn't work well in this case outlined in the bug report, maybe also in other places. I'm not sure how to handle a DBZ correctly here so I'm setting the x delta to 1.0 if it would normally be 0.0, which seems to work after walking around in some scenes.
2015-11-23MADS: Silent another cppCheck warningStrangerke
2015-11-23MADS: Rex: Remove dead code in doObjectActionStrangerke
(same check earlier in the same if statement)
2015-11-23MADS: Phantom: reduce the scope of a variableStrangerke
2015-11-23MADS: Reduce the scope of a variable in panTransitionStrangerke
2015-11-23MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove ↵Strangerke
some useless variables in scene113
2015-11-23MADS: Silence two GCC warningsTorbjörn Andersson
The other warnings will require some further investigation.
2015-11-23NEWS: Mention the Raspberry Pi portFilippos Karapetis
2015-11-22MADS: Fix compilation.Johannes Schickel
2015-11-23Merge pull request #626 from dreammaster/phantomFilippos Karapetis
MADS: Return of the Phantom WIP
2015-11-22CREDITS: On demand of dreammaster, add m_kiewitz to Sherlock's creditsStrangerke
2015-11-22ACCESS: build the engine by defaultStrangerke
2015-11-22SHERLOCK: Remove deprecated decompression filePaul Gilbert
2015-11-22CREDITS: Add credits for Access engineStrangerke
2015-11-22NEWS: Add support for A:GoEStrangerke
2015-11-21CREDITS: Use full names for Sherlock's special thanksStrangerke
2015-11-21CREDITS: Add BBVSStrangerke
2015-11-21CREDITS: Add credits for Sherlock and a special thanks related to the sources.Strangerke
Update the AUTHOR and credit.h files with Raspberry Pi port credits
2015-11-21NEWS: Add support for the lost files of SherlockStrangerke
2015-11-21I18N: Update translations.datEugene Sandulenko
2015-11-21Merge pull request #575 from vanfanel/dispmanxEugene Sandulenko
Added Raspberry Pi native 2D API support (dispmanx)
2015-11-19SDL/DISPMANX Added myself to credits.plvanfanel
2015-11-19COMMON: Throw a warning on inconsistent DCL fixed size buffersFilippos Karapetis
This is useful for debugging, and needed for fixes in Russian fan made translations of The Neverhood Chronicles
2015-11-19COMMON: The DCL decompressor is also used in neverhoodFilippos Karapetis
2015-11-19SWORD25: Added Ultimate version detectionEugene Sandulenko
2015-11-19SWORD25: Fix Hungarian version supportEugene Sandulenko
2015-11-18SWORD25: Fix tint colorEugene Sandulenko
2015-11-18MADS: Remove obsolete comment and add debug trace in animation codeStrangerke
2015-11-18BBVS: Mark games as testingEugene Sandulenko
2015-11-18BBVS: Since we're using GUI for menus, switch iGUI to the relevant languageEugene Sandulenko
2015-11-18MADS: Fix posAdjust in Animation::update for v2 gamesStrangerke
2015-11-18BBVS: Fix game titleEugene Sandulenko
2015-11-18SWORD25: Implement missing SWF opcodeEugene Sandulenko