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2016-02-21GRAPHICS: Skip empty rects in VectorRender*'s drawTabAlg.Johannes Schickel
2016-02-21GRAPHICS: Make VectorRendererAA::drawLineAlg never divide by zero.Johannes Schickel
2016-02-21GRAPHICS: Let drawLineAlg in VectorRenderer code take unsigned dx, dy.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleVertAlg.Johannes Schickel
2016-02-21GRAPHICS: Add comments about safe divisions in VectorRendererSpec.cpp.Johannes Schickel
2016-02-21SCI32: Use debugC instead of debugCN for debug outputMartin Kiewitz
2016-02-21SCI32: Add debug output to Add/Update/DeleteScreenItem+PlanesMartin Kiewitz
2016-02-21SCI32: Add a bit more debug info to errors + screenitemsMartin Kiewitz
2016-02-21I18N: Regenerate translations data fileThierry Crozat
2016-02-21I18N: Update hungarian translation (patch #1632)Thierry Crozat
2016-02-21I18N: Update dutch translation (patch #1633)Thierry Crozat
2016-02-21SCI: Add script patch for Laura Bow 1 easter eggMartin Kiewitz
2016-02-21SCI: Fix redrawAll updating visiblePlanesWillem Jan Palenstijn
2016-02-21SCI: Skip NULL entries in FindByObjectWillem Jan Palenstijn
2016-02-21SCI: Clear visible planes in GfxFrameout::clear() tooWillem Jan Palenstijn
2016-02-20CREATE_PROJECT: Disable fluidsynth library by default for Visual StudioPaul Gilbert
2016-02-20I18N: Regenerate translations data fileThierry Crozat
2016-02-20I18N: Update gl_ES translation (patch #1631)Thierry Crozat
2016-02-20I18N: Regenerate translations data fileThierry Crozat
2016-02-20I18N: Update Polish translation.Michał Ziąbkowski
2016-02-20I18N: Update french translationThierry Crozat
2016-02-20VIDEO: Add warning for potential unaligned writesWillem Jan Palenstijn
2016-02-20VIDEO: In indeo3 codec, use unaligned read functions where necessaryWillem Jan Palenstijn
2016-02-20SCI: Fix showStyle check in palMorphFrameOut() - thanks snoverFilippos Karapetis
2016-02-20I18N: Merge updated translations template to the language filesThierry Crozat
2016-02-20I18N: Update translations template fileThierry Crozat
2016-02-20CGE2: Add events.cpp to POTFILEThierry Crozat
2016-02-20CGE: Add events.cpp to POTFILEThierry Crozat
2016-02-20AVALANCHE: Add missing POTFILESThierry Crozat
2016-02-20HUGO: Add missing POTFILESThierry Crozat
2016-02-20SHERLOCK: Add missing POTFILESThierry Crozat
2016-02-20TOON: Add missing POTFILESThierry Crozat
2016-02-20I18N: Regenerate translations data fileThierry Crozat
2016-02-20I18N: Update french translationThierry Crozat
2016-02-20I18N: Merge update translations template into the language filesThierry Crozat
2016-02-20I18N: Update translations template fileThierry Crozat
2016-02-20PARALLACTION: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20TOON: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20HUGO: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20CGE2: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20CGE: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20AVALANCHE: Translate buttons in load and save dialogs.Thierry Crozat
2016-02-20QUEEN: Added detection for Russian FloppyEugene Sandulenko
2016-02-20SCI: Fix missing whitespace causing create_project errorsColin Snover
2016-02-20SCI32: Change kAddLine to use kStubNull b/c signaturesMartin Kiewitz
2016-02-20SCI32: kIsOnMe apply scaling + use mulru() thx snoverMartin Kiewitz
2016-02-20SCI: Fix a regression in the fallback detector. Some cleanupFilippos Karapetis
2016-02-20SCI32: kIsOnMe searches _visiblePlanes, not just _planesMartin Kiewitz
2016-02-20SCI32: Splitting up GfxFrameout::kernelIsOnMe() into 2 methodsMartin Kiewitz
2016-02-20AGI: Add detection for fan games with broken volume bug #7035Martin Kiewitz