Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-21 | GRAPHICS: Skip empty rects in VectorRender*'s drawTabAlg. | Johannes Schickel | |
2016-02-21 | GRAPHICS: Make VectorRendererAA::drawLineAlg never divide by zero. | Johannes Schickel | |
It won't crash any longer in the case dx = dy = 0. | |||
2016-02-21 | GRAPHICS: Let drawLineAlg in VectorRenderer code take unsigned dx, dy. | Johannes Schickel | |
2016-02-21 | GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleVertAlg. | Johannes Schickel | |
2016-02-21 | GRAPHICS: Add comments about safe divisions in VectorRendererSpec.cpp. | Johannes Schickel | |
2016-02-21 | SCI32: Use debugC instead of debugCN for debug output | Martin Kiewitz | |
2016-02-21 | SCI32: Add debug output to Add/Update/DeleteScreenItem+Planes | Martin Kiewitz | |
debugflag Graphics level 6 for Add+Delete level 7 for Update | |||
2016-02-21 | SCI32: Add a bit more debug info to errors + screenitems | Martin Kiewitz | |
2016-02-21 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-21 | I18N: Update hungarian translation (patch #1632) | Thierry Crozat | |
2016-02-21 | I18N: Update dutch translation (patch #1633) | Thierry Crozat | |
2016-02-21 | SCI: Add script patch for Laura Bow 1 easter egg | Martin Kiewitz | |
Fixes view-loop for PC version | |||
2016-02-21 | SCI: Fix redrawAll updating visiblePlanes | Willem Jan Palenstijn | |
It was comparing ScreenItem*'s directly, instead of objects. | |||
2016-02-21 | SCI: Skip NULL entries in FindByObject | Willem Jan Palenstijn | |
Lists can contain gaps if they're searched before Pack() is called. | |||
2016-02-21 | SCI: Clear visible planes in GfxFrameout::clear() too | Willem Jan Palenstijn | |
This caused planes and visibleplanes to go out of sync when loading. | |||
2016-02-20 | CREATE_PROJECT: Disable fluidsynth library by default for Visual Studio | Paul Gilbert | |
Currently we don't have a lib file for fluidsynth built for Visual Studio 2015, and I've spent 5 fruitless hours trying to compile one. So I'm disabling fluidsynth automatically for now, and we can always re-enable it again if we ever do manage to create an appropriate library | |||
2016-02-20 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-20 | I18N: Update gl_ES translation (patch #1631) | Thierry Crozat | |
2016-02-20 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-20 | I18N: Update Polish translation. | Michał Ziąbkowski | |
2016-02-20 | I18N: Update french translation | Thierry Crozat | |
2016-02-20 | VIDEO: Add warning for potential unaligned writes | Willem Jan Palenstijn | |
2016-02-20 | VIDEO: In indeo3 codec, use unaligned read functions where necessary | Willem Jan Palenstijn | |
This fixes bug #7039. | |||
2016-02-20 | SCI: Fix showStyle check in palMorphFrameOut() - thanks snover | Filippos Karapetis | |
2016-02-20 | I18N: Merge updated translations template to the language files | Thierry Crozat | |
2016-02-20 | I18N: Update translations template file | Thierry Crozat | |
2016-02-20 | CGE2: Add events.cpp to POTFILE | Thierry Crozat | |
2016-02-20 | CGE: Add events.cpp to POTFILE | Thierry Crozat | |
2016-02-20 | AVALANCHE: Add missing POTFILES | Thierry Crozat | |
2016-02-20 | HUGO: Add missing POTFILES | Thierry Crozat | |
2016-02-20 | SHERLOCK: Add missing POTFILES | Thierry Crozat | |
2016-02-20 | TOON: Add missing POTFILES | Thierry Crozat | |
2016-02-20 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-20 | I18N: Update french translation | Thierry Crozat | |
2016-02-20 | I18N: Merge update translations template into the language files | Thierry Crozat | |
2016-02-20 | I18N: Update translations template file | Thierry Crozat | |
2016-02-20 | PARALLACTION: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-02-20 | TOON: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-02-20 | HUGO: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-02-20 | CGE2: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-02-20 | CGE: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-02-20 | AVALANCHE: Translate buttons in load and save dialogs. | Thierry Crozat | |
2016-02-20 | QUEEN: Added detection for Russian Floppy | Eugene Sandulenko | |
2016-02-20 | SCI: Fix missing whitespace causing create_project errors | Colin Snover | |
2016-02-20 | SCI32: Change kAddLine to use kStubNull b/c signatures | Martin Kiewitz | |
2016-02-20 | SCI32: kIsOnMe apply scaling + use mulru() thx snover | Martin Kiewitz | |
2016-02-20 | SCI: Fix a regression in the fallback detector. Some cleanup | Filippos Karapetis | |
Removed the superfluous initForDetection() function, which was not updated in commit 2f17ba2b0ab77ef939c21efa04f7aaafccbd0c37 and caused the fallback detector to crash because of uninitialized variables | |||
2016-02-20 | SCI32: kIsOnMe searches _visiblePlanes, not just _planes | Martin Kiewitz | |
Forgot to mention that in last commit | |||
2016-02-20 | SCI32: Splitting up GfxFrameout::kernelIsOnMe() into 2 methods | Martin Kiewitz | |
2016-02-20 | AGI: Add detection for fan games with broken volume bug #7035 | Martin Kiewitz | |
Plenty of fan games set volume to mute, because they thought 15 would be loudest. It's in fact "mute" in AGI. Those games were made primarily for PC AGI, which did not use the volume setting. We do, so such games would get muted audio. We try to detect such games. Hopefully fully fixes bug #7035. Too many games to try them all out. |