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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2002-03-05
Warning'ed some miscops, and added a hack to just ignore non-existant actors.
James Brown
2002-03-05
Sam and Max inventory hack. Makes it work, but is nasty ;)
James Brown
2002-03-03
Fixed Indy4's necklace bug. Indy4 is now finishable
Vincent Hamm
2002-03-03
Fixed Dott protection
Vincent Hamm
2002-03-02
Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not ...
James Brown
2002-03-02
LoomCD fix. Thanks khalek.
James Brown
2002-03-02
Er, malloc good.
James Brown
2002-03-02
Null pointer fix, as suggested by Michael Knorr
James Brown
2002-02-27
Fixed a little typo
Vincent Hamm
2002-02-27
Added an option to specify the game data path
Vincent Hamm
2002-02-27
Generally recognize LFL games...
Marcus Comstedt
2002-02-27
Simple compilation instructions, with pointers to necessary resources.
Marcus Comstedt
2002-02-27
Compressed savegames.
Marcus Comstedt
2002-02-26
Increased charset buffer width.
James Brown
2002-02-25
Added an assertion to catch buffer overruns in actorTalk().
Marcus Comstedt
2002-02-25
Added stubs for cd_playtrack() and BoxTest().
Marcus Comstedt
2002-02-25
Sam and Max, roomops error changed to warning.
James Brown
2002-02-25
Very very big hack to kind-of make zak256 and indy3 capable of walking.
James Brown
2002-02-24
Code cleanup - get rid of a bunch of typecast and unused variable warnings.
James Brown
2002-02-24
Add vars.c to the Visual C workspace.
James Brown
2002-02-24
Add vars.cpp to Makefile.mingw
Travis Howell
2002-02-23
Changed the scummVar system to a dynamic one. Started to remove all the refer...
Vincent Hamm
2002-02-23
Added 'x11.cpp' file used on my iPAQ to remove the SDL dependency.
Lionel Ulmer
2002-02-22
Fixed the indy3 logo
Vincent Hamm
2002-02-22
Sam crash fix.
James Brown
2002-02-22
Fixed some boxes issues. Matrix is still buggy
Vincent Hamm
2002-02-21
Fixed a buggy test that caused troubles with costumes in games after zak
Vincent Hamm
2002-02-21
Fixed indy and zak costumes
Vincent Hamm
2002-02-21
Partial fix for Zak's costume system
Vincent Hamm
2002-02-20
Removed the need for subdirectory for V5 and latter games
Vincent Hamm
2002-02-20
Fixed a resource bug when reading font files
Vincent Hamm
2002-02-20
Oops, didn't mean to check this one in.
James Brown
2002-02-20
Quick patch for a Zak script bug.
James Brown
2002-02-19
Removed the walkaround in 'wait text' since it's not required anymore
Vincent Hamm
2002-02-19
Fixed getStringWidth. Fixed various text misspositions. Reworked the the redr...
Vincent Hamm
2002-02-19
Fixed the resore text background bug
Vincent Hamm
2002-02-19
Some temporary changes. New debug command 'b' draws walkboxes on the screen.
James Brown
2002-02-19
Voice support for loom talkie. Thanks Arisme.
James Brown
2002-02-18
Prototype for initSound()
Marcus Comstedt
2002-02-18
Recognize Zak256.
Marcus Comstedt
2002-02-18
Sound update.
Marcus Comstedt
2002-02-17
Remove debug message
James Brown
2002-02-17
Make Zak and Indy print stuff! Yay :)
James Brown
2002-02-17
Make Monkey1 EGA display some pictures.
James Brown
2002-02-17
Fixes Indy/Zak when using the GDI driver. Thanks BBrox.
James Brown
2002-02-17
Indy3 charset crash fix.
James Brown
2002-02-16
Zak256 charset support... Ego text doesn't work, someone else want to take a ...
James Brown
2002-02-16
A few small hacks to make Indy3 (256) run through the intro..
James Brown
2002-02-16
Added mingw support and makefile.
Travis Howell
2002-02-15
Zak256 object image fix!
James Brown
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