Age | Commit message (Collapse) | Author |
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svn-id: r52707
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svn-id: r52706
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svn-id: r52705
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svn-id: r52704
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This shouldn't be happening normally, but apparently it does, which would indicate
a potential issue with the object locking code
svn-id: r52703
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System scripts (i.e. 0 and 900-999) are now protected and never destroyed during a
game
svn-id: r52702
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svn-id: r52701
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svn-id: r52700
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svn-id: r52699
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svn-id: r52698
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This is only a temporary solution, to be replaced by a proper .FON
handling. Hugo 2 and 3 (dos) now start.
svn-id: r52697
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svn-id: r52696
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the new commands were meant for castle/brain hangman puzzle patch, but the patch didn't work well, so I removed it. Still the commands could/should come in handy
svn-id: r52695
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svn-id: r52694
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We can't just set the lockers of script 0 to 1, as at that point
the objects associated with the script are marked to be deleted,
thus we need to reload the script
svn-id: r52693
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svn-id: r52692
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This fix Fix bug #3064918 GUI: Save and Load button not translated in
cruise
svn-id: r52691
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svn-id: r52690
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_frameRate is now stored using Common::Rational instead of uint32.
svn-id: r52689
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investigation and a proper fix post-release
svn-id: r52688
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svn-id: r52686
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svn-id: r52685
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svn-id: r52684
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I also changed the english text for the GUI Renderer items in 1x mode
as the text was tool long and cut.
svn-id: r52683
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svn-id: r52682
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svn-id: r52681
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Specifically, the bugs in operators - and / for mixed Rational/int args,
fixed in rev #52675, are tested for.
svn-id: r52680
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svn-id: r52679
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The change to the spanish translation fixes bug #3063423
svn-id: r52678
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Also update the Italian and French translations.
svn-id: r52677
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Fixes Colonel's Bequest inventory formatting.
svn-id: r52676
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svn-id: r52675
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svn-id: r52674
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svn-id: r52673
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Add a workaround to avoid a crash when failing the protection check
This only applies for the 2nd protection screen in the Hebrew version
which is used when the intro is not skipped
svn-id: r52672
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PICT images of <8bpp are now supported and paletted images now work when the PixelFormat passed is not 1Bpp.
svn-id: r52671
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svn-id: r52670
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reinitializes puzzle each time its shown. Fixes save/restore bug in that room, bug #3063510
svn-id: r52668
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- Renamed the debug command "resource_size" to "resource_info", as it now provides
the location of where a specified resource is found (i.e. the resource.xxx file, or
the file name itself, if the resource is a patch)
- "duskdump" shows the original location of dumped resources
- loadResource() now shows the location of files that couldn't be loaded
svn-id: r52667
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svn-id: r52666
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svn-id: r52665
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and map kOnMe for SCI2 to kIsOnMe, remove commented out hacks. fix signatures for those 2 functions, added TODO - someone should fix the SCI32 signatures
svn-id: r52664
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Don't display the message twice and now we use the filename in the message.
svn-id: r52663
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svn-id: r52662
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The marbles are currently drawn, and you can pick them up, but you can not place them on the grid yet.
svn-id: r52661
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- Added the kernel names for all unimplemented kernel debug functions, and mapped
them all to kDummy, so that the kernel tables are correct and all kernel
functions are mapped (useful for debugging)
- Added a stub for kWinHelp (normally opens an external Windows help file), with
an appropriate dialog
- Added a stub for kWinDLL, which currently errors out on purpose (this needs to
be investigated, as it loads and uses external Windows DLLs)
- Readded kListIndexOf in kList (the signature was wrong when the previous commit
was made)
svn-id: r52660
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This fixes detection issues with a noexec /tmp (bug #3009167),
and matches what autoconf does. There should be no need to
randomize temp file names in the build dir.
svn-id: r52659
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svn-id: r52658
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svn-id: r52657
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Run instructions to copy engine data only if there is really some
datafiles to copy for the built engines.
svn-id: r52656
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