Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-03 | add a bunch of known targets for some of the newer humongous games, maybe we ↵ | Jonathan Gray | |
should move the target list out into another file? there are a few more to add after they are known as well... svn-id: r9987 | |||
2003-09-03 | prepare for larger target names | Jonathan Gray | |
svn-id: r9986 | |||
2003-09-03 | add some stub cases for later humongous games, queue loading and a ↵ | Jonathan Gray | |
decodeParseString case svn-id: r9985 | |||
2003-09-03 | Removed fxLooped[], fxCached[] and musCounter[]. They were written to, but | Torbjörn Andersson | |
never read. svn-id: r9984 | |||
2003-09-03 | fixed music fading out. it's "goto" hack. | Paweł Kołodziejski | |
originaly dsound has 3 seconds buffer fillled with data enought for fading this hack continue play music for time while fading is going svn-id: r9983 | |||
2003-09-03 | more cleanup | Paweł Kołodziejski | |
svn-id: r9982 | |||
2003-09-03 | some cleanup code | Paweł Kołodziejski | |
svn-id: r9981 | |||
2003-09-03 | fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved ↵ | Paweł Kołodziejski | |
init sound data to class sound svn-id: r9980 | |||
2003-09-02 | remove shadow'd var by using variable name from prototype | Jonathan Gray | |
svn-id: r9979 | |||
2003-09-02 | remove unused variable | Jonathan Gray | |
svn-id: r9978 | |||
2003-09-02 | imuse digi use mixer volume and pan control now | Paweł Kołodziejski | |
svn-id: r9977 | |||
2003-09-02 | moved volume and pan control into flow func | Paweł Kołodziejski | |
svn-id: r9976 | |||
2003-09-02 | update vc7 file | Paweł Kołodziejski | |
svn-id: r9975 | |||
2003-09-02 | Fixed compiler warning that I introduced earlier. | Torbjörn Andersson | |
svn-id: r9974 | |||
2003-09-02 | Unless I'm gravely mistaken, StreamCompMusic() should always create a new | Torbjörn Andersson | |
stream, in which case the warning about the sound handle being 0 is bogus. svn-id: r9973 | |||
2003-09-02 | Moved the sound initialisation to the Sword2Sound constructor to avoid | Torbjörn Andersson | |
warning messages about uninitialised sound handles. svn-id: r9972 | |||
2003-09-02 | Another untested endian fix. | Torbjörn Andersson | |
svn-id: r9971 | |||
2003-09-02 | Add missing verbOps cse for loomcd, needs work. | Travis Howell | |
svn-id: r9970 | |||
2003-09-02 | Use the new per-channel pausing. This allows us to play the music for the | Torbjörn Andersson | |
in-game dialogs. svn-id: r9969 | |||
2003-09-02 | Added per-channel pausing. Maybe I should have named the pauseChannel() | Torbjörn Andersson | |
function simply pause() to be consistent with stop(), but there already is a pause() function and I don't want to have two functions with the same name doing different things. (The current pause() function pauses all channels.) svn-id: r9968 | |||
2003-09-02 | Since soundHandleMusic[] is now an array of sound handles instead of | Torbjörn Andersson | |
channel indexes, we should use stopHandle() instead of stop() to kill the music channel. Am I the only one who finds the distinction between channel indexes and sound handles confusing at times? :-) svn-id: r9967 | |||
2003-09-02 | This changes applies to both version 3 and 4, according to disasm. | Travis Howell | |
svn-id: r9966 | |||
2003-09-02 | Re-formatted the code to be a bit more in line with the rest of ScummVM, | Torbjörn Andersson | |
and made a few (untested) endian-fixes. svn-id: r9965 | |||
2003-09-02 | Re-formatted the code to be a bit more in line with the rest of ScummVM. | Torbjörn Andersson | |
svn-id: r9964 | |||
2003-09-02 | changed sounds volume to original volume level, and fixed sounds in bass intro | Paweł Kołodziejski | |
svn-id: r9963 | |||
2003-09-02 | fixed if check | Paweł Kołodziejski | |
svn-id: r9962 | |||
2003-09-02 | add note about FluidSynth to ALSA section | Jonathan Gray | |
svn-id: r9961 | |||
2003-09-02 | Fix from Hibernatus, correct start position for sfx in Amiga maniac/zak. | Travis Howell | |
svn-id: r9960 | |||
2003-09-01 | Add sound looping for Amiga zak/maniac | Travis Howell | |
svn-id: r9959 | |||
2003-09-01 | Fix from Hibernatus, indy3 has black shadows | Travis Howell | |
svn-id: r9958 | |||
2003-09-01 | forgot this | Paweł Kołodziejski | |
svn-id: r9957 | |||
2003-09-01 | added sound handle stuff to mixer streams | Paweł Kołodziejski | |
svn-id: r9956 | |||
2003-09-01 | The channel could be destroyed so changeVolumeAndPan can't access it in that ↵ | Chris Apers | |
case svn-id: r9955 | |||
2003-09-01 | Add v1 maniac load/save screen support | Travis Howell | |
Detect save files svn-id: r9954 | |||
2003-09-01 | Add missing break | Travis Howell | |
Skip auto save slot. svn-id: r9953 | |||
2003-09-01 | Another attempt at fixing the music1.clu / music2.clu thing. | Torbjörn Andersson | |
svn-id: r9952 | |||
2003-09-01 | possibly fixes for not exist id stream channel | Paweł Kołodziejski | |
svn-id: r9951 | |||
2003-09-01 | added warkaround for not exist music stream id at appendStream call | Paweł Kołodziejski | |
svn-id: r9950 | |||
2003-09-01 | Minor cleanup of color cycle resource loading | Travis Howell | |
svn-id: r9949 | |||
2003-09-01 | Add work around for color cycling been used in monkeyvga when it shouldn't. | Travis Howell | |
svn-id: r9948 | |||
2003-09-01 | Add CD audio check for loomcd | Travis Howell | |
Revert last change, since it wipped out intro. text. svn-id: r9947 | |||
2003-09-01 | Override default initial setting of subtitles enabled in loomcd | Travis Howell | |
svn-id: r9946 | |||
2003-08-31 | added comments: | Paweł Kołodziejski | |
volume: 0 - 127 pan: (-127 <-> 0 <-> 127) (left <-> center <-> right) svn-id: r9945 | |||
2003-08-31 | added mixer features: volume and pan control per channel | Paweł Kołodziejski | |
svn-id: r9944 | |||
2003-08-31 | Untested (because I don't have any savegames on this computer) support for | Torbjörn Andersson | |
using music1.clu and music2.clu instead of music.clu svn-id: r9943 | |||
2003-08-31 | When a fading music channel is freed to make room for new music, or when a | Torbjörn Andersson | |
music channel has faded out, destroy the channel immediately. Don't wait for the mixer to finish it off. This seems to fix a problem where the mixer would eventually run out of slots if you left the Quit dialog showing for too long. Unfortunately I don't know if it fixes the "out of slots" errors I encountered once during normal play. Oh well, time will tell... svn-id: r9942 | |||
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray | |
svn-id: r9941 | |||
2003-08-31 | some things needed for supporting original save/load screens in v3 games, ↵ | Jonathan Gray | |
doesn't fully work but doesn't break anything either svn-id: r9940 | |||
2003-08-31 | No longer assume that all sound effects are 22 kHz. Some are 11 kHz. | Torbjörn Andersson | |
svn-id: r9939 | |||
2003-08-31 | Cleaned up StreamCompMusic(), including some untested endian-fixes. | Torbjörn Andersson | |
This should also fix the bug where music sometimes didn't start playing. svn-id: r9938 |