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2003-09-03add a bunch of known targets for some of the newer humongous games, maybe we ↵Jonathan Gray
should move the target list out into another file? there are a few more to add after they are known as well... svn-id: r9987
2003-09-03prepare for larger target namesJonathan Gray
svn-id: r9986
2003-09-03add some stub cases for later humongous games, queue loading and a ↵Jonathan Gray
decodeParseString case svn-id: r9985
2003-09-03Removed fxLooped[], fxCached[] and musCounter[]. They were written to, butTorbjörn Andersson
never read. svn-id: r9984
2003-09-03fixed music fading out. it's "goto" hack.Paweł Kołodziejski
originaly dsound has 3 seconds buffer fillled with data enought for fading this hack continue play music for time while fading is going svn-id: r9983
2003-09-03more cleanupPaweł Kołodziejski
svn-id: r9982
2003-09-03some cleanup codePaweł Kołodziejski
svn-id: r9981
2003-09-03fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved ↵Paweł Kołodziejski
init sound data to class sound svn-id: r9980
2003-09-02remove shadow'd var by using variable name from prototypeJonathan Gray
svn-id: r9979
2003-09-02remove unused variableJonathan Gray
svn-id: r9978
2003-09-02imuse digi use mixer volume and pan control nowPaweł Kołodziejski
svn-id: r9977
2003-09-02moved volume and pan control into flow funcPaweł Kołodziejski
svn-id: r9976
2003-09-02update vc7 filePaweł Kołodziejski
svn-id: r9975
2003-09-02Fixed compiler warning that I introduced earlier.Torbjörn Andersson
svn-id: r9974
2003-09-02Unless I'm gravely mistaken, StreamCompMusic() should always create a newTorbjörn Andersson
stream, in which case the warning about the sound handle being 0 is bogus. svn-id: r9973
2003-09-02Moved the sound initialisation to the Sword2Sound constructor to avoidTorbjörn Andersson
warning messages about uninitialised sound handles. svn-id: r9972
2003-09-02Another untested endian fix.Torbjörn Andersson
svn-id: r9971
2003-09-02Add missing verbOps cse for loomcd, needs work.Travis Howell
svn-id: r9970
2003-09-02Use the new per-channel pausing. This allows us to play the music for theTorbjörn Andersson
in-game dialogs. svn-id: r9969
2003-09-02Added per-channel pausing. Maybe I should have named the pauseChannel()Torbjörn Andersson
function simply pause() to be consistent with stop(), but there already is a pause() function and I don't want to have two functions with the same name doing different things. (The current pause() function pauses all channels.) svn-id: r9968
2003-09-02Since soundHandleMusic[] is now an array of sound handles instead ofTorbjörn Andersson
channel indexes, we should use stopHandle() instead of stop() to kill the music channel. Am I the only one who finds the distinction between channel indexes and sound handles confusing at times? :-) svn-id: r9967
2003-09-02This changes applies to both version 3 and 4, according to disasm.Travis Howell
svn-id: r9966
2003-09-02Re-formatted the code to be a bit more in line with the rest of ScummVM,Torbjörn Andersson
and made a few (untested) endian-fixes. svn-id: r9965
2003-09-02Re-formatted the code to be a bit more in line with the rest of ScummVM.Torbjörn Andersson
svn-id: r9964
2003-09-02changed sounds volume to original volume level, and fixed sounds in bass introPaweł Kołodziejski
svn-id: r9963
2003-09-02fixed if checkPaweł Kołodziejski
svn-id: r9962
2003-09-02add note about FluidSynth to ALSA sectionJonathan Gray
svn-id: r9961
2003-09-02Fix from Hibernatus, correct start position for sfx in Amiga maniac/zak.Travis Howell
svn-id: r9960
2003-09-01Add sound looping for Amiga zak/maniacTravis Howell
svn-id: r9959
2003-09-01Fix from Hibernatus, indy3 has black shadowsTravis Howell
svn-id: r9958
2003-09-01forgot thisPaweł Kołodziejski
svn-id: r9957
2003-09-01added sound handle stuff to mixer streamsPaweł Kołodziejski
svn-id: r9956
2003-09-01The channel could be destroyed so changeVolumeAndPan can't access it in that ↵Chris Apers
case svn-id: r9955
2003-09-01Add v1 maniac load/save screen supportTravis Howell
Detect save files svn-id: r9954
2003-09-01Add missing breakTravis Howell
Skip auto save slot. svn-id: r9953
2003-09-01Another attempt at fixing the music1.clu / music2.clu thing.Torbjörn Andersson
svn-id: r9952
2003-09-01possibly fixes for not exist id stream channelPaweł Kołodziejski
svn-id: r9951
2003-09-01added warkaround for not exist music stream id at appendStream callPaweł Kołodziejski
svn-id: r9950
2003-09-01Minor cleanup of color cycle resource loadingTravis Howell
svn-id: r9949
2003-09-01Add work around for color cycling been used in monkeyvga when it shouldn't.Travis Howell
svn-id: r9948
2003-09-01Add CD audio check for loomcdTravis Howell
Revert last change, since it wipped out intro. text. svn-id: r9947
2003-09-01Override default initial setting of subtitles enabled in loomcdTravis Howell
svn-id: r9946
2003-08-31added comments:Paweł Kołodziejski
volume: 0 - 127 pan: (-127 <-> 0 <-> 127) (left <-> center <-> right) svn-id: r9945
2003-08-31added mixer features: volume and pan control per channelPaweł Kołodziejski
svn-id: r9944
2003-08-31Untested (because I don't have any savegames on this computer) support forTorbjörn Andersson
using music1.clu and music2.clu instead of music.clu svn-id: r9943
2003-08-31When a fading music channel is freed to make room for new music, or when aTorbjörn Andersson
music channel has faded out, destroy the channel immediately. Don't wait for the mixer to finish it off. This seems to fix a problem where the mixer would eventually run out of slots if you left the Quit dialog showing for too long. Unfortunately I don't know if it fixes the "out of slots" errors I encountered once during normal play. Oh well, time will tell... svn-id: r9942
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
svn-id: r9941
2003-08-31some things needed for supporting original save/load screens in v3 games, ↵Jonathan Gray
doesn't fully work but doesn't break anything either svn-id: r9940
2003-08-31No longer assume that all sound effects are 22 kHz. Some are 11 kHz.Torbjörn Andersson
svn-id: r9939
2003-08-31Cleaned up StreamCompMusic(), including some untested endian-fixes.Torbjörn Andersson
This should also fix the bug where music sometimes didn't start playing. svn-id: r9938