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2003-09-03Added FIXME comment about how we probably need locking for FxServer() andTorbjörn Andersson
2003-09-03Implement the ACTOR_PAN opcode. The only place I know of where it's used isTorbjörn Andersson
2003-09-03add a bunch of known targets for some of the newer humongous games, maybe we ...Jonathan Gray
2003-09-03prepare for larger target namesJonathan Gray
2003-09-03add some stub cases for later humongous games, queue loading and a decodePars...Jonathan Gray
2003-09-03Removed fxLooped[], fxCached[] and musCounter[]. They were written to, butTorbjörn Andersson
2003-09-03fixed music fading out. it's "goto" hack.Paweł Kołodziejski
2003-09-03more cleanupPaweł Kołodziejski
2003-09-03some cleanup codePaweł Kołodziejski
2003-09-03fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved i...Paweł Kołodziejski
2003-09-02remove shadow'd var by using variable name from prototypeJonathan Gray
2003-09-02remove unused variableJonathan Gray
2003-09-02imuse digi use mixer volume and pan control nowPaweł Kołodziejski
2003-09-02moved volume and pan control into flow funcPaweł Kołodziejski
2003-09-02update vc7 filePaweł Kołodziejski
2003-09-02Fixed compiler warning that I introduced earlier.Torbjörn Andersson
2003-09-02Unless I'm gravely mistaken, StreamCompMusic() should always create a newTorbjörn Andersson
2003-09-02Moved the sound initialisation to the Sword2Sound constructor to avoidTorbjörn Andersson
2003-09-02Another untested endian fix.Torbjörn Andersson
2003-09-02Add missing verbOps cse for loomcd, needs work.Travis Howell
2003-09-02Use the new per-channel pausing. This allows us to play the music for theTorbjörn Andersson
2003-09-02Added per-channel pausing. Maybe I should have named the pauseChannel()Torbjörn Andersson
2003-09-02Since soundHandleMusic[] is now an array of sound handles instead ofTorbjörn Andersson
2003-09-02This changes applies to both version 3 and 4, according to disasm.Travis Howell
2003-09-02Re-formatted the code to be a bit more in line with the rest of ScummVM,Torbjörn Andersson
2003-09-02Re-formatted the code to be a bit more in line with the rest of ScummVM.Torbjörn Andersson
2003-09-02changed sounds volume to original volume level, and fixed sounds in bass introPaweł Kołodziejski
2003-09-02fixed if checkPaweł Kołodziejski
2003-09-02add note about FluidSynth to ALSA sectionJonathan Gray
2003-09-02Fix from Hibernatus, correct start position for sfx in Amiga maniac/zak.Travis Howell
2003-09-01Add sound looping for Amiga zak/maniacTravis Howell
2003-09-01Fix from Hibernatus, indy3 has black shadowsTravis Howell
2003-09-01forgot thisPaweł Kołodziejski
2003-09-01added sound handle stuff to mixer streamsPaweł Kołodziejski
2003-09-01The channel could be destroyed so changeVolumeAndPan can't access it in that ...Chris Apers
2003-09-01Add v1 maniac load/save screen supportTravis Howell
2003-09-01Add missing breakTravis Howell
2003-09-01Another attempt at fixing the music1.clu / music2.clu thing.Torbjörn Andersson
2003-09-01possibly fixes for not exist id stream channelPaweł Kołodziejski
2003-09-01added warkaround for not exist music stream id at appendStream callPaweł Kołodziejski
2003-09-01Minor cleanup of color cycle resource loadingTravis Howell
2003-09-01Add work around for color cycling been used in monkeyvga when it shouldn't.Travis Howell
2003-09-01Add CD audio check for loomcdTravis Howell
2003-09-01Override default initial setting of subtitles enabled in loomcdTravis Howell
2003-08-31added comments:Paweł Kołodziejski
2003-08-31added mixer features: volume and pan control per channelPaweł Kołodziejski
2003-08-31Untested (because I don't have any savegames on this computer) support forTorbjörn Andersson
2003-08-31When a fading music channel is freed to make room for new music, or when aTorbjörn Andersson
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
2003-08-31some things needed for supporting original save/load screens in v3 games, doe...Jonathan Gray