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2018-06-08I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (976 of 976 strings)
2018-06-07I18N: Update translations templatesThierry Crozat
2018-06-07DIRECTOR: Show a GUI error message when no sound devices are availableBastien Bouclet
2018-06-07MOHAWK: Display a GUI error message when no audio devices are availableBastien Bouclet
2018-06-06I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (975 of 975 strings)
2018-06-06Merge pull request #1211 from dafioram/morePtrNullBastien Bouclet
COMMON: More nullptr usage in common/ptr
2018-06-06SCUMM: Fix recent commit to compile under all circumstancesAdrian Frühwirth
2018-06-06I18N: Update translation (French)Thierry Crozat
Currently translated at 99.8% (974 of 975 strings)
2018-06-06NEWS: Mention fix for #10559 (distorted speech in Indy4)Adrian Frühwirth
2018-06-06SCUMM: Work around distorted speech on submarine in Indy4Adrian Frühwirth
The speech sample at VCTL offset 0x76ccbca ("Hey you!") which is used when Indy gets caught on the German submarine seems to not be a VOC but raw PCM s16be at (this is a guess) 44.1 kHz with a bogus VOC header. To work around this we skip the VOC header and decode the raw PCM data. Fixes Trac#10559
2018-06-05I18N: Update translation (French)Donovan Watteau
Currently translated at 99.7% (973 of 975 strings)
2018-06-04COMMON: More nullptr usage in common/ptrDavid Fioramonti
Replaces some more ptr=0 with ptr=nullptr.
2018-06-04I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (975 of 975 strings)
2018-06-04SCUMM: Remove unnecessary space.Torbjörn Andersson
2018-06-04I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (975 of 975 strings)
2018-06-04I18N: Regenerate translations data fileThierry Crozat
2018-06-03SCUMM: Improve 'imuse play' debugger command error handlingAdrian Frühwirth
This commit introduces the following (seemingly non-invasive) changes to make the 'imuse play' debugger command more useful (i.e. don't crash when trying to load the wrong kind of (sound) resource. * ScummEngine::readSoundResource() Instead of fatally error()'ing upon hitting a non-sound resource type, e.g. a room header (0x524d4844 aka RMHD), we now only issue a warning(). This enables the already existing dead code which properly returns 0 (aka no resource loaded). * ResourceManager::validateResource() Instead of fatally error()'ing upon hitting an illegal glob type we now only issue a warning() and return false (also existing dead code). All methods calling validateResource() check its return value so this seems like the right thing to do anyway. * ScummDebugger::Cmd_IMuse() Instead of directly calling ensureResourceLoaded() we now call getResourceAddress() instead (which in turn calls ensureResourceLoaded() and handles other edge cases) and only attempt to play a sound if the returned pointer actually is valid. Fixes Trac#10527.
2018-06-03SAGA: Don't show pause message in saved thumbnailDavid Fioramonti
Fixes Trac#10008. Previously, the game would show a paused game message in the thumbnail when the game was saved using the gmm.
2018-06-03GRAPHICS: Remove BOM at start of larryscale filesThierry Crozat
Note that larryScale_generated.cpp still contains UTF-8 characters, but they are all in comments, so hopefully they will not cause problems.
2018-06-03I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (975 of 975 strings)
2018-06-03WIN32: Fix fallback in getSystemLanguageCameron Cawley
2018-06-03WIN32: Move Windows-specific implementation of logMessage out of OSystem_SDLCameron Cawley
2018-06-03WIN32: Move Windows-specific implementation of getSystemLanguage out of ↵Cameron Cawley
OSystem_SDL
2018-06-03I18N: Update translations templatesThierry Crozat
2018-06-03Merge pull request #1141 from DanielSWolf/larryscaleThierry Crozat
SCI: High-quality "LarryScale" cel scaler for LSL7
2018-06-03I18N: Update translation (French)Donovan Watteau
Currently translated at 100.0% (973 of 973 strings)
2018-06-03I18N: Update translation (French)Donovan Watteau
Currently translated at 100.0% (973 of 973 strings)
2018-06-03I18N: Update translation (French)Thierry Crozat
Currently translated at 100.0% (973 of 973 strings)
2018-06-03I18N: Update translation (French)Donovan Watteau
Currently translated at 100.0% (973 of 973 strings)
2018-06-03I18N: Update translation (French)Thierry Crozat
Currently translated at 100.0% (973 of 973 strings)
2018-06-03I18N: Update translation (French)Donovan Watteau
Currently translated at 100.0% (973 of 973 strings)
2018-06-03I18N: Update translation (French)Thierry Crozat
Currently translated at 100.0% (973 of 973 strings)
2018-06-03I18N: Update translation (French)Donovan Watteau
Currently translated at 100.0% (973 of 973 strings)
2018-06-03I18N: Update translations templatesThierry Crozat
2018-06-03BASE: Remove temporary targets when they fail to launchBastien Bouclet
Prevents invalid targets created from the command line to show up in the launcher. Fixes Trac#2788.
2018-06-01SCUMM: Ensure pointer returned by getResourceAddress() is usableAdrian Frühwirth
In some cases the pointer returned is used directly without further error checking. As most instances already assert() in this case this commit simply adds asserts where missing and deemed appropriate.
2018-06-01I18N: Update translation (Finnish)jepael
Currently translated at 100.0% (973 of 973 strings)
2018-05-31SLUDGE: Move save game getter to StackHandlerSimei Yin
2018-05-31SLUDGE: Move stack size getter to struct StackHandlerSimei Yin
2018-05-31SLUDGE: Move copyStack() to struct VariableSimei Yin
2018-05-31SLUDGE: Move last stack finding function to struct VariableStackSimei Yin
2018-05-31SLUDGE: Move stack variable getter/setter to VariableStackSimei Yin
2018-05-31SLUDGE: Move FastArray getter to struct FastArrayHandlerSimei Yin
2018-05-31SLUDGE: Move fastarray functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move value getters to struct VariableSimei Yin
2018-05-31SLUDGE: Move add/comparison functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move costume functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move PersonAnimation functions into struct VariableSimei Yin
2018-05-31SLUDGE: Move text related functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move copyVariable to struct VariableSimei Yin