Age | Commit message (Collapse) | Author |
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svn-id: r42561
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svn-id: r42560
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svn-id: r42559
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and/or key-presses - this should allow stylus-based systems to properly process 'mouse down' events before the 'mouse up' is processed
svn-id: r42558
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svn-id: r42552
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svn-id: r42551
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svn-id: r42548
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svn-id: r42545
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when picking up the spellbook page in the town.
svn-id: r42543
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on the fly.
svn-id: r42540
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instead of tabs for indentation -.-)
svn-id: r42539
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svn-id: r42538
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svn-id: r42537
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svn-id: r42536
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svn-id: r42533
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svn-id: r42531
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svn-id: r42530
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regressions.
svn-id: r42529
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svn-id: r42528
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on the Beekeeper
svn-id: r42527
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svn-id: r42525
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svn-id: r42524
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with _gfxop_set_pic(), which was causing crashes in that game
svn-id: r42523
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svn-id: r42522
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Rincewind's exit from the Inn, leaving him in a non-walkable area
svn-id: r42521
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svn-id: r42518
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-devel).
svn-id: r42517
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in my mockup - I don't have a smartphone resolution device to test it.
svn-id: r42516
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svn-id: r42513
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the ListWidget, depending on whether the widget has focus or not.
svn-id: r42512
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selected item, when the ListWidget had no focus.
svn-id: r42511
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Game..." menu for example.
svn-id: r42510
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svn-id: r42507
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svn-id: r42506
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svn-id: r42505
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svn-id: r42504
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svn-id: r42503
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svn-id: r42502
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svn-id: r42501
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and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version
svn-id: r42500
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svn-id: r42499
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svn-id: r42498
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svn-id: r42495
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svn-id: r42494
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svn-id: r42493
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svn-id: r42492
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svn-id: r42491
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svn-id: r42490
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graphics/font.cpp, and handle eos correctly in the FLAC code)
svn-id: r42488
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svn-id: r42487
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