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2016-04-08NEWS: Add Drascula text alignment fixThierry Crozat
2016-04-08DRASCULA: Fix text alignment to be faithful to the originalThierry Crozat
The changes in this commit should provide an identical text placement to the original. In addition to using the original source code as reference I have checked that is the case by comparing with DosBox for the intro of the Spanish and English versions as well as for parts of the game with the English version. I added comments for the obscure parts (such as the original adding a space at the end of the last line of text when splitting a string into several lines, thus impacting how that last line is aligned).
2016-04-07I18N: Update German translation fileLothar Serra Mari
2016-04-07I18N: Regenerate translations template from source codeThierry Crozat
This adds strings related to automatic update checks and to an engine option added for COMI.
2016-04-07DRASCULA: Improve text centering and spacing between linesThierry Crozat
This in particular fixes bug #7111: Incorrect position in texts, not as the original. However this codes centers the text better than what we see in DosBox, so the result is not identical. This change is based on the code before the commit 7cf7f4b "Rewrote the very confusing centerText() function into something that makes more sense". The changes in that commit do not all make sense to me so I reverted the line spacing (to add back 2 pixels between text lines) and part of the logic to center text. The result looks a lot closer to the original engine in DosBox, but not identical.
2016-04-06DC: Fix compilation errors due to AudioCD changes.Johannes Schickel
2016-04-06SCI: Fix compilation for C++98.Johannes Schickel
2016-04-06Merge pull request #721 from lordhoto/sci-saveload-cleanupJohannes Schickel
SCI: Cleanup of Save/Load Code
2016-04-05GUI: Increase update screen rate to 60HzLothar Serra Mari
2016-04-05GUI: Update _lastRedraw before calling updateScreenLothar Serra Mari
This reduces the cursor lags on some systems.
2016-04-05WAGE: Fix bugs in original, when people mistype storage scene nameEugene Sandulenko
2016-04-05WAGE: Fixed moving objects to random sceneEugene Sandulenko
2016-04-05WAGE: Fix window overlapEugene Sandulenko
2016-04-05WEB: Put Sparkle appcast to a standard placeEugene Sandulenko
2016-04-05WAGE: Order scene and console drawing depending on what is activeEugene Sandulenko
2016-04-05WAGE: Split scene and console drawingEugene Sandulenko
2016-04-05WAGE: Added 4 more detection entries.Eugene Sandulenko
Only Disk and SEA archives are left unprocessed. Once this is finished I will put both originals and extracted archives online.
2016-04-05WAGE: Added three more fangames to detectionEugene Sandulenko
2016-04-04WAGE: Added 3 more games to detectionEugene Sandulenko
2016-04-04WAGE: Added 2 more games to detectionEugene Sandulenko
2016-04-04WAGE: 4 more games to detectionEugene Sandulenko
2016-04-04WAGE: More games added to detectionEugene Sandulenko
2016-04-03UPDATES: Use www.scummvm.org to avoid redirectsEugene Sandulenko
2016-04-03UPDATES: Fix endless loopEugene Sandulenko
2016-04-03I18N: Regenerate translations data fileThierry Crozat
2016-04-03I18N: Update French translationThierry Crozat
2016-04-03NEWS/DE: Fix typo in German NEWS fileLothar Serra Mari
2016-04-03I18N/DE: Fix typo in GUI translationLothar Serra Mari
2016-04-03I18N/DE: Improve GUI translation for MystLothar Serra Mari
The new translations are taken directly from the original menus in the German edition of Myst: Masterpiece Edition
2016-04-03I18N/DE: Translate string referring to Myst flyby movieLothar Serra Mari
2016-04-03KYRA: (LOL) fix bug #7104 (LOL-CD: mixing sfx and voice mode does not work)athrxx
2016-04-03Merge pull request #735 from sev-/updates-guiEugene Sandulenko
UPDATES: Add GUI. Opt-in dialog and Options
2016-04-03MOHAWK: Fix endianness issue in Myst opcode 30Bastien Bouclet
The previous code was reading data of the system's endianness as little endian. Now the data is converted to little endian before it is read. Attempt to fix #7100.
2016-04-03MOHAWK: Switch to slot based save file naming for MystBastien Bouclet
Myst previously used the user provided description as the save filename. This was not working when the user entered chacacters forbidden by the filesystem. The actual save format has not changed. Old saves are still compatible, but must be renamed to 'myst-###.mys' and 'myst-###.mym'. Fixes 7106.
2016-04-02Merge pull request #739 from salty-horse/comi_object_labels_settingJohannes Schickel
SCUMM: Add checkbox for object_labels setting in "Edit Game" dialog
2016-04-02Merge pull request #743 from fuzzie/apple2-platformEugene Sandulenko
COMMON: Add Apple II platform
2016-04-02COMMON: Add Apple II platformAlyssa Milburn
2016-04-02I18N: Regenerate translations data fileThierry Crozat
2016-04-02I18N: Update Hungarian translation (patch #1645)Thierry Crozat
2016-04-02I18N: Merge recent changes from scummvm.pot into German po fileThierry Crozat
2016-04-02CREDITS: Adding myself as OS X packagerThierry Crozat
2016-04-01UPDATES: Remove an unneeded checkEugene Sandulenko
2016-04-01UPDATES: Implement and use method for normalizing interval value to accepted ↵Eugene Sandulenko
values
2016-04-01UPDATES: Added documentation to new methodsEugene Sandulenko
2016-04-01I18N: Add update files to POTFILESEugene Sandulenko
2016-04-01SCUMM: Expose COMI's object_labels setting as an extra GUI optionOri Avtalion
2016-04-01I18N: Update translations template from source codeBastien Bouclet
2016-04-01I18N: Fix a syntax error in the german PO fileBastien Bouclet
2016-04-01MOHAWK: Add detection.cpp to POTFILESBastien Bouclet
Fixes #7102
2016-04-01WAGE: Added one more Puzzle Search variantEugene Sandulenko