Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-16 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-16 | I18N: Update Basque translation | Mikel Iturbe Urretxa | |
2016-02-16 | WAGE: Implement sound decoder | Eugene Sandulenko | |
2016-02-16 | WAGE: Moved Sound class definition to sound.h | Eugene Sandulenko | |
2016-02-16 | WAGE: Moved sound code stubs to sound.cpp | Eugene Sandulenko | |
2016-02-16 | SHERLOCK: RT: Only see German Sharp-S char as printable | Martin Kiewitz | |
And not the full 0xE0 -> 0xFF range Fixes bug #7042 | |||
2016-02-16 | AGI: Added comment about artificial delay sq2 scene | Martin Kiewitz | |
2016-02-16 | AGI: Set.pri.base comments added (Apple IIgs KQ3+SQ2) | Martin Kiewitz | |
For KQ3 the calls are currently blocked b/c interpreter version For SQ2 they aren't, which causes a few priority issues at the end | |||
2016-02-16 | WAGE: Enable required menu items to allow game restart | Eugene Sandulenko | |
2016-02-16 | WAGE: Started post-gameover code implementation | Eugene Sandulenko | |
2016-02-16 | WAGE: Remove debug code | Eugene Sandulenko | |
2016-02-16 | WAGE: Fix random direction choosing logic | Eugene Sandulenko | |
2016-02-16 | AGI: Added console command to disable automatic saves | Martin Kiewitz | |
Helps creating various saved games for Mixed Up Mother Goose | |||
2016-02-16 | AGI: Change how VM timer vars are handled | Martin Kiewitz | |
Instead of directly converting play time to VM timer vars, we only adjust VM timer vars according to play time seconds delta. This is needed for at least Mixed Up Mother Goose. The game sets the VM "second" variable to 0 and then uses it for syncing the text to the songs. We even adjust second calculation, so that the timing should always be the same and not depend on basically luck (seconds may wrap right after setting it, because internal cycles counter is not changed). | |||
2016-02-15 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-15 | I18N: Fix encoding for Czech translation | Thierry Crozat | |
The file was using UTF-8 instead of ISO-8859-2. | |||
2016-02-15 | CONFIGURE: Update host alias for raspberrypi for new toolchain. | Johannes Schickel | |
On request of Vanfanel. | |||
2016-02-15 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-15 | I18N: Fix language code for Swedish | Jakub Wilk | |
The language code for Swedish is "sv", not "se". | |||
2016-02-15 | I18N: Fix country code for Denmark | Jakub Wilk | |
The country code for Denmark is DK, not DA. | |||
2016-02-15 | WAGE: Added Midnight Snack and Time Bomb detection | Eugene Sandulenko | |
2016-02-15 | WAGE: Fix input string after script execution | Eugene Sandulenko | |
2016-02-15 | WAGE: Added Magic Rings detection | Eugene Sandulenko | |
2016-02-15 | WAGE: Move detection tables to separate file | Eugene Sandulenko | |
2016-02-15 | Merge pull request #667 from a-detiste/master | Eugene Sandulenko | |
JANITORIAL: Typos detected with lintian & grep | |||
2016-02-15 | JANITORIAL: Typos detected with lintian & grep | Alexandre Detiste | |
2016-02-15 | CONFIGURE: Enable MT-32 for iOS7 and enable shift count warnings again. | Johannes Schickel | |
2016-02-14 | SHERLOCK: RT: Implement saving journal to file | Paul Gilbert | |
2016-02-15 | SHERLOCK: RT: Replace accent char with \202 in fixed text | Martin Kiewitz | |
2016-02-15 | SHERLOCK: RT: Make darts game properly multilingual | Martin Kiewitz | |
Hopefully all issues were caught Also added a "wait for keypress" right after result of latest dart throw is shown like in the original, so that dart results are not immediately cleared. Also added support for "1 point" instead of writing "1 points" | |||
2016-02-14 | SHERLOCK: RT: Fix starting different darts game modes | Paul Gilbert | |
2016-02-14 | GRAPHICS: Fully fix compilation under MSVC | Martin Kiewitz | |
2016-02-14 | GRAPHICS: Fix compilation under MSVC | Eugene Sandulenko | |
2016-02-14 | GCW0: Fix virtual keyboard | Eugene Sandulenko | |
2016-02-14 | AGI: Changes to vm var seconds heuristic (delay loop detection) | Martin Kiewitz | |
- small fix (forgot to reset the hit counter) - rename methods - added more information about PQ1 in comment | |||
2016-02-14 | AGI: Add heuristic to detect delay loops within scripts | Martin Kiewitz | |
And in that case poll events, delay for a few milliseconds and update screen. This somewhat worked before the graphics rewrite because of a timer hack. This one tries to detect actual inner loops. Happens in at least Police Quest 1 when playing poker. | |||
2016-02-14 | Merge pull request #670 from raziel-/patch-2 | Eugene Sandulenko | |
README: Fix wrong sorting in main chapter list | |||
2016-02-14 | README: Fix wrong sorting in main chapter list | Hubert Maier | |
2016-02-14 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-14 | I18N: Updated Danish translation for 1.8.0 | Steffen Nyeland | |
2016-02-14 | SCUMM: Fix warning | Eugene Sandulenko | |
2016-02-14 | GOB: Fix warning | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix uninit members | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix warning | Eugene Sandulenko | |
2016-02-14 | Merge pull request #658 from sev-/wage | Eugene Sandulenko | |
WAGE: New Engine | |||
2016-02-14 | WAGE: Fix int/uint comparison | Eugene Sandulenko | |
2016-02-14 | WAGE: Simplify savename generation code | Eugene Sandulenko | |
2016-02-14 | GRAPHICS: Fix regression in polygon drawing | Eugene Sandulenko | |
2016-02-14 | WAGE: Simplify bitmap reading code | Eugene Sandulenko | |
2016-02-14 | WAGE: Simplify polygon reading code | Eugene Sandulenko | |