Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-03 | GUI: Skip useless assignment. CID 1002117 | Eugene Sandulenko | |
2013-11-03 | CINE: Remove unnecessary check. CID 1004117 | Eugene Sandulenko | |
2013-11-03 | RECORDER: Initialize variable. CID 1047258 | Eugene Sandulenko | |
2013-11-03 | FULLPIPE: Implement MctlCompound::freeItems() | Eugene Sandulenko | |
2013-11-02 | TSAGE: Renamings for R2R base hall | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings for R2R guard post | Paul Gilbert | |
2013-11-02 | TSAGE: Okay, now fixing pops at the end of sound effects. | Paul Gilbert | |
2013-11-02 | TSAGE: Bugfix to get rid of pops at the start of sound effects | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings for R2R statis negator room | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings for Ralf/Tomko cutscene | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings for Teal monologue cutscene | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings for R2R guard cutscene 3230 | Paul Gilbert | |
2013-11-02 | TSAGE: Renaming for R2R Rocko/Jocko cutscene | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings for R2R captain/private cutscene | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings for R2R guard cutscene | Paul Gilbert | |
2013-11-02 | TSAGE: Renaming for R2R autopsy room | Paul Gilbert | |
2013-11-02 | TSAGE: Renamings for R2R Miranda's cell | Paul Gilbert | |
2013-11-02 | TSAGE: Renaming for R2R ghoul dormitory | Paul Gilbert | |
2013-11-02 | COMMON: SEEK_END offsets are negative | Filippos Karapetis | |
This was taken directly from the old code, which either used different semantics, or had a genuine bug | |||
2013-11-02 | TSAGE: R2R - Renaming in Scene 300 | Strangerke | |
2013-11-02 | COMMON: Reenable SEEK_END seeking in GZipReadStream() | Filippos Karapetis | |
This is needed by the "Mirage" Wintermute game. Vorbis can do backward seeking, thus we need to enable this for ZIP streams. Since this can be a potentially slow operation, we throw a warning (once per stream) when it occurs. Originally, SEEK_END seeks in GZipReadStream were disabled by commit 9138128f. Refer to patch #2050337 for more information. | |||
2013-11-02 | TSAGE: Renaming for R2R ARM hanger base | Paul Gilbert | |
2013-11-02 | TSAGE: Set R2R dialogs to restore the palette after closing | Paul Gilbert | |
2013-11-02 | TSAGE: Fix for R2R intro screen Escape showing help dialog | Paul Gilbert | |
2013-11-02 | TSAGE: Ringworld - Remove one useless variable. Savegame compatibility ↵ | Strangerke | |
preserved. | |||
2013-11-02 | TSAGE: Implement F8 credits key for R2R | Paul Gilbert | |
2013-11-02 | TSAGE: BF - Remove a couple of useless variables. Savegame compatibility ↵ | Strangerke | |
preserved. | |||
2013-11-02 | NEVERHOOD: Move some Klaymen animations specific to scene 1002 | Filippos Karapetis | |
Also, reorganize some of the functions in modules/module1000_sprites.cpp | |||
2013-11-02 | NEVERHOOD: Really stop the radio music during the radio tower cutscene | Filippos Karapetis | |
2013-11-02 | TSAGE: BF - Remove a couple of useless variables. Savegame compatibility ↵ | Strangerke | |
preserved. | |||
2013-11-02 | TSAGE: Increase savegame version in order to properly skip the useless variables | Strangerke | |
2013-11-02 | TSAGE: Remove more useless global variables. Savegames compatibility preserved. | Strangerke | |
2013-11-02 | TSAGE: Remove some useless variables in Blue Force, fix compilation broken ↵ | Strangerke | |
in last commit | |||
2013-11-02 | TSAGE: R2R - Remove useless variable. That breaks savegames compatibility | Strangerke | |
2013-11-02 | TSAGE: Remove 2 useless variables from scene 180, rename a variable. This ↵ | Strangerke | |
breaks the savegames | |||
2013-11-01 | TSAGE: Renaming for R2R bedroom console | Paul Gilbert | |
2013-11-01 | TSAGE: Bugfixes and renaming for R2R bridge console | Paul Gilbert | |
2013-11-02 | TSAGE: More renaming in scene 100 | Strangerke | |
2013-11-01 | SCI: added workaround for Black Cauldron remake | Martin Kiewitz | |
(happens only when using original save dialog) | |||
2013-11-01 | SCUMM: More renaming for players | Filippos Karapetis | |
Rename "player" directory to "players", and reintroduce the "player_" file prefix. This has been done after sev's request. "players/player_foo.*" is more descriptive, and avoids potential name clashes in libraries | |||
2013-11-01 | HUFO: Fix CID 1002880, 1002881. Use nullptr where possible instead of 0 | Strangerke | |
2013-11-01 | SCI: improved patcher, inventory patch for kq6/mac | Martin Kiewitz | |
Also added new debug flag for script patcher | |||
2013-11-01 | ZVISION: Fix compilation | Torbjörn Andersson | |
2013-11-01 | ZVISION: Move StateFlags inside ScriptManager class and fix build errors | RichieSams | |
2013-11-01 | ZVISION: Update includes to use the new file structure | RichieSams | |
2013-11-01 | ZVISION: Create a folder structure for ZVision source files | RichieSams | |
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice. | |||
2013-11-01 | SCUMM: Move all players to a separate "player" directory | Filippos Karapetis | |
There are 34 player .cpp/.h player files, so they have been placed in their own directory, to logically separate them from the rest of the engine | |||
2013-10-31 | ZVISION: Update timer logic | RichieSams | |
Also account ZNem and ZGI using different timer scales | |||
2013-10-31 | ZVISION: Move Puzzle flags to a ScriptManager HashMap | RichieSams | |
This can be used to enable/disable Controls as well. Also, enabling/disabling should be somewhat faster now as well as checking for enabled/disabled. | |||
2013-10-31 | TSAGE: #if 0 out the uninitialised variable switch block | Paul Gilbert | |