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2007-06-16Remove code to skip frames in the Amiga demo again, as it fixes Honest Chan ↵Travis Howell
not appearing correctly. svn-id: r27442
2007-06-16Add GF_LANG_MULT game flag, for detecting differences between the two Amiga ↵Travis Howell
versions. svn-id: r27441
2007-06-16Rewrote the cutaway initialization partFilippos Karapetis
svn-id: r27440
2007-06-16Fixed chained cutaways in IHNM. Ben's chapter is completable nowFilippos Karapetis
svn-id: r27439
2007-06-16IHNM: Added a temporary workaround for the nightfall scene in Ben's chapterFilippos Karapetis
svn-id: r27438
2007-06-15All known versions of Nippon Safes are now enabled with all features except ↵Nicola Mettifogo
for half-brite effects. Please keep an eye out for regression. svn-id: r27437
2007-06-15Fix for bug #1690813: BASS: Crash when changing scalers during introMax Horn
svn-id: r27435
2007-06-15Fixed wrong file includedChris Apers
svn-id: r27433
2007-06-15TypoMax Horn
svn-id: r27431
2007-06-15add game data files to rpm packageWillem Jan Palenstijn
svn-id: r27430
2007-06-15Clear the forced text flag if it's set when a speech with forced text ↵Filippos Karapetis
finishes. Now, ScummVM won't wait forever when talking to an actor after using the computer screen in the elder's screen at Ben's chapter in IHNM svn-id: r27428
2007-06-15Made Engine_SCUMM_gameIDList use the convenient GameList(PlainGameDescriptor ↵Max Horn
*) constructor svn-id: r27427
2007-06-15Changed SCUMM engine to use findDescriptionFromGameID, ↵Max Horn
Common::ADObsoleteGameID and Common::AdvancedDetector::findGameID svn-id: r27426
2007-06-15Added a FIXME comment to the adv. detector code regarding (not) using ↵Max Horn
FSNode/FSList svn-id: r27425
2007-06-15ADV detector: Refactored findGameID() a bit, making it possible to use it ↵Max Horn
outside the AdvancedDetector framework; also made it generate somewhat more user friendly desc for obsolete game IDs svn-id: r27424
2007-06-15BASE code: renamed detectMain to detectPlugin and updated some comments for ↵Max Horn
clarity; added some TODO/FIXME comments; added a dialog that's shown if the user tries to start a game for which no plugin feels responsible svn-id: r27423
2007-06-15Added some doxygen comments to (Plain)GameDescriptor, and added a ↵Max Horn
findPlainGameDescriptor convenience function svn-id: r27422
2007-06-15If we failed to compute any description for a game target, create a dummy ↵Max Horn
description (this ensures that the entry is at least displayed) svn-id: r27419
2007-06-15IHNM no longer crashes during character selection if the mouse cursor is ↵Filippos Karapetis
over a character before AM finishes his speech svn-id: r27418
2007-06-15More adjustments for Amiga version.Travis Howell
svn-id: r27417
2007-06-15More adjustments for Amiga version.Travis Howell
svn-id: r27416
2007-06-15DS :Bertrand Augereau
* grabRawScreen should work with the scaler enabled * the address given to DC_FlushRange in grabRawScreen was mixing a u16 base address and a u8 stride, skipping every odd line and buffer-overrunning (if I'm not mistaken :) ) svn-id: r27415
2007-06-15When selecting language, ignore request for language that doesn't exist.Travis Howell
svn-id: r27414
2007-06-15Another adjustment for Amiga version.Travis Howell
svn-id: r27413
2007-06-15Enable language screen in Amiga version.Travis Howell
svn-id: r27412
2007-06-15Add basic support for Amiga version.Travis Howell
svn-id: r27411
2007-06-15Forced text is now handled correctly. It's now possible to interact with the ↵Filippos Karapetis
video screen in the elder's cave svn-id: r27410
2007-06-15The frame count should be updated when the background frame is shown in a ↵Filippos Karapetis
cutaway svn-id: r27409
2007-06-15It's normal for cutaways to only have 1 frameFilippos Karapetis
svn-id: r27408
2007-06-15Microsoft VC 8.0 project files updateFilippos Karapetis
svn-id: r27407
2007-06-15Microsoft VC 7.1 project files update from Quietust.Travis Howell
svn-id: r27406
2007-06-14Added another console command for IHNMFilippos Karapetis
svn-id: r27405
2007-06-14Added several console commands for SAGA. Also, fixed a regression in the ↵Filippos Karapetis
IHNM introduction caused by commit #27357. Finally, animation IDs are checked for validity now, so ScummVM won't try to play invalid animations svn-id: r27404
2007-06-14Fixed warning about signedness issuesMax Horn
svn-id: r27402
2007-06-14Patch #1735773: "WAG file parsing patch to AGI's fallback detector".Eugene Sandulenko
Slightly modified, split into separate files. svn-id: r27401
2007-06-14oops wrong platform.Nicola Mettifogo
svn-id: r27398
2007-06-14SAGA: Added sanity checks for speech box coordinates, like the original. ↵Filippos Karapetis
Now, there won't be missing subtitles in certain scenes svn-id: r27397
2007-06-13IHNM: Button texts are read from the game data files, instead of the ↵Filippos Karapetis
hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup svn-id: r27396
2007-06-13Removed redundant codeMax Horn
svn-id: r27393
2007-06-13Updated the about dialog (2006->2007, and added a header similar to our new ↵Max Horn
source code legal header; also moved the GPL header after the engines list (it seems wrong to list it at the *very end* of the about dialog scroller, after all it is our license) svn-id: r27391
2007-06-13Moved a check for game type after engine initializationFilippos Karapetis
svn-id: r27390
2007-06-13Added full version of Nippon Safes for Amiga (EN/FR/DE) to detector.Nicola Mettifogo
svn-id: r27389
2007-06-13IHNM: Button textures are loaded correctly now for buttons in the option and ↵Filippos Karapetis
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388
2007-06-13Fix the quit panel in IHNMFilippos Karapetis
svn-id: r27387
2007-06-13Some cleanup to the pred.dic AGI codeMax Horn
svn-id: r27386
2007-06-13IHNM: Fixed sfSetSpeechBox, now the dialog of Nimdok and Mengele will show ↵Filippos Karapetis
up correctly. Also, done some preliminary work on sfScriptGotoScene and changeScene to return to the character selection screen, but it's not right yet svn-id: r27385
2007-06-13implement predictive dictionary using ascii based operations, replacing the ↵Kostas Nakos
10ary tree svn-id: r27383
2007-06-12Fixed several colors and fonts in IHNMFilippos Karapetis
svn-id: r27382
2007-06-12add DATA_PATH to directory search list when starting gameWillem Jan Palenstijn
svn-id: r27381
2007-06-12Corrected actor walk speed when exiting from zones in IHNMFilippos Karapetis
svn-id: r27379