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AgeCommit message (Collapse)Author
2017-12-01COMMON: Fix UB shifting negative integersColin Snover
Compilers optimise these back into shifts on architectures where shifts of negative integers work the same as mul/div, so this solves the UB without actually causing any performance issue.
2017-12-01SCUMM HE: Fix UB shifting negative integersColin Snover
2017-12-01SCI: Partially clean up SCI16 video playback codeColin Snover
2017-12-02I18N: Update translation (Spanish)TomasM
Currently translated at 100.0% (960 of 960 strings)
2017-12-02FULLPIPE: Fix bug #10317: Save game metadata is missingEugene Sandulenko
2017-12-01I18N: Update translation (Spanish)TomasM
Currently translated at 100.0% (960 of 960 strings)
2017-12-01I18N: Update translation (Spanish)TomasM
Currently translated at 99.5% (956 of 960 strings)
2017-12-01FULLPIPE: Fix bug #10325: New game does not put back already picked up itemsEugene Sandulenko
2017-12-01I18N: Update translation (Spanish)TomasM
Currently translated at 98.6% (947 of 960 strings)
2017-12-01FULLPIPE: Fix bug #9673: Unable to move after loading a save from the title ↵Eugene Sandulenko
screen
2017-12-01FULLPIPE: Fix bug #9672: "Several inventory items highlighted at the same time"Eugene Sandulenko
2017-12-01I18N: Update translation (Swedish)hampusf
Currently translated at 100.0% (960 of 960 strings)
2017-11-30XEEN: Added enum for consumable types and party/bank usePaul Gilbert
2017-11-30I18N: Update translation (Swedish)hampusf
Currently translated at 99.8% (959 of 960 strings)
2017-11-30NEWS: Update German NEWS filerootfather
2017-11-29MAEMO: Update debian/changelogTarek Soliman
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed.
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-29XEEN: Split Window class into it's own filePaul Gilbert
2017-11-30I18N: Update translations templatesThierry Crozat
2017-11-30RELEASE: This is 2.1.0gitThierry Crozat
2017-11-29SDL: Don't use the window size hint for fullscreenBastien Bouclet
Prevents the opengl backend from changing mode when entering fullscreen for games with a window size hint. Fixes #10335. Closes gh-1074.
2017-11-29I18N: Update translation (Czech)Zbyněk Schwarz
Currently translated at 100.0% (960 of 960 strings)
2017-11-28SCI32: Fix crash starting KQ7 demoColin Snover
Fixes Trac#10343.
2017-11-28RISCOS: Attempt to reduce binary sizeCameron Cawley
2017-11-28RISCOS: Improve detection of absolute pathsCameron Cawley
2017-11-28RISCOS: Fix using filenames with spacesCameron Cawley
2017-11-28I18N: Update translation (Belarusian)Ivan Lukyanov
Currently translated at 100.0% (960 of 960 strings)
2017-11-28I18N: Update translation (Belarusian)Ivan Lukyanov
Currently translated at 100.0% (960 of 960 strings)
2017-11-28I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 97.6% (937 of 960 strings)
2017-11-28I18N: Update translations templatesThierry Crozat
2017-11-28EVENTS: Delay initializing the virtual keyboardBastien Bouclet
The virtual keyboard requires the backend to be fully initialized because it needs the display size. Fixes #10338.
2017-11-27SDL: Store fake mouse warp event in virtual coordinatesColin Snover
Normally, notifyMousePosition converts real mouse events into the virtual coordinate system, but events only get sent through notifyMousePosition if they are real events from SDL since that method also decides if the real mouse is inside the content area or not. As such, these fake events need to be pre-converted to virtual coordinates or else the wrong values are sent through to the engine when a scaler or AR correction is in use.
2017-11-28NEWS: Add more changes for the 2.0 releaseThierry Crozat
2017-11-27FULLPIPE: Properly cleanup menu after quittingEugene Sandulenko
2017-11-27FULLPIPE: Attempt to crash when calling paletteless scenesEugene Sandulenko
2017-11-27I18N: Update translations templatesThierry Crozat
2017-11-27SCUMM: Revert skipping of MM C64 demo original save screen display attemptEugene Sandulenko
As per discussion in bug #10116.
2017-11-27NEWS: Fix typo in German NEWSrootfather
2017-11-27NEWS: Remove obsolete 1.9.1 section in German NEWS filerootfather
2017-11-27NEWS: Update German NEWS filerootfather
2017-11-27I18N: Update translation (Czech)Zbyněk Schwarz
Currently translated at 98.6% (947 of 960 strings)
2017-11-27GUI: Fix Signed vs. Unsigned Comparison GCC Compiler Warning.D G Turner
2017-11-27I18N: Regenerate translations data fileThierry Crozat
2017-11-26I18N: Update translation (Czech)Zbyněk Schwarz
Currently translated at 98.2% (943 of 960 strings)
2017-11-26NEWS: Update changes for release 2.0.0Thierry Crozat
2017-11-26I18N: Update translation (Czech)Zbyněk Schwarz
Currently translated at 97.8% (939 of 960 strings)
2017-11-26XEEN: Fixes to selection of mirror destinationsPaul Gilbert
2017-11-26I18N: Update translation (Czech)Zbyněk Schwarz
Currently translated at 97.6% (937 of 960 strings)
2017-11-26Revert "ANDROID: Stop disabling MT-32 emulator"Colin Snover
This reverts commit 2a22c16b916602ee9ced429455add5707b0c4f74. The old Buildbot (or maybe the build code's messing about with LDFLAGS) seems to be broken and won't link successfully with the std APIs, so this gets turned back off again until the new Buildbot is active during the next release cycle.