Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-26 | TSAGE: Implement R2R Animation Player drawing code | Paul Gilbert | |
2012-02-26 | TSAGE: Implemented the initial loading logic for R2R animation player | Paul Gilbert | |
2012-02-26 | NEWS: Mention iPhone's AR and 16bpp support. | Johannes Schickel | |
2012-02-26 | IPHONE: Update default build settings. (Disable scalers, mt32, timidity). | Johannes Schickel | |
I took the freedom of also removing the unused OBJCFLAGS flag with this. | |||
2012-02-26 | IPHONE: Enable 16bpp support in configure. | Johannes Schickel | |
2012-02-26 | IPHONE: Let hi-color games directly draw onto the screen texture buffer. | Johannes Schickel | |
This avoids an unecessary copying step from the framebuffer to the texture buffer. | |||
2012-02-26 | IPHONE: Implement 16bpp color support. | Johannes Schickel | |
This feature is currently disabled by default. | |||
2012-02-25 | IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally. | Johannes Schickel | |
2012-02-25 | IPHONE: Implement very basic GFX transaction support. | Johannes Schickel | |
This allows for AR ratio correction changes to take place, even when the AR setting is set after initSize for example. | |||
2012-02-25 | KYRA: Remove obsolete registering of 16_color config file entry. | Johannes Schickel | |
2012-02-25 | GUI: Let edit text widgets use a non-bold (aka normal) font. | Johannes Schickel | |
This change was done per request of _sev. | |||
2012-02-25 | AUDIO: (Windows) fix issue with non-unique MIDI device names | athrxx | |
This should fix the issue mentioned here: http://forums.scummvm.org/viewtopic.php?t=11255 Apparently Windows doesn't generate unique names for MIDI devices of the exact same type. I do not know whether this could be a problem on other backends, too. | |||
2012-02-25 | TSAGE: JANITORIAL: Remove trailing spaces | Strangerke | |
2012-02-25 | TSAGE: R2R - Fix bug #3492133, error in palette index used | Strangerke | |
2012-02-24 | MAEMO: Move static table out of .h file | Tarek Soliman | |
Thanks fuzzie & LordHoto for pointing this out | |||
2012-02-24 | IPHONE: Move aspect ratio settings to VideoContext. | Johannes Schickel | |
2012-02-24 | Merge pull request #197 from phoenixtail26/cleanedARCorrection. | Johannes Schickel | |
This is a manual merge with some conflict fixups. Conflicts: backends/platform/iphone/iphone_video.mm | |||
2012-02-24 | GUI: Fix "clear" buttons after theme switch (bug #3482459) | Torbjörn Andersson | |
Because the "clear" buttons are very different between themes (in the Modern theme they have a graphical symbol, while in the Classic theme they have a letter), they have to be removed and re-added when reflowing the layout. This is patterned after how the LauncherDialog class handles the larger changes in layout. Removing widgets from a tab turned out to be trickier than I first thought, so I had to move the removeWidget() method from Dialog to GuiObject. | |||
2012-02-24 | DREAMWEB: Remove uneeded Common::String construction. | D G Turner | |
2012-02-24 | Merge pull request #200 from digitall/dreamwebDatafilePrefix | David Turner | |
DREAMWEB: Addition of Shared Datafile Prefix String to Engine | |||
2012-02-24 | KYRA: (EOB) - fix save file thumbnail generation in CGA/EGA mode | athrxx | |
2012-02-24 | COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modes | athrxx | |
KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code). | |||
2012-02-24 | KYRA: (EOB) - cleanup CGA/EGA code a bit | athrxx | |
2012-02-24 | DREAMWEB: Migrate remaining minor functions to using datafile prefix variable. | D G Turner | |
Currently, the usages associated with savegames have been omitted. These will probably need a different prefix constant as it is likely foreign variants still use "DREAMWEB.*" for savegames, while using a different prefix for the datafiles. We may even migrate away from this naming convention as this causes savegame collisions when multiple language variants are present, which could cause issues. The usages in the Room members of the constant g_roomData structure have also been omitted, as the members are copied into the savegame format, thus replacing these and fixing other accesses is not trivial. | |||
2012-02-24 | DREAMWEB: Migrate loadTextFile() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadSounds() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadTempText() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it. | D G Turner | |
This new variable removes the need for duplicates strings of the form "DREAMWEB.*" spread throughout the dreamweb engine, replacing them with a common const string on the engine holding the datafile name prefix. This will reduce binary size and it should also simplify adding support for foreign language variants, where the datafile name prefix is changed. To demostrate usage and prove this, showPCX() is migrated to using this. | |||
2012-02-24 | BUILD: Add Copying.FREEFONT to Windows installer script. | Travis Howell | |
2012-02-24 | CGE: Use WRITE_LE_UINT16 for unaligned writes. | Alyssa Milburn | |
2012-02-24 | TSAGE: More properly implemented resource streaming for R2R animation player | Paul Gilbert | |
2012-02-23 | Merge pull request #189 from fingolfin/cleanup | Eugene Sandulenko | |
ALL: Cleanup | |||
2012-02-24 | IPHONE: Only update on screen mouse coordinates when it's needed. | Johannes Schickel | |
2012-02-24 | IPHONE: Cleanup mouse cursor handling slightly. | Johannes Schickel | |
Now the scaling etc. will be precalculated instead of being done on every frame. | |||
2012-02-24 | IPHONE: Clean up mouse texture coordinate handling. | Johannes Schickel | |
2012-02-24 | IPHONE: Move some global variables to iPhoneView. | Johannes Schickel | |
2012-02-24 | IPHONE: Add a mouse texture buffer surface to VideoContext. | Johannes Schickel | |
2012-02-23 | Merge pull request #171 from clone2727/psx-stream-2 | Willem Jan Palenstijn | |
This is a manual merge based on clone2727's merge of his branch with the sword1 subtitle changes on master. | |||
2012-02-23 | SWORD1: Add some TODO's for PSX stream subtitles | Matthew Hoops | |
And some other minor cleanup | |||
2012-02-23 | SWORD1: Add support for the PSX demo videos | Matthew Hoops | |
2012-02-23 | VIDEO: Clarify which PSX streams we can play | Matthew Hoops | |
2012-02-23 | VIDEO: Make PSX streams calculate frame timing solely from CD speed | Matthew Hoops | |
BS2 videos now play at the proper rate and BS1 videos have improved a/v sync. | |||
2012-02-23 | VIDEO: Implement PSX stream v3 frame support | Matthew Hoops | |
2012-02-23 | SWORD2: Add support for PSX stream playback | Matthew Hoops | |
2012-02-23 | SWORD1: Add support for PSX stream playback | Matthew Hoops | |
2012-02-23 | VIDEO: Add a PlayStation stream decoder | Matthew Hoops | |
To be used for sword1/sword2 PSX video playback | |||
2012-02-23 | DREAMWEB: Dynamically allocate GraphicsFile::_frames. | Alyssa Milburn | |
This avoids extra memory usage due to the previous commit. | |||
2012-02-23 | DREAMWEB: Remove shared temp graphics variables. | Alyssa Milburn | |
Instead, have a different variable for each use. | |||
2012-02-23 | IPHONE: Fix mouse coordinates for hi res games. | Johannes Schickel | |