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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-06-28
PINK: add soundSettings syncing
whiterandrek
2018-06-28
PINK: implemented skipping of walk
whiterandrek
2018-06-28
PINK: move the same code to function setReadyAfterWalk
whiterandrek
2018-06-28
PINK: move same code to startInventory function
whiterandrek
2018-06-28
PINK: move the same code to functions(getInventoryMgr and getActorByPoint)
whiterandrek
2018-06-28
PINK: add init method to InventoryActor
whiterandrek
2018-06-28
PINK: fix toConsole method
whiterandrek
2018-06-28
PINK: fix CEL rewinding
whiterandrek
2018-06-28
PINK: remove sprite unnecessary updating by another hack
whiterandrek
2018-06-28
PINK: fix drawing of some sprites after setting frame
whiterandrek
2018-06-28
PINK: fix ActionLoop Random
whiterandrek
2018-06-28
PINK: fix item moving
whiterandrek
2018-06-28
PINK: fix determination of Actor by point
whiterandrek
2018-06-28
PINK: reworked sprite class(ActionCEL) and his inheritors.
whiterandrek
2018-06-28
PINK: remove observing of looped sounds
whiterandrek
2018-06-28
PINK: inline small functions
whiterandrek
2018-06-28
PINK: inline one line archive functions; remove stream getters
whiterandrek
2018-06-28
PINK: fix condition of miniGame
whiterandrek
2018-06-28
PINK: fix playing looped sounds
whiterandrek
2018-06-28
PINK: fix game page destruction after saving
whiterandrek
2018-06-28
PINK: fix loading empty page from save
whiterandrek
2018-06-28
PINK: fix mem leaks
whiterandrek
2018-06-28
PINK: implement sound balance
whiterandrek
2018-06-28
PINK: fix accessing non-existent pixels
whiterandrek
2018-06-28
PINK: rework sound system
whiterandrek
2018-06-28
PINK: fix ending of ActionCEL
whiterandrek
2018-06-28
PINK: add check to startFrame because it can be greater than sprite's frames ↵
whiterandrek
number
2018-06-28
PINK: remove redundant adding sprite to scene, which doesn't need to be drawn
whiterandrek
2018-06-28
PINK: change drawing method
whiterandrek
2018-06-28
PINK: add saving/loading for PDA
whiterandrek
2018-06-28
PINK: add proper implementation of Actor init function
whiterandrek
2018-06-28
PINK: revised page initialization
whiterandrek
2018-06-28
PINK: reformat file's code
whiterandrek
2018-06-28
PINK: implement exit from PDA
whiterandrek
2018-06-28
PINK: reformat Action's code
whiterandrek
2018-06-28
PINK: add loadTxt to ResourceMgr
whiterandrek
2018-06-28
PINK: refactor Actors to remove casts and improve readability
whiterandrek
2018-06-28
PINK: change pause/unpause to pause method with parameter
whiterandrek
2018-06-28
PINK: add PDAButtonActor(Pokus) implementation
whiterandrek
Peril's pda actor is different
2018-06-28
PINK: add Pokus World Book implementation
whiterandrek
2018-06-28
PINK: add missing cursor
whiterandrek
2018-06-28
PINK: fix deserializing of ActionText
whiterandrek
2018-06-28
PINK: prepare page interface to add PDAPage
whiterandrek
2018-06-28
PINK: fix loading inventory save
whiterandrek
2018-06-28
PINK: add savestate metadata support
whiterandrek
2018-06-28
PINK: fixes to save system
whiterandrek
2018-06-28
PINK: fix disappearing cursor after exiting from GMM
whiterandrek
2018-06-28
PINK: add RTL feature
whiterandrek
2018-06-28
PINK: add improved pause support
whiterandrek
2018-06-28
PINK: add saving/loading of game.
whiterandrek
It's bugged, but playable
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