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2018-06-28PINK: add soundSettings syncingwhiterandrek
2018-06-28PINK: implemented skipping of walkwhiterandrek
2018-06-28PINK: move the same code to function setReadyAfterWalkwhiterandrek
2018-06-28PINK: move same code to startInventory functionwhiterandrek
2018-06-28PINK: move the same code to functions(getInventoryMgr and getActorByPoint)whiterandrek
2018-06-28PINK: add init method to InventoryActorwhiterandrek
2018-06-28PINK: fix toConsole methodwhiterandrek
2018-06-28PINK: fix CEL rewindingwhiterandrek
2018-06-28PINK: remove sprite unnecessary updating by another hackwhiterandrek
2018-06-28PINK: fix drawing of some sprites after setting framewhiterandrek
2018-06-28PINK: fix ActionLoop Randomwhiterandrek
2018-06-28PINK: fix item movingwhiterandrek
2018-06-28PINK: fix determination of Actor by pointwhiterandrek
2018-06-28PINK: reworked sprite class(ActionCEL) and his inheritors.whiterandrek
2018-06-28PINK: remove observing of looped soundswhiterandrek
2018-06-28PINK: inline small functionswhiterandrek
2018-06-28PINK: inline one line archive functions; remove stream getterswhiterandrek
2018-06-28PINK: fix condition of miniGamewhiterandrek
2018-06-28PINK: fix playing looped soundswhiterandrek
2018-06-28PINK: fix game page destruction after savingwhiterandrek
2018-06-28PINK: fix loading empty page from savewhiterandrek
2018-06-28PINK: fix mem leakswhiterandrek
2018-06-28PINK: implement sound balancewhiterandrek
2018-06-28PINK: fix accessing non-existent pixelswhiterandrek
2018-06-28PINK: rework sound systemwhiterandrek
2018-06-28PINK: fix ending of ActionCELwhiterandrek
2018-06-28PINK: add check to startFrame because it can be greater than sprite's frames ↵whiterandrek
number
2018-06-28PINK: remove redundant adding sprite to scene, which doesn't need to be drawnwhiterandrek
2018-06-28PINK: change drawing methodwhiterandrek
2018-06-28PINK: add saving/loading for PDAwhiterandrek
2018-06-28PINK: add proper implementation of Actor init functionwhiterandrek
2018-06-28PINK: revised page initializationwhiterandrek
2018-06-28PINK: reformat file's codewhiterandrek
2018-06-28PINK: implement exit from PDAwhiterandrek
2018-06-28PINK: reformat Action's codewhiterandrek
2018-06-28PINK: add loadTxt to ResourceMgrwhiterandrek
2018-06-28PINK: refactor Actors to remove casts and improve readabilitywhiterandrek
2018-06-28PINK: change pause/unpause to pause method with parameterwhiterandrek
2018-06-28PINK: add PDAButtonActor(Pokus) implementationwhiterandrek
Peril's pda actor is different
2018-06-28PINK: add Pokus World Book implementationwhiterandrek
2018-06-28PINK: add missing cursorwhiterandrek
2018-06-28PINK: fix deserializing of ActionTextwhiterandrek
2018-06-28PINK: prepare page interface to add PDAPagewhiterandrek
2018-06-28PINK: fix loading inventory savewhiterandrek
2018-06-28PINK: add savestate metadata supportwhiterandrek
2018-06-28PINK: fixes to save systemwhiterandrek
2018-06-28PINK: fix disappearing cursor after exiting from GMMwhiterandrek
2018-06-28PINK: add RTL featurewhiterandrek
2018-06-28PINK: add improved pause supportwhiterandrek
2018-06-28PINK: add saving/loading of game.whiterandrek
It's bugged, but playable