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2009-06-08- Fix Screen_v2::wsaFrameAnimationStep, now the MR album and LoL intro demo W...Johannes Schickel
2009-06-07Hopefully fixed memory corruption when loading gamesFilippos Karapetis
2009-06-07SCI: C++ified the song iterator code a little bit moreMax Horn
2009-06-07SCI: Got rid of g_EngineStateMax Horn
2009-06-07LOL: minor bug fixFlorian Kagerer
2009-06-07Remove unneeded functionality from Screen.Johannes Schickel
2009-06-07Changed the bitstream buffer used to initialize the big Huffman trees to be a...Filippos Karapetis
2009-06-07Added Clear button for search box. Looks a bit off, but we do not yet haveEugene Sandulenko
2009-06-07FormattingFilippos Karapetis
2009-06-07Applied madmoose's patch from bug report #2794216 - "Loading large Smacker mo...Filippos Karapetis
2009-06-07Added current keymapper dialog to all themes so it could be tested by otherEugene Sandulenko
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...Johannes Schickel
2009-06-07Avoid warning about missing SFX file in Lands of Lore (it seems the original ...Johannes Schickel
2009-06-07SCI: Moved resource36 handling into resource manager.Walter van Niftrik
2009-06-07LOL: minor bug fix in battle systemFlorian Kagerer
2009-06-07SCI: Fixed the broken SciEngine::pauseEngineIntern code by ensuring that SciE...Max Horn
2009-06-07SCI: Simplified SongLibrary code a bitMax Horn
2009-06-07SCI: Objectified Song struct 'a bit'Max Horn
2009-06-07SCI: Objectified SongLibraryMax Horn
2009-06-07SCI: Renamed various song/songlib related structs and membersMax Horn
2009-06-07cleanupMax Horn
2009-06-07Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALTFilippos Karapetis
2009-06-07Init _opl to 0. This prevents a crash on exit when the Adlib driver is closed...Filippos Karapetis
2009-06-07Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the VIEW_PRIORITY...Filippos Karapetis
2009-06-07Fixed appending a (substring of a) string to itselfMax Horn
2009-06-07LOL: implemented two more opcodes for castle cimmeriaFlorian Kagerer
2009-06-07Fix for bug #2802492 (GUI: search query causes game list scrollbar glitches)Max Horn
2009-06-07Added some new method variants to Common::StringMax Horn
2009-06-07Added an experimental '--upgrade-targets' option (to be refined; and possibly...Max Horn
2009-06-07AGI: Fixed typo in game name ;)Max Horn
2009-06-07LOL: implemented some missing monster animation codeFlorian Kagerer
2009-06-07MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5"Eugene Sandulenko
2009-06-07Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5"Eugene Sandulenko
2009-06-07Mention recent improvementsEugene Sandulenko
2009-06-07Suppress inclusion of a not yet committed fileArnaud Boutonné
2009-06-07Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them.Arnaud Boutonné
2009-06-07SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.Walter van Niftrik
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
2009-06-07Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 ...Johannes Schickel
2009-06-07Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays corre...Johannes Schickel
2009-06-07LOL: implemented king richard healing sequenceFlorian Kagerer
2009-06-06Fascination needs o1_assign. o2_assign breaks the DOS floppy versionSven Hesse
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
2009-06-06GUI: Tweaked the launcher so that TAB switches focus between the list and the...Max Horn
2009-06-06GUI: Pressing 'ESC' in the Launcher's quick search field now resets the searc...Max Horn
2009-06-06GUI: Simplified ThemeEngine::getImageSurface (this way it's easier to add mor...Max Horn
2009-06-06Setting the game type of the generic demoplayer to Urban so it can make use o...Sven Hesse
2009-06-06Fixing the demoplayer's auto double mode and added a REBASE0 option that sets...Sven Hesse
2009-06-06Fixing the Woodruff intro: Using a flag that's /not/ already used be the scriptsSven Hesse
2009-06-06GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-...Max Horn