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2014-10-16TSAGE: Move Air Duct and Vampire lair mazes in separate source filesStrangerke
2014-10-15MADS: Save redundant reloads of digital audio when switching animationsPaul Gilbert
2014-10-15WINTERMUTE: Add a bunch of comments in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Rename a bunch of variabiles in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Declare and init size in one place in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: new char[str.size()+1] in BaseStringTable::expandTobia Tesan
2014-10-15WINTERMUTE: Turn _subtitles into Common::Array<SubtitleCard> in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: Initialize tokenSomething vars in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: Use int32 for _lastSample in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: s/delete array/delete[] array/Tobia Tesan
2014-10-15WINTERMUTE: Use BaseGame->expandStringByStringTable(&Common::String) in Subti...Tobia Tesan
2014-10-15WINTERMUTE: Const'fy members of class SubtitleCardTobia Tesan
2014-10-15WINTERMUTE: Remove useless constructor from SubtitleCard.Tobia Tesan
2014-10-15WINTERMUTE: Don't bother inheriting BaseGame in SubtitleCardTobia Tesan
2014-10-15WINTERMUTE: Introduce BaseGame->expandStringByStringTable(&Common::String)Tobia Tesan
2014-10-15WINTERMUTE: Lose unnecessary if() in VideoTheoraPlayerTobia Tesan
2014-10-15WINTERMUTE: Rename VideoTheoraPlayer->_subtitles to _foundSubtitles for clarityTobia Tesan
2014-10-15WINTERMUTE: Avoid doing check before delete (deleting 0-pointer is safe)Tobia Tesan
2014-10-15WINTERMUTE: Rename VideoSubtitle to SubtitleCardTobia Tesan
2014-10-15WINTERMUTE: Turn a bunch of uint into uint32 in VideoSubtitleTobia Tesan
2014-10-15WINTERMUTE: s/uint32 _lastSample/long _lastSample/Tobia Tesan
2014-10-15WINTERMUTE: Turn display() and update() into void functions.Tobia Tesan
2014-10-15WINTERMUTE: Add clarification comment in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Preserve const when handing chars over to drawTextTobia Tesan
2014-10-15WINTERMUTE: Save frames as uint rather than longTobia Tesan
2014-10-15WINTERMUTE: Treat edge case - prevents crash if SRT file is blank.Tobia Tesan
2014-10-15WINTERMUTE: Keep a bunch of attrs private in VideoSubtitlerTobia Tesan
2014-10-15WINTERMUTE: Use Common::String in place of char *text in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Remove ////-style separators from imported subtitle codeTobia Tesan
2014-10-15WINTERMUTE: Do some refactoring over a bunch of attrs in VideoSubtitleTobia Tesan
2014-10-15WINTERMUTE: Make sure subtitle files could be found before anything elseTobia Tesan
2014-10-15WINTERMUTE: Expand subtitles by string tableTobia Tesan
2014-10-15WINTERMUTE: Refactor/Reformat VideoSubtitler::updateTobia Tesan
2014-10-15WINTERMUTE: Correctly delete _subtitler (which is not an array)Tobia Tesan
2014-10-15WINTERMUTE: Declare counters as uint to match Array::size()Tobia Tesan
2014-10-15WINTERMUTE: Mass ScummVM-style renaming in subtitles codeTobia Tesan
2014-10-15WINTERMUTE: Reinstate CVidSubtitle destructorTobia Tesan
2014-10-15WINTERMUTE: Port actual subtitle display code.Tobia Tesan
2014-10-15WINTERMUTE: Add getter for _videoFontTobia Tesan
2014-10-15WINTERMUTE: Use native C types instead of macrosTobia Tesan
2014-10-15WINTERMUTE: Re-enable and use PathUtils for auto SRT detectionTobia Tesan
2014-10-15WINTERMUTE: Display subtitles in consoleTobia Tesan
2014-10-15WINTERMUTE: Reinstate subtitle loadingTobia Tesan
2014-10-15WINTERMUTE: Take const char in loadSubtitlesTobia Tesan
2014-10-15WINTERMUTE: Use BaseFileManager to load SUB fileTobia Tesan
2014-10-15WINTERMUTE: Use long-style braces around blocks in imported subtitle codeTobia Tesan
2014-10-15WINTERMUTE: Astyle imported WME subtitle codeTobia Tesan
2014-10-15WINTERMUTE: Import subtitle code from WME1Tobia Tesan
2014-10-15SCI: Simplify check for non-alphanumeric characters in the parserFilippos Karapetis
2014-10-15SCI: Ignore most of the non-alphanumeric characters in the parserFilippos Karapetis