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2019-03-17WIN32: Fix encoding in the Inno Setup fileLothar Serra Mari
2019-03-14SCI: Fix SQ4CD smell sidewalk message, bug #10917sluicebox
2019-03-13GLK: FROTZ: Set window properties for font number and size when font changesPaul Gilbert
2019-03-13GLK: FROTZ: Move setReverseVideo into WindowPaul Gilbert
2019-03-12GLK: FROTZ: Move remainder of font/style logic into WindowPaul Gilbert
2019-03-12BLADERUNNER: Fixed inability to drugged McCoy up againPeter Kohaut
Actors are not updated faster than 60 times per second.
2019-03-12BLADERUNNER: Fixed compilation errorPeter Kohaut
2019-03-12BLADERUNNER: Added support for scrolling with mouse wheelPeter Kohaut
Not in the original game
2019-03-12SCUMM HE: Bug fix for moonbase stack memory corruptionZhiqi Yin
What: The bug is reproducible in the following ways: 1. quiting the game 2. enter challenge mode state 2, when the game starts move mouse around the menu buttons (choose building or weapons) Observed behavior: In he/wiz_he.cpp:2839, the function failed to return since the stack around variable 'color' was corrupted. The game will crash then. Analysis: Since other function will modify memory area around local variable 'color', the bug shoud be caused by memory overwritten. The memory write happens in this modified file. From the code, it only wants to write a certain amount of pixels. So I found 2 places where more pixels are written. This causes stack memory corruption. Fix: Add checking. If we have written enough pixels then break. Testing: The game UI looks correct. Single player mode game is tested. Bug no longer observable. Tested for both cases mentioned above.
2019-03-12GUI: Fix loading new (not already cached) localized fontsThanasis Antoniou
2019-03-11BLADERUNNER: Clean-up of PS13 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Better formatting for police targets instructionsPeter Kohaut
2019-03-11SCI: Fix LB2CD intro text-mode volume, bug #10916sluicebox
2019-03-11SCI: Fix SQ4 maze missing message, bug #10915sluicebox
2019-03-11SCI: Fix SQ4CD Sock's door, bug #10914 (#1533)sluicebox
2019-03-10SCI: Fix spacing in SQ4 script patchsluicebox
2019-03-11BLADERUNNER: Clean-up of PS12 target scriptsPeter Kohaut
2019-03-11BLADERUNNER: Clean-up of PS10 & PS11 target scriptsPeter Kohaut
2019-03-10GLK: FROTZ: Set window font size propertyPaul Gilbert
2019-03-10SDL: Wrap the full screen toggle code into a separate functionFilippos Karapetis
2019-03-10SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522)Cameron Cawley
2019-03-10BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macroThanasis Antoniou
Enabled by default. Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
2019-03-10GUI: Allow GUI background colors other than black in Classic Theme (#1526)Lothar Serra Mari
GUI: Allow GUI background colors other than black in Classic Theme
2019-03-09GLK: Change Attributes fields from uint to boolPaul Gilbert
2019-03-10COMPOSER: Always check resources before loading themFilippos Karapetis
Fixes checking for resources in libraries - bug #10861
2019-03-10SCI: Add entry for Betrayed Alliance version 1.1Filippos Karapetis
Fixes bug #10889
2019-03-10BASE: Only reload engine plugins after return to launcherEric Culp
The other plugins do not need to be reloaded. Reloading the scaler plugins breaks the graphics.
2019-03-10SCI: Fix SQ4 zero gravity blast lockup, bug #10912sluicebox
2019-03-09BLADERUNNER: Clean-up for subtitles initialization codePeter Kohaut
2019-03-09DEBIAN: Revert URL changes in the changelogCameron Cawley
2019-03-09BLADERUNNER: Alternate fix method for rare path finding assert faultsThanasis Antoniou
Disabled by default. This one allows polygons merged on a single point.
2019-03-09BLADERUNNER: Fixed zbuffer warning in NR01Peter Kohaut
Game was trying to decode zbuf when there was none.
2019-03-09BLADERUNNER: Fixed McCoy anim in spinner at PS01Peter Kohaut
McCoy will not disappear prematurely in PS01 when he enters the spinner.
2019-03-09BLADERUNNER: Savagame names fixesPeter Kohaut
It was not possible to change the name of exisitng savegame Saves were read too ofter just for over-drawing the thumbnail
2019-03-09JANITORIAL: Update all scummvm.org URLS to use httpsCameron Cawley
2019-03-09BLADERUNNER: Better fix for bug in pathfindingPeter Kohaut
Basically just more robust (but slower) fix to the intermittent assert in pathfinding code when polygons were touching only by a single corner.
2019-03-09DEVTOOLS: module.mk fix for BR subtitles xls/xlsx supportThanasis Antoniou
bugfix: search with full path for .xls existence before trying the xlsx
2019-03-09BLADERUNNER: Subtitles code improvementsThanasis Antoniou
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles
2019-03-09DEVTOOLS: Support xlsx extension for Blade Runner subtitlesThanasis Antoniou
If the englishTranscript.xls is not found, the englishTranscript.xlsx will be used instead Google sheets supports download to xlsx, so this addition was needed. Also tested the font tool with Pillows image library (PIL fork) which works ok, and updated README file.
2019-03-08SCI: Fix SQ4 kernel signature mismatch on Estrossluicebox
2019-03-08MOHAWK: RIVEN: Fix using the jundle ladder without lowering itBastien Bouclet
It was possible to bypass lowering the ladder when using keyboard navigation. This is fixed using a game script patch to ensure the hotspot for getting down the ladder is disabled when appropriate.
2019-03-08AUDIO: (FM-TOWNS/PC-98) - really fix NDS port buildathrxx
2019-03-08AUDIO: (FM-TOWNS/PC-98) - hopefully fix NDS portathrxx
2019-03-07AUDIO: (FM-TOWNS) - cleanupathrxx
2019-03-07AUDIO: (FM-TOWNS/PC-98) - initialize some uninitialized varsathrxx
(just to remove some analysis warnings)
2019-03-07AUDIO: (FM-TOWNS/PC-98) - allow individual operator frequenciesathrxx
(also add some sanity checks and make some more adjustments for SCI audio driver)
2019-03-07AUDIO: (FM-TOWNS/PC-98) - fix valgrind warningathrxx
(This didn't come up with the targets supported until now, but it does come up with SCI PC-98 music)
2019-03-07AUDIO: (FM-TOWNS/PC-98) - more cleanupathrxx
sort and rename some methods and vars and move as much as possible from public to private section
2019-03-07AUDIO: (FM-TOWNS/PC-98) - cleanupathrxx
Apart from some basic cleanup this commit reverts a somewhat unfortunate design decision I made. The Kyra/Hof/Lol PC-98 sound drivers shouldn't inherit from the emulator. This commit separates the driver from the emulator putting some common interface in between. This should allow easier implementation of other PC-98 sound drivers.
2019-03-07KYRA: (EOB/Amiga) - implement GMM volume settingsathrxx