Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-17 | WIN32: Fix encoding in the Inno Setup file | Lothar Serra Mari | |
2019-03-14 | SCI: Fix SQ4CD smell sidewalk message, bug #10917 | sluicebox | |
2019-03-13 | GLK: FROTZ: Set window properties for font number and size when font changes | Paul Gilbert | |
2019-03-13 | GLK: FROTZ: Move setReverseVideo into Window | Paul Gilbert | |
2019-03-12 | GLK: FROTZ: Move remainder of font/style logic into Window | Paul Gilbert | |
2019-03-12 | BLADERUNNER: Fixed inability to drugged McCoy up again | Peter Kohaut | |
Actors are not updated faster than 60 times per second. | |||
2019-03-12 | BLADERUNNER: Fixed compilation error | Peter Kohaut | |
2019-03-12 | BLADERUNNER: Added support for scrolling with mouse wheel | Peter Kohaut | |
Not in the original game | |||
2019-03-12 | SCUMM HE: Bug fix for moonbase stack memory corruption | Zhiqi Yin | |
What: The bug is reproducible in the following ways: 1. quiting the game 2. enter challenge mode state 2, when the game starts move mouse around the menu buttons (choose building or weapons) Observed behavior: In he/wiz_he.cpp:2839, the function failed to return since the stack around variable 'color' was corrupted. The game will crash then. Analysis: Since other function will modify memory area around local variable 'color', the bug shoud be caused by memory overwritten. The memory write happens in this modified file. From the code, it only wants to write a certain amount of pixels. So I found 2 places where more pixels are written. This causes stack memory corruption. Fix: Add checking. If we have written enough pixels then break. Testing: The game UI looks correct. Single player mode game is tested. Bug no longer observable. Tested for both cases mentioned above. | |||
2019-03-12 | GUI: Fix loading new (not already cached) localized fonts | Thanasis Antoniou | |
2019-03-11 | BLADERUNNER: Clean-up of PS13 target scripts | Peter Kohaut | |
2019-03-11 | BLADERUNNER: Better formatting for police targets instructions | Peter Kohaut | |
2019-03-11 | SCI: Fix LB2CD intro text-mode volume, bug #10916 | sluicebox | |
2019-03-11 | SCI: Fix SQ4 maze missing message, bug #10915 | sluicebox | |
2019-03-11 | SCI: Fix SQ4CD Sock's door, bug #10914 (#1533) | sluicebox | |
2019-03-10 | SCI: Fix spacing in SQ4 script patch | sluicebox | |
2019-03-11 | BLADERUNNER: Clean-up of PS12 target scripts | Peter Kohaut | |
2019-03-11 | BLADERUNNER: Clean-up of PS10 & PS11 target scripts | Peter Kohaut | |
2019-03-10 | GLK: FROTZ: Set window font size property | Paul Gilbert | |
2019-03-10 | SDL: Wrap the full screen toggle code into a separate function | Filippos Karapetis | |
2019-03-10 | SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522) | Cameron Cawley | |
2019-03-10 | BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro | Thanasis Antoniou | |
Enabled by default. Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance | |||
2019-03-10 | GUI: Allow GUI background colors other than black in Classic Theme (#1526) | Lothar Serra Mari | |
GUI: Allow GUI background colors other than black in Classic Theme | |||
2019-03-09 | GLK: Change Attributes fields from uint to bool | Paul Gilbert | |
2019-03-10 | COMPOSER: Always check resources before loading them | Filippos Karapetis | |
Fixes checking for resources in libraries - bug #10861 | |||
2019-03-10 | SCI: Add entry for Betrayed Alliance version 1.1 | Filippos Karapetis | |
Fixes bug #10889 | |||
2019-03-10 | BASE: Only reload engine plugins after return to launcher | Eric Culp | |
The other plugins do not need to be reloaded. Reloading the scaler plugins breaks the graphics. | |||
2019-03-10 | SCI: Fix SQ4 zero gravity blast lockup, bug #10912 | sluicebox | |
2019-03-09 | BLADERUNNER: Clean-up for subtitles initialization code | Peter Kohaut | |
2019-03-09 | DEBIAN: Revert URL changes in the changelog | Cameron Cawley | |
2019-03-09 | BLADERUNNER: Alternate fix method for rare path finding assert faults | Thanasis Antoniou | |
Disabled by default. This one allows polygons merged on a single point. | |||
2019-03-09 | BLADERUNNER: Fixed zbuffer warning in NR01 | Peter Kohaut | |
Game was trying to decode zbuf when there was none. | |||
2019-03-09 | BLADERUNNER: Fixed McCoy anim in spinner at PS01 | Peter Kohaut | |
McCoy will not disappear prematurely in PS01 when he enters the spinner. | |||
2019-03-09 | BLADERUNNER: Savagame names fixes | Peter Kohaut | |
It was not possible to change the name of exisitng savegame Saves were read too ofter just for over-drawing the thumbnail | |||
2019-03-09 | JANITORIAL: Update all scummvm.org URLS to use https | Cameron Cawley | |
2019-03-09 | BLADERUNNER: Better fix for bug in pathfinding | Peter Kohaut | |
Basically just more robust (but slower) fix to the intermittent assert in pathfinding code when polygons were touching only by a single corner. | |||
2019-03-09 | DEVTOOLS: module.mk fix for BR subtitles xls/xlsx support | Thanasis Antoniou | |
bugfix: search with full path for .xls existence before trying the xlsx | |||
2019-03-09 | BLADERUNNER: Subtitles code improvements | Thanasis Antoniou | |
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles | |||
2019-03-09 | DEVTOOLS: Support xlsx extension for Blade Runner subtitles | Thanasis Antoniou | |
If the englishTranscript.xls is not found, the englishTranscript.xlsx will be used instead Google sheets supports download to xlsx, so this addition was needed. Also tested the font tool with Pillows image library (PIL fork) which works ok, and updated README file. | |||
2019-03-08 | SCI: Fix SQ4 kernel signature mismatch on Estros | sluicebox | |
2019-03-08 | MOHAWK: RIVEN: Fix using the jundle ladder without lowering it | Bastien Bouclet | |
It was possible to bypass lowering the ladder when using keyboard navigation. This is fixed using a game script patch to ensure the hotspot for getting down the ladder is disabled when appropriate. | |||
2019-03-08 | AUDIO: (FM-TOWNS/PC-98) - really fix NDS port build | athrxx | |
2019-03-08 | AUDIO: (FM-TOWNS/PC-98) - hopefully fix NDS port | athrxx | |
2019-03-07 | AUDIO: (FM-TOWNS) - cleanup | athrxx | |
2019-03-07 | AUDIO: (FM-TOWNS/PC-98) - initialize some uninitialized vars | athrxx | |
(just to remove some analysis warnings) | |||
2019-03-07 | AUDIO: (FM-TOWNS/PC-98) - allow individual operator frequencies | athrxx | |
(also add some sanity checks and make some more adjustments for SCI audio driver) | |||
2019-03-07 | AUDIO: (FM-TOWNS/PC-98) - fix valgrind warning | athrxx | |
(This didn't come up with the targets supported until now, but it does come up with SCI PC-98 music) | |||
2019-03-07 | AUDIO: (FM-TOWNS/PC-98) - more cleanup | athrxx | |
sort and rename some methods and vars and move as much as possible from public to private section | |||
2019-03-07 | AUDIO: (FM-TOWNS/PC-98) - cleanup | athrxx | |
Apart from some basic cleanup this commit reverts a somewhat unfortunate design decision I made. The Kyra/Hof/Lol PC-98 sound drivers shouldn't inherit from the emulator. This commit separates the driver from the emulator putting some common interface in between. This should allow easier implementation of other PC-98 sound drivers. | |||
2019-03-07 | KYRA: (EOB/Amiga) - implement GMM volume settings | athrxx | |