Age | Commit message (Collapse) | Author |
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Added new method to "remove" bad objects in a scene/nr11
Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths
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Needed mostly to heal McCoy, or un-retire some actors
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In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy
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Mostly to compensate with some awry save games
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Currently translated at 99.8% (1067 of 1069 strings)
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Currently translated at 100.0% (1069 of 1069 strings)
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Currently translated at 100.0% (1069 of 1069 strings)
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Currently translated at 100.0% (1069 of 1069 strings)
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Currently translated at 99.4% (1063 of 1069 strings)
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When Steele retires Izo in RC03
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More intuitive functionality when drawing singled out objects
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If player clicks fast through all the dialogue at BB roof top
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Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
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The debug messages and comments will all be removed after this series of fixes
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