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2018-01-23SUPERNOVA: Add POTFILES to get translated text for the GUIThierry Crozat
2018-01-23SUPERNOVA: Start using strings from the engine data fileThierry Crozat
This means that now all that remains to be done to play in English is to move all the strings to the engine data file and to translate them.
2018-01-23SUPERNOVA: Load strings from the supernova.dat fileThierry Crozat
2018-01-23SUPERNOVA: Add detection entry for English translationThierry Crozat
2018-01-23SUPERNOVA: Add getting translated images from the engine data fileThierry Crozat
2018-01-23SUPERNOVA: Add partial English translation to the create_supernova toolThierry Crozat
2018-01-23SUPERNOVA: Add some German strings to the create_supernova toolThierry Crozat
2018-01-23SUPERNOVA: Add parsing of po file in create_supernovaThierry Crozat
This means the tool is now complete and can add translations to the supernova engine data file.
2018-01-23SUPERNOVA: Add bitmap files for the first newspaper English translationThierry Crozat
The pbm file is the source file for the create_supernova tool. The xcf file is the gimp image that was used to create it and is also added in case we need to modify it.
2018-01-23SUPERNOVA: Add tool skeleton to generate engine data fileThierry Crozat
The tool is only a skeleton at this point. Most of the logic is there but it is missing the data to write the German strings and it is missing the logic to write the translated strings. This means that currently the only data written are bitmap images.
2018-01-23SUPERNOVA: Plug memory leak in MOD music streamsThierry Crozat
2018-01-23SUPERNOVA: Clean indentationsThierry Crozat
2018-01-23SUPERNOVA: Fix compilation using MSVC9, silent some CppCheck warningsStrangerke
2018-01-23SUPERNOVA: Fix GCC Signed vs. Unsigned Comparison Warnings.D G Turner
2018-01-23SUPERNOVA: Fix GCC Warning for Malformed Narrowing Conversions in C++11.D G Turner
2018-01-23SUPERNOVA: Fix GCC Unused Variable Warnings.D G Turner
2018-01-23SUPERNOVA: Fix clicks at start and end of audio samplesThierry Crozat
The sound samples start with a 6 bytes header (including the size of the sample coded on a little endian 16 bits uint on bytes 2 and 3) and end with 4 bytes set to null. Those were passed to the raw stream, which resulted in the audible clicks. Note that we could use the information from the header to load the sound samples instead of keeping around an array of offset and size.
2018-01-23SUPERNOVA: Add saving/loading of playtimeThierry Crozat
2018-01-23SUPERNOVA: Disable loading during intro cutsceneThierry Crozat
Loading during the intro is not currently working and is not trivial to implement. So disable it for now.
2018-01-23SUPERNOVA: Properly handle loading saved game from launcherThierry Crozat
2018-01-23SUPERNOVA: Improve save state handlingThierry Crozat
The saved game files now start with a header and version which allows to do some sanity check and will allow to change the format in the future if needed. Also the MetaEngine can now be queried for the meta infos of a save state.
2018-01-23SUPERNOVA: Fix exiting intro cutscene using EscapeThierry Crozat
2018-01-23SUPERNOVA: Restores brightness when leaving the caveJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Implements screen shakeJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Restores brightness if power onJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes rendering and logic for cableJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds current room to save fileJoseph-Eugene Winzer
and restores player location to it on load.
2018-01-23SUPERNOVA: Implements inventory arrowsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Scrolls inventory when taking an objectJoseph-Eugene Winzer
Signed-off-by: Joseph-Eugene Winzer <joewinzer@googlemail.com>
2018-01-23SUPERNOVA: Limits inventory scrollJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes saveload.hJoseph-Eugene Winzer
This header file contained info on the data structres of the original game. The engine reimplementation is too different now to easily provide compatibility for the original save files though.
2018-01-23SUPERNOVA: Fix missing return value for cmdGiveAll debug commandThierry Crozat
2018-01-23SUPERNOVA: Allows saving by defaultJoseph-Eugene Winzer
When saving is not apropriate, for example during cutscenes, explicitly disable it.
2018-01-23SUPERNOVA: Fixes playing vinyl in CabinL3Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes save/load dialogJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes de-/serialization of game stateJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds Outro initializationJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Assigns room id of ShipOuterSpaceJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes number of roomsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Remvomes manual assigning of current roomJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds Intro before starting roomJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Alters wait function to stall at least _delay msJoseph-Eugene Winzer
wait2() is used for updating events all over the code with a parameter of 1, so to be sure there's at least one update it is wrapped in a do-while now.
2018-01-23SUPERNOVA: Adds key input check functionJoseph-Eugene Winzer
This is temporary. Input is all over the place right now I feel, so it will be reworked 'soon'.
2018-01-23SUPERNOVA: Fixes returned constant on load failJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Raises save game limit to 99Joseph-Eugene Winzer
2018-01-23SUPERNOVA: Changes increment size for fade in/outJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Fixes mouse events during introJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds text speed variableJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds constantsJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Removes commentsJoseph-Eugene Winzer