Age | Commit message (Collapse) | Author | |
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2018-03-12 | CONFIGURE: Add a static builds switch | Hubert Maier | |
Configure will still build every target with shared objects by default. Done: - Added a configure switch (--enable-static) for static builds - Right now only tested for SDL targets (checked working on AmigaOS4 with SDL1/2) Missing: - Add the platforms that need the switch for cross-compiling (macOS, iOS, probably more) (I can´t do that myself as i have never cross-compiled and wouldn´t be able to check) @csnover asked on the forums to create a PR for it, so, with my limited (non-existant is more like it) knowledge, i wrapped something up. I *know* that it isn´t enough, as there already is some kind of static builds flag in configure (_engines_built_static). As i don´treally know if this is the same or a different cause (static plugins?), i´m not touching it. But please feel free to add or change what needs to be done. | |||
2018-03-12 | I18N: Update translations templates | Thierry Crozat | |
2018-03-12 | GUI: Remove the ThemeItem draw queues | Bastien Bouclet | |
Drawing nows happens directly when the Dialog or Widget draw methods are called. This makes it easy to debug why a particular low level draw method was called, by inspecting the call stack. This replaces the notion of "buffering" by two independant ways to control what is drawn and where: - The active layer is used to select whether the foreground or background part of the dialogs are rendered by the draw calls. - The active surface is used to select if the draw calls affect the back buffer or the screen. The foreground layer of the active dialog is drawn directly to the screen. Its background layer is drawn to the back buffer. This way widgets can restore the back buffer in order to update without having to redraw the dialog's background. Dialogs lower in the dialog stack are drawn entirely to the back buffer. | |||
2018-03-12 | README: Obey the orthography | Hubert Maier | |
2018-03-12 | README: Add notes about Quest for Glory character import | Hubert Maier | |
2018-03-12 | TUCKER: Fix alleyway cellar location hotspot bug | Adrian Frühwirth | |
Fixes Trac#6645. | |||
2018-03-12 | SCUMM: MM V0: Fix regression from 038b3b178939f1bcc6714eda1b88c3e80e787c02 ↵ | Robert Crossfield | |
and comment/cleanup | |||
2018-03-12 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-03-11 | XEEN: Swords of Xeen doesn't have any voiced cutscenes | Paul Gilbert | |
2018-03-11 | XEEN: Subtitles for remaining game cutscenes | Paul Gilbert | |
2018-03-11 | XEEN: Refactoring subtitles for use in location cutscenes, updated Reaper ↵ | Paul Gilbert | |
cutscene | |||
2018-03-11 | SUPERNOVA: Fixes formatting | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Removes TODO for quitGameDialog() | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Recenters animated text on loop | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Removes unused function | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Substitues constant strings | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Encapsulates GuiElement | Joseph-Eugene Winzer | |
It simplifies the overloaded functions for renderBox/Text and saveScreen | |||
2018-03-11 | SUPERNOVA: Implements original quit prompt | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Fixes formatting | Joseph-Eugene Winzer | |
Because of confusion when indentation level is raised and thus tabs or spaces should be used when aligning code, this commit switches to tabs to avoid any further confusion. | |||
2018-03-11 | SUPERNOVA: Removes Console commands | Joseph-Eugene Winzer | |
Most of them were for debugging only anyway and commands like `giveall` actually broke parts of the game (and didn't even give you all items). | |||
2018-03-11 | SUPERNOVA: Implements animated text during in/outro | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Appends NULL terminator to strings | Joseph-Eugene Winzer | |
The NULL terminator is needed during parsing. | |||
2018-03-11 | SUPERNOVA: Removes unused variable | Joseph-Eugene Winzer | |
2018-03-11 | XEEN: Subtitle fixes for Clouds ending | Paul Gilbert | |
2018-03-11 | BLADERUNNER: Added GovernorKolvig actor | Eugene Sandulenko | |
2018-03-11 | BLADERUNNER: Added Rajif actor | Eugene Sandulenko | |
2018-03-11 | BLADERUNNER: Added AnsweringMachine actor | Eugene Sandulenko | |
2018-03-11 | BLADERUNNER: Added Dispatcher actor | Eugene Sandulenko | |
2018-03-11 | BLADERUNNER: Added TheBard actor | Eugene Sandulenko | |
2018-03-11 | BLADERUNNER: Added Moraji actor | Eugene Sandulenko | |
2018-03-11 | XEEN: Subtitle fixes for Clouds of Xeen intro | Paul Gilbert | |
2018-03-11 | BLADERUNNER: Finished Steele actor | Eugene Sandulenko | |
2018-03-11 | BLADERUNNER: Added Crazylegs actor | Eugene Sandulenko | |
2018-03-11 | BLADERUNNER: Added most of Steele actor | Eugene Sandulenko | |
ChangeAnimationMode is NOT done | |||
2018-03-11 | BLADERUNNER: Added HawkersBarkeep actor | Eugene Sandulenko | |
2018-03-11 | I18N: Update translation (Italian) | Jennifer McMurray | |
Currently translated at 100.0% (962 of 962 strings) | |||
2018-03-11 | XEEN: Subtitle fixes for Dark Side ending | Paul Gilbert | |
2018-03-11 | BLADERUNNER: Added shadows | Peter Kohaut | |
2018-03-10 | XEEN: Compilation fix | Paul Gilbert | |
2018-03-10 | XEEN: Subtitle improvements, set up correct subtitles for Darkside intro | Paul Gilbert | |
2018-03-10 | XEEN: Implementing subtitles display logic | Paul Gilbert | |
2018-03-10 | BLADERUNNER: Added Murray actor | Eugene Sandulenko | |
2018-03-10 | BLADERUNNER: Added FishDealer actor | Eugene Sandulenko | |
2018-03-10 | XEEN: Fix use of globally constructed object | Paul Gilbert | |
2018-03-10 | BLADERUNNER: Added Guzzo actor | Peter Kohaut | |
Added "pos" console command | |||
2018-03-10 | XEEN: Cleanup up usage of RangeType enum | Paul Gilbert | |
2018-03-10 | XEEN: Cleanup and comments for Combat class | Paul Gilbert | |
2018-03-10 | XEEN: Move item classes into their own file | Paul Gilbert | |
2018-03-10 | BLADERUNNER: Formatting, unify some goal cases | Thomas Fach-Pedersen | |
2018-03-09 | XEEN: Fixes for remainder of World of Xeen ending | Paul Gilbert | |