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2004-08-10Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)Max Horn
svn-id: r14549
2004-08-10Correct scene transitions. Now intro seems to be complete.Eugene Sandulenko
svn-id: r14548
2004-08-10Perform proper clipping (this fixes some graphic regressions in The Dig)Max Horn
svn-id: r14547
2004-08-10Update man page date, tooMax Horn
svn-id: r14546
2004-08-10oopsEugene Sandulenko
svn-id: r14545
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
svn-id: r14544
2004-08-10sync man pageJonathan Gray
svn-id: r14543
2004-08-10This TODO is DONEMax Horn
svn-id: r14542
2004-08-10Fix by erik for bug #1006098 (FBDEMO: Subtitle regression in intro)Max Horn
svn-id: r14541
2004-08-10Moved PALANIM_* to a class.Eugene Sandulenko
svn-id: r14540
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
svn-id: r14539
2004-08-10Move CON_* to a class.Eugene Sandulenko
svn-id: r14538
2004-08-10Document that "windows" is a valid platform setting.Torbjörn Andersson
svn-id: r14537
2004-08-10Relaxed the assertion for the 3x scaler a bit. Since it uses pointers toTorbjörn Andersson
uint16, it should be enough that dstPtr is even; it doesn't have to be a multiple of four. The old assertion failed for me when I used the 3x scaler without aspect ratio correction. svn-id: r14536
2004-08-10Correct verb orderTravis Howell
svn-id: r14535
2004-08-10Few updates / rewordingsJames Brown
svn-id: r14534
2004-08-10Update SCUMM issuesTravis Howell
svn-id: r14533
2004-08-10Limit to old saved game only.Travis Howell
svn-id: r14532
2004-08-10Remove old unused and unneeded function.Travis Howell
Update comments svn-id: r14531
2004-08-10Should be 8 pixels for V1 games.Travis Howell
Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion. svn-id: r14530
2004-08-10Fix a few remaining graphic gliches in V1 gamesTravis Howell
svn-id: r14529
2004-08-09Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)Max Horn
svn-id: r14528
2004-08-09Better method, shouldn't be used in PC FT demo.Travis Howell
svn-id: r14527
2004-08-09A few more correction for INSANE in PC FT demoTravis Howell
svn-id: r14526
2004-08-09Add patch #999887 - Possible fix for bug #998276Travis Howell
Also saves _currentMusic svn-id: r14525
2004-08-09Fix bug #780922 - SAM: Conroy doesn't stop singing when escaping cutsceneTravis Howell
svn-id: r14524
2004-08-08Fixed variable access in the debuggerMax Horn
svn-id: r14523
2004-08-08Remove these warnings -- no reports came in all the time anyway, and things ↵Max Horn
seem to work fine svn-id: r14522
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
svn-id: r14521
2004-08-08Initialise variables to stop the ITE intro from crashing.Torbjörn Andersson
svn-id: r14520
2004-08-08Slightly optimiized Normal2xMax Horn
svn-id: r14519
2004-08-08Updated TODO listMax Horn
svn-id: r14518
2004-08-08Remove orphaned TODOMax Horn
svn-id: r14517
2004-08-08Moved some code out into a separate functionMax Horn
svn-id: r14516
2004-08-08Removing annoying debug messagesMax Horn
svn-id: r14515
2004-08-08No longer requiredTravis Howell
svn-id: r14514
2004-08-08Update commentTravis Howell
svn-id: r14513
2004-08-08Added suggested hack for bug #556558, which was bug in original game.Travis Howell
svn-id: r14512
2004-08-08Correction from FT disasm.Travis Howell
svn-id: r14511
2004-08-08fix compilationJonathan Gray
svn-id: r14510
2004-08-08Non-interactive INSANE sequence in PC FT demo works now.Travis Howell
svn-id: r14509
2004-08-08insane skip tag is different in PC FT demoTravis Howell
svn-id: r14508
2004-08-07Fix compile for now, include doesn't exist in mingw.Travis Howell
Should be checked for in configure svn-id: r14507
2004-08-07Init _compInput (prevents bad free)Max Horn
svn-id: r14506
2004-08-07centers the scaled bitmap and fix the scaling of borders for ASM version)Gregory Montoir
svn-id: r14505
2004-08-07Fix scaling of the borders of each given rect (for non-ASM version)Max Horn
svn-id: r14504
2004-08-07should be 16 not 8Gregory Montoir
svn-id: r14503
2004-08-07Base our advmame scalers on the official Scale2x source - this way we can ↵Max Horn
easily update to new version and benefit from their optimizations (e.g. MMX support) svn-id: r14502
2004-08-07Added 0.6.1b NEWS itemsMax Horn
svn-id: r14501
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
svn-id: r14500