Age | Commit message (Expand) | Author |
2013-09-30 | AVALANCHE: Remove bytefields, which are set but never used | Strangerke |
2013-09-30 | AVALANCHE: Rename getFlag(), change _roomTime to uint32 | Strangerke |
2013-09-29 | AVALANCHE: Fix more gcc warnings reported by wjp | Strangerke |
2013-09-29 | AVALANCHE: Silent warnings reported by wjp | Strangerke |
2013-09-29 | AVALANCHE: Move debug display of magic lines to debugger | Strangerke |
2013-09-29 | AVALANCHE: Set drawArc private | Strangerke |
2013-09-29 | AVALANCHE: Rework calcHand, move another function to Graphics | Strangerke |
2013-09-29 | AVALANCHE: Move code from Menu to Graphics | Strangerke |
2013-09-29 | AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), se... | Strangerke |
2013-09-29 | AVALANCHE: Scrolls is now set to private | Strangerke |
2013-09-29 | AVALANCHE: move some more functions to Graphics | Strangerke |
2013-09-29 | AVALANCHE: Add some more graphic functions | Strangerke |
2013-09-28 | AVALANCHE: Partially move drawScroll to Graphics | Strangerke |
2013-09-28 | AVALANCHE: More rework on Graphic code | Strangerke |
2013-09-28 | AVALANCHE: Set the Magic surface as private, some associated rework | Strangerke |
2013-09-28 | AVALANCHE: Move some more functions to Graphics | Strangerke |
2013-09-28 | AVALANCHE: Use an enum for the Mouse cursor identifier | Strangerke |
2013-09-28 | AVALANCHE: Move mouse cursor display functions to Graphics | Strangerke |
2013-09-28 | AVALANCHE: Move Digits and Directions to Graphics | Strangerke |
2013-09-27 | AVALANCHE: Move background loading to Graphics | Strangerke |
2013-09-27 | AVALANCHE: Move Zoom to Graphics | Strangerke |
2013-09-27 | AVALANCHE: Use the Color enum, remove some magic values, identify some dead v... | Strangerke |
2013-09-27 | AVALANCHE: Remove a couple of unused variables | Strangerke |
2013-09-27 | AVALANCHE: Misc minor polishing | Strangerke |
2013-09-27 | AVALANCHE: Merge Avalot and AvalancheEngine | Strangerke |
2013-09-27 | AVALANCHE: Move a couple of variables to Sequence, more private variables | Strangerke |
2013-09-27 | AVALANCHE: More function deduplication, remove a magic value | Strangerke |
2013-09-27 | AVALANCHE: Rename Sequence functions | Strangerke |
2013-09-26 | AVALANCHE: Fix bug in Sequence. | uruk |
2013-09-26 | AVALANCHE: Objectify Sequence. This commit breaks savegames. | Strangerke |
2013-09-26 | AVALANCHE: Partially implement (there are still missing features: icon, keybo... | uruk |
2013-09-25 | AVALANCHE: Janitorial - Use ++ and -- when possible | Strangerke |
2013-09-25 | AVALANCHE: Move some variables to Animation, break savegame compatibility | Strangerke |
2013-09-25 | AVALANCHE: rename a parameter, remove a useless (unitialized) variable, disab... | Strangerke |
2013-09-25 | AVALANCHE: use nullptr for empty pointers | Strangerke |
2013-09-25 | AVALANCHE: Simplify loadMouse() | Strangerke |
2013-09-25 | AVALANCHE: Reduce verbosity in Background, remove a useless variable | Strangerke |
2013-09-24 | AVALANCHE: Use enum for verbs | Strangerke |
2013-09-24 | AVALANCHE: Use People enum as a type for several variables, modify functions ... | Strangerke |
2013-09-24 | AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some renam... | uruk |
2013-09-24 | AVALANCHE: Use Room enum instead of byte in misc place | Strangerke |
2013-09-24 | AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variables | Strangerke |
2013-09-23 | AVALANCHE: Refactor some variables. This breaks savegame compatibility | Strangerke |
2013-09-22 | AVALANCHE: Optimize Animation::updateSpeed(). | uruk |
2013-09-22 | AVALANCHE: Use struct for consistency in Avalot | Strangerke |
2013-09-22 | AVALANCHE: (hopefully) fix a GCC warning | Strangerke |
2013-09-22 | AVALANCHE: Move some variables | Strangerke |
2013-09-22 | AVALANCHE: Fix GCC warning | Strangerke |
2013-09-22 | AVALANCHE: Remove comment, replace character. | uruk |
2013-09-22 | AVALANCHE: Implement Avalot::zoomOut(). | uruk |