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2003-12-12Don't update screen manually, as original didn't.Travis Howell
svn-id: r11590
2003-12-11constructors cleanupGregory Montoir
svn-id: r11589
2003-12-11cleanupGregory Montoir
svn-id: r11588
2003-12-11Fix for bug #858262 (Note: casting to GUI::OptionsDialog* is wrong, it leads ↵Max Horn
to incorrect vtable access svn-id: r11587
2003-12-11Oops, thanks khalek :)James Brown
svn-id: r11586
2003-12-11A few updates, mostly replacing examples that still used -n to disable ↵James Brown
subtitles. To prevent confusion I think we should simply use a different switch character instead of reversing the behavior of -n for 0.6.0... Any suggestions on a good letter that's free? :) svn-id: r11585
2003-12-11Sync man page with README a bit. Remove mention of OpenGL backend in game keys.Jonathan Gray
svn-id: r11584
2003-12-11add config file parameter to specify the desired port when using the ALSA ↵Jonathan Gray
music driver svn-id: r11583
2003-12-11merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument ↵Gregory Montoir
as it always equals 0 svn-id: r11582
2003-12-11cleanupTorbjörn Andersson
svn-id: r11581
2003-12-11Remove comment------Travis Howell
svn-id: r11580
2003-12-11cleanupGregory Montoir
svn-id: r11579
2003-12-11OoopsTravis Howell
svn-id: r11578
2003-12-11centralize all State related stuffGregory Montoir
svn-id: r11577
2003-12-11fix compilation on non-win32 systemsMax Horn
svn-id: r11576
2003-12-11No need for buffers that large.Travis Howell
svn-id: r11575
2003-12-11Change another debug define to keyTravis Howell
Dump options should now work on non-win32 svn-id: r11574
2003-12-11Emergency bugfixes:Torbjörn Andersson
Initialise _cd.playing to false. Otherwise ScummVM may create a savegame where a CD track appears to be playing, but everything about it is undefined, causing ScummVM to crash when loading it. Initialise _track_info[] with NULLs, otherwise ScummVM crashes for me when I start the CD version of MI1. There's probably a lot more that *should* be properly initialised, but this seems to take care of the most serious issues, and is all I have the time to do now anyway. svn-id: r11573
2003-12-11Add new option to readmeTravis Howell
svn-id: r11572
2003-12-11Add option to enable copy protection in SCUMM games, which ScummVM disable ↵Travis Howell
it by default. svn-id: r11571
2003-12-11Missed one spot.Travis Howell
svn-id: r11570
2003-12-11Drop OpenGL backend, since it has no maintainer and is too buggy.Travis Howell
svn-id: r11569
2003-12-11Correct filenameTravis Howell
svn-id: r11568
2003-12-11Add About optionTravis Howell
svn-id: r11567
2003-12-11Update readmeTravis Howell
svn-id: r11566
2003-12-11An 'Cancel' button is pointless for errors.Travis Howell
svn-id: r11565
2003-12-11Add dialog for quick load/save in simon1/2.Travis Howell
svn-id: r11564
2003-12-11Remove commentTravis Howell
svn-id: r11563
2003-12-11Fix and enabble quick load/save keys in simon 1/2.Travis Howell
svn-id: r11562
2003-12-11OopsTravis Howell
svn-id: r11561
2003-12-11Add some WIP quick load/save keys code for simon 1/2. currently disabled.Travis Howell
svn-id: r11560
2003-12-11Expanded the Doxygen docs for the MidiParser class.Jamieson Christian
Painfully detailed in its description of how to get a MidiParser object hooked up and running. Hope this helps ya, Joost! ;) svn-id: r11559
2003-12-10Endian-safe read-and-advance helper functions areJamieson Christian
now based on the READ_LE_* and READ_BE_* macros. Very slight performance gain, woo hoo. svn-id: r11558
2003-12-10Removed #include "midiparser.h". It was only there for the early Humongeous ↵Jamieson Christian
XMIDI hacks. svn-id: r11557
2003-12-10oopsGregory Montoir
svn-id: r11556
2003-12-10get rid of GameConfig, use ConfigurationManagerGregory Montoir
svn-id: r11555
2003-12-10oopsGregory Montoir
svn-id: r11554
2003-12-10- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵Gregory Montoir
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553
2003-12-10cleanup, split Cutaway::specialMove() into several methods ; this should ↵Gregory Montoir
allow us minor changes in order to support different/other special moves (demo, interview) svn-id: r11552
2003-12-10Restored some relevant information to a comment that was removed by myTorbjörn Andersson
previous commit. svn-id: r11551
2003-12-10Sprite surfaces (as opposed to standard sprites) are always displayTorbjörn Andersson
aligned, never flipped and never RLE16-compressed. Simplified the code accordingly. (Displaying the restore dialog when specifying an unused save slot from the command-line works again now.) Plus some minor cleanups. svn-id: r11550
2003-12-10Cleaned up keyboard handling. The old code would misinterpret some keys,Torbjörn Andersson
e.g. it's 'C' or 'c' to display the credits, not some random function key. svn-id: r11549
2003-12-10 o CleanupEugene Sandulenko
o Enemies' bikes started to show svn-id: r11548
2003-12-10Add simon pause keyTravis Howell
svn-id: r11547
2003-12-10Pause music and background sfx. tooTravis Howell
svn-id: r11546
2003-12-10Add puase option for simon games.Travis Howell
svn-id: r11545
2003-12-10detect zlib in configure script; use it by default, if availableMax Horn
svn-id: r11544
2003-12-10slightly altered singleton implemention, might help MSVC6, or might screw it ↵Max Horn
even more :-) svn-id: r11543
2003-12-09we haven't agreed on using zlib compressed savegames by default yet. Do NOT ↵Max Horn
enable it for now! svn-id: r11542
2003-12-09small tweak/fix (?)Max Horn
svn-id: r11541