Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-24 | BLADERUNNER: Fixed compilation warning | Peter Kohaut | |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
2018-03-24 | BLADERUNNER: PoliceMaze fix & constants | Peter Kohaut | |
2018-03-24 | JANITORIAL: Silence GCC 7 fallthrough warnings | Adrian Frühwirth | |
Verified intentional. | |||
2018-03-24 | BLADERUNNER: Fix PoliceMaze track | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Fix crash at startup of PoliceMaze | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Finished PoliceMaze implementation | Eugene Sandulenko | |
2018-03-23 | XEEN: Remove duplicated party dead flag | Paul Gilbert | |
2018-03-23 | XEEN: Don't immediately die again after loading save after death | Paul Gilbert | |
2018-03-24 | BLADERUNNER: Moved PoliceMaze to script/ | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Unstub PoliceMazeTargetTrack::add() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Hook PoliceMaze to Scene class | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement PoliceMaze::tick() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement setting items as target | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement Item_Spin_In_World() | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Implement PoliceMaze hooks | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Added struct definitions to PoliceMaze | Eugene Sandulenko | |
2018-03-24 | BLADERUNNER: Added Police Maze skeleton | Eugene Sandulenko | |
2018-03-23 | XEEN: Redraw party after loading a savegame | Paul Gilbert | |
2018-03-23 | PSP2: prevent accidental clicks when moving pointer using touch | rsn8887 | |
2018-03-23 | BLADERUNNER: Add Game Time class | Thomas Fach-Pedersen | |
Not yet used. | |||
2018-03-23 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-03-23 | BLADERUNNER: Add missing break to switch statement | Adrian Frühwirth | |
Confirmed missing by peterkohaut (and gcc7). | |||
2018-03-23 | JANITORIAL: Silence GCC 7 fallthrough warning | Adrian Frühwirth | |
Confirmed intentional by Joefish. | |||
2018-03-23 | JANITORIAL: Silence GCC warning | Adrian Frühwirth | |
2018-03-23 | JANITORIAL: Silence GCC 7 fallthrough warning | Adrian Frühwirth | |
This wasn't explicitly marked as intentional but it very much looks it. Committing separately in the unlikely case this needs to be reverted. | |||
2018-03-23 | JANITORIAL: Silence GCC 7 fallthrough warnings | Adrian Frühwirth | |
2018-03-23 | HUGO: Remove unnecessary call to setSeed() | Adrian Frühwirth | |
Initializing Common::RandomSource's seed with a fixed value will always yield the same sequence of pseudo-random numbers which is probably not desirable. Since the constructor takes care of initializing the seed properly doing so manually is not needed. | |||
2018-03-23 | AVALANCHE: Remove unnecessary call to setSeed() | Adrian Frühwirth | |
There is no need to initialize Common::RandomSource's seed with _system->getTimeAndDate(time) as its constructor already initializes it with g_system->getMillis(). | |||
2018-03-23 | XEEN: Fix equpping armor | Paul Gilbert | |
2018-03-23 | XEEN: Fix crash getting experience from Vertigo mayor | Paul Gilbert | |
2018-03-22 | XEEN: Fix reading entirety of message in Vertigo warehouse | Paul Gilbert | |
2018-03-22 | XEEN: Fix conditions that prevent characters doing actions | Paul Gilbert | |
2018-03-22 | XEEN: Fix roster characters going invalid during saving | Paul Gilbert | |
2018-03-22 | XEEN: Add original copy protection dialog | Paul Gilbert | |
2018-03-22 | XEEN: Fix bought items going into correct character's inventory | Paul Gilbert | |
2018-03-22 | XEEN: Fix implementation of breakAllItems | Paul Gilbert | |
2018-03-22 | COMMON: Fix UB, left shift of negative value | Adrian Frühwirth | |
2018-03-21 | XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenes | Paul Gilbert | |
2018-03-21 | TUCKER: Use kLastSaveSlot where appropriate | Adrian Frühwirth | |
2018-03-21 | JANITORIAL: Fix indentation | Adrian Frühwirth | |
2018-03-21 | TUCKER: Add Location enum | Adrian Frühwirth | |
2018-03-21 | I18N: Update translation (Italian) | Walter Agazzi | |
Currently translated at 100.0% (962 of 962 strings) | |||
2018-03-20 | XEEN: Fix GMM savegame loads were waiting until a turn had passed | Paul Gilbert | |
2018-03-20 | XEEN: Fix transferring items between characters in items dialog | Paul Gilbert | |
2018-03-20 | TUCKER: Remove unhelpful comment | Adrian Frühwirth | |
Code matches disassembly and works like in the original. I can't spot anything out of the ordinary with regards to audio playback either. | |||
2018-03-20 | TUCKER: Reset panel type to normal after loading a savegame | Adrian Frühwirth | |