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2018-03-24BLADERUNNER: Fixed compilation warningPeter Kohaut
2018-03-24BLADERUNNER: Load game methodsPeter Kohaut
save methods update replaced few char* with Common::String changed few pointers to references
2018-03-24BLADERUNNER: Save game methodsThomas Fach-Pedersen
2018-03-24BLADERUNNER: PoliceMaze fix & constantsPeter Kohaut
2018-03-24JANITORIAL: Silence GCC 7 fallthrough warningsAdrian Frühwirth
Verified intentional.
2018-03-24BLADERUNNER: Fix PoliceMaze trackEugene Sandulenko
2018-03-24BLADERUNNER: Fix crash at startup of PoliceMazeEugene Sandulenko
2018-03-24BLADERUNNER: Finished PoliceMaze implementationEugene Sandulenko
2018-03-23XEEN: Remove duplicated party dead flagPaul Gilbert
2018-03-23XEEN: Don't immediately die again after loading save after deathPaul Gilbert
2018-03-24BLADERUNNER: Moved PoliceMaze to script/Eugene Sandulenko
2018-03-24BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick()Eugene Sandulenko
2018-03-24BLADERUNNER: Unstub PoliceMazeTargetTrack::add()Eugene Sandulenko
2018-03-24BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject()Eugene Sandulenko
2018-03-24BLADERUNNER: Hook PoliceMaze to Scene classEugene Sandulenko
2018-03-24BLADERUNNER: Implement PoliceMaze::tick()Eugene Sandulenko
2018-03-24BLADERUNNER: Implement setting items as targetEugene Sandulenko
2018-03-24BLADERUNNER: Implement Item_Spin_In_World()Eugene Sandulenko
2018-03-24BLADERUNNER: Implement PoliceMaze hooksEugene Sandulenko
2018-03-24BLADERUNNER: Added struct definitions to PoliceMazeEugene Sandulenko
2018-03-24BLADERUNNER: Added Police Maze skeletonEugene Sandulenko
2018-03-23XEEN: Redraw party after loading a savegamePaul Gilbert
2018-03-23PSP2: prevent accidental clicks when moving pointer using touchrsn8887
2018-03-23BLADERUNNER: Add Game Time classThomas Fach-Pedersen
Not yet used.
2018-03-23JANITORIAL: Fix formattingAdrian Frühwirth
2018-03-23BLADERUNNER: Add missing break to switch statementAdrian Frühwirth
Confirmed missing by peterkohaut (and gcc7).
2018-03-23JANITORIAL: Silence GCC 7 fallthrough warningAdrian Frühwirth
Confirmed intentional by Joefish.
2018-03-23JANITORIAL: Silence GCC warningAdrian Frühwirth
2018-03-23JANITORIAL: Silence GCC 7 fallthrough warningAdrian Frühwirth
This wasn't explicitly marked as intentional but it very much looks it. Committing separately in the unlikely case this needs to be reverted.
2018-03-23JANITORIAL: Silence GCC 7 fallthrough warningsAdrian Frühwirth
2018-03-23HUGO: Remove unnecessary call to setSeed()Adrian Frühwirth
Initializing Common::RandomSource's seed with a fixed value will always yield the same sequence of pseudo-random numbers which is probably not desirable. Since the constructor takes care of initializing the seed properly doing so manually is not needed.
2018-03-23AVALANCHE: Remove unnecessary call to setSeed()Adrian Frühwirth
There is no need to initialize Common::RandomSource's seed with _system->getTimeAndDate(time) as its constructor already initializes it with g_system->getMillis().
2018-03-23XEEN: Fix equpping armorPaul Gilbert
2018-03-23XEEN: Fix crash getting experience from Vertigo mayorPaul Gilbert
2018-03-22XEEN: Fix reading entirety of message in Vertigo warehousePaul Gilbert
2018-03-22XEEN: Fix conditions that prevent characters doing actionsPaul Gilbert
2018-03-22XEEN: Fix roster characters going invalid during savingPaul Gilbert
2018-03-22XEEN: Add original copy protection dialogPaul Gilbert
2018-03-22XEEN: Fix bought items going into correct character's inventoryPaul Gilbert
2018-03-22XEEN: Fix implementation of breakAllItemsPaul Gilbert
2018-03-22COMMON: Fix UB, left shift of negative valueAdrian Frühwirth
2018-03-21XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenesPaul Gilbert
2018-03-21TUCKER: Use kLastSaveSlot where appropriateAdrian Frühwirth
2018-03-21JANITORIAL: Fix indentationAdrian Frühwirth
2018-03-21TUCKER: Add Location enumAdrian Frühwirth
2018-03-21I18N: Update translation (Italian)Walter Agazzi
Currently translated at 100.0% (962 of 962 strings)
2018-03-20XEEN: Fix GMM savegame loads were waiting until a turn had passedPaul Gilbert
2018-03-20XEEN: Fix transferring items between characters in items dialogPaul Gilbert
2018-03-20TUCKER: Remove unhelpful commentAdrian Frühwirth
Code matches disassembly and works like in the original. I can't spot anything out of the ordinary with regards to audio playback either.
2018-03-20TUCKER: Reset panel type to normal after loading a savegameAdrian Frühwirth