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2012-06-09TONY: Rename more globalsStrangerke
2012-06-09TONY: Added code to free parsed MPC file data when the game endsPaul Gilbert
2012-06-08TONY: Fixed sign of block identifier constantPaul Gilbert
2012-06-08TONY: Refactored the memory manager to increase performancePaul Gilbert
2012-06-08TONY: start renaming globalsStrangerke
2012-06-07TONY: Some more renamingStrangerke
2012-06-07TONY: Fix to correctly show the loading screen at the start of the gamePaul Gilbert
2012-06-07Merge branch 'tony' into tonyPaul Gilbert
2012-06-07TONY: Rename variables and functions in utils.hStrangerke
2012-06-07TONY: Rename variables and functions in loc.h and tonychar.hStrangerke
2012-06-06TONY: Added sub-folders for full English game and revised detection entryPaul Gilbert
2012-06-06TONY: Rename variables and functions in inventory.hStrangerke
That fixes the regression in the credits
2012-06-06TONY: More renamingStrangerke
2012-06-06TONY: Rename variables and functions in game.hStrangerke
2012-06-05TONY: Some renamingStrangerke
2012-06-05TONY: Some more renamingStrangerke
2012-06-05TONY: Rename variables and functions in adv.hStrangerke
2012-06-05TONY: Rename variables and functions in gfxengine.hStrangerke
2012-06-05TONY: Rename variables and functions in input.hStrangerke
2012-06-04TONY: Fix english CD detection entry.D G Turner
2012-06-04TONY: Rename variables and functions in tony.hStrangerke
2012-06-04TONY: Modify detection in order to use roasted.mpc too. Add French, German, ↵Strangerke
Italian and Polish versions. This also breaks the English game detection. To be fixed!
2012-06-03TONY: Workaround for hang on title screen if you click with a y = 0Paul Gilbert
2012-06-02TONY: Extra initialisation of globalsPaul Gilbert
2012-06-02TONY: Fix memory leak when game exited whilst credits are activePaul Gilbert
2012-06-02TONY: Fix Valgrind warnings of checks on uninitialised variablesPaul Gilbert
2012-06-02TONY: Fixed memory leaks with the Options screenPaul Gilbert
2012-06-02TONY: Correcting full english version detection entries.D G Turner
Though the CD contains installshield cabinets, these don't contain the required datafiles. These are instead already found on the CD in the directories named "Music", "Voices" and "Roasted". The last of these contains the main datafiles and executables. It appears the installshield cabinet format here is using a rare "external" link format pointing to the files and folders on the CD. Since the files are on the CD anyway, the "compressed" entry is not required. However, the detection entry is likely to need some more changes to support detection of these in the original CD folder structure..
2012-06-02TONY: Removed redundant vdb mutexPaul Gilbert
2012-06-02TONY: Add detection entries for full english game release.D G Turner
Also, now versions using uncompressed game data will be marked with "Extracted" in the launcher detection description. This should help in detecting any performance issues in future bug reports from user using compressed vs. extracted game data.
2012-06-02TONY: Remove TEMPORARY_DISABLED define from detection tables.D G Turner
2012-06-02TONY: Fix compiler warning of not using a deferenced pointerPaul Gilbert
2012-05-28TONY: Add support for using the compressed version of the demoMatthew Hoops
2012-05-28COMMON: Move InstallShield code to commonMatthew Hoops
The code also now works for both data compressed with sync bytes and without
2012-05-24TONY: Fix type casting in LetterLength methodPaul Gilbert
2012-05-23TONY: Some more code formattingStrangerke
2012-05-21TONY: Some more code formattingStrangerke
2012-05-22TONY: Implemented ScummVM debugger, with an initial 'scene' commandPaul Gilbert
2012-05-21TONY: Improve the screen wipe logic.Paul Gilbert
The circular area now properly reaches to the edge of the screen when changing scenes.
2012-05-21TONY: Removed redundant pause code.Paul Gilbert
The original paused the game whilst dragging the window, and ScummVM takes care of that automatically.
2012-05-20TONY: Miscellaneous comment translations and comment cleanupPaul Gilbert
2012-05-20TONY: Removal of code that was commented out in the original sourcePaul Gilbert
2012-05-20TONY: Remove original headerPaul Gilbert
2012-05-20TONY: Converting Italian comments to EnglishPaul Gilbert
2012-05-20TONY: Converting Italian comments to English and formattingPaul Gilbert
2012-05-20TONY: Converting Italian comments to English and formattingPaul Gilbert
2012-05-20TONY: Endian fixPaul Gilbert
2012-05-20TONY: Converting Italian comments to English and formattingPaul Gilbert
2012-05-20TONY: Removed unused drive & folder defines and codePaul Gilbert
2012-05-20TONY: Converted #ifdefs for different language fonts setupPaul Gilbert
It now uses the ScummVM language from the game's detection entry, so foreign language versions like French and German should now load correctly.