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2007-09-09Mouse is working now in Winnie. Click to move functionality still not ↵Filippos Karapetis
completed, though svn-id: r28882
2007-09-09Silence some MSVC8 warningsFilippos Karapetis
svn-id: r28881
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-09-08Fixed various warningsMax Horn
svn-id: r28879
2007-09-08Fixed various warnings, and added some serious FIXMEsMax Horn
svn-id: r28878
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-09-07wind and owl's help works in WinnieMatthew Hoops
svn-id: r28876
2007-09-07saving and loading games now works in WinnieMatthew Hoops
svn-id: r28875
2007-09-07objects now work in WinnieMatthew Hoops
svn-id: r28874
2007-09-07Some updates on the mouse cursor in Winnie: the mouse cursor is shown now, ↵Filippos Karapetis
and it changes when it hovers over the screen edges, but mouse clicking is still not functioning correctly svn-id: r28873
2007-09-06enable inventory in WinnieMatthew Hoops
svn-id: r28872
2007-09-06This fixes images in Winnie (for me at least)Matthew Hoops
svn-id: r28871
2007-09-06Temporary workaround for crashes occurring in Winnie when a room's picture ↵Filippos Karapetis
resource is unloaded svn-id: r28870
2007-09-06Some updates for decoding Disney's BCG logo in MickeyFilippos Karapetis
svn-id: r28869
2007-09-06room strings now work in WinnieMatthew Hoops
svn-id: r28868
2007-09-06Winnie now enters the main loop and allows for movement (via the menu)Matthew Hoops
svn-id: r28867
2007-09-06updatePaweł Kołodziejski
svn-id: r28866
2007-09-06WIP Winnie the Pooh code (PreAGI). Shows only the intro currentlyMatthew Hoops
svn-id: r28865
2007-09-06Simplified the check for the uncompressed sound data in patch files ↵Filippos Karapetis
p2_a.iaf/p2_a.voc in ITE, when compressed sound files are used svn-id: r28864
2007-09-06formatting codePaweł Kołodziejski
svn-id: r28863
2007-09-06Objects in Mickey are shown correctly now. Also, reduced the places where ↵Filippos Karapetis
the screen gets updated svn-id: r28862
2007-09-05Changed several #ifdef _DEBUG code parts in Mickey with #if 0 (and commented ↵Filippos Karapetis
them as debug). For some reason, _DEBUG seems to be set, causing all those code parts to be ran (which lead to all sorts of unexpected behavior) svn-id: r28861
2007-09-05Only change the cursor palette when the mouse hovers over a hotspot in ↵Filippos Karapetis
Mickey, not the whole cursor. This is a much faster operation, which also gives better results svn-id: r28860
2007-09-05last part mergedPaweł Kołodziejski
svn-id: r28859
2007-09-05Make debug level 11 magic. It turns on all special debug level messages.Eugene Sandulenko
svn-id: r28858
2007-09-05clear the screen after using printStory() so the text does not remain on in ↵Matthew Hoops
the background svn-id: r28857
2007-09-05Make blinking lights workEugene Sandulenko
svn-id: r28856
2007-09-05Move static variables to class.Eugene Sandulenko
svn-id: r28855
2007-09-05If the p2_a.iaf/p2_a.voc patch files are located in ITE's root folder ↵Filippos Karapetis
instead of inside the sound subfolder, they're treated as uncompressed. Fixes bug #1751344 - "ITE: p2_a.iaf not played correctly" svn-id: r28854
2007-09-05Some updates for Mickey:Filippos Karapetis
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west) - waitAnyKey has been moved into Mickey's code (because of the animation part) - Implemented the circle flag for AGI picture decoding svn-id: r28853
2007-09-04Fixed some warnings.Torbjörn Andersson
svn-id: r28852
2007-09-04next part of mergePaweł Kołodziejski
svn-id: r28851
2007-09-04- Replace plotPattern() function with one based on specs.Eugene Sandulenko
- Add PreAGI differences to plotPattern function. - This effectively fixes Mickey title. svn-id: r28850
2007-09-04The mouse cursor is now visible in Mickey. Also, the enter key on the keypad ↵Filippos Karapetis
works now. Some cleanup svn-id: r28849
2007-09-03Some updates for Mickey: objects are shown now (though still incorrectly), ↵Filippos Karapetis
implemented some incomplete code for the ship's blinking lights, implemented the scene animation function svn-id: r28848
2007-09-03Fix warning about unused static functionMax Horn
svn-id: r28847
2007-09-03Make static data tables const (helps the optimizer a bit)Max Horn
svn-id: r28846
2007-09-03Some more updates to Mickey's sound systemFilippos Karapetis
svn-id: r28845
2007-09-03Some updates to preagi's sound system and code cleanupFilippos Karapetis
svn-id: r28844
2007-09-03make Mickey use the SaveFileManager for saving/loadingMatthew Hoops
svn-id: r28843
2007-09-03CleanupFilippos Karapetis
svn-id: r28842
2007-09-03fix warningMatthew Hoops
svn-id: r28841
2007-09-03Some updates to Mickey's sound system and code cleanupFilippos Karapetis
svn-id: r28840
2007-09-03fix flashScreenMatthew Hoops
svn-id: r28839
2007-09-03Implemented clearRow for preagi games. Mickey save games should work now. ↵Filippos Karapetis
Some code cleanup svn-id: r28838
2007-09-02Implemented clearScreen() for preagi gamesFilippos Karapetis
svn-id: r28837
2007-09-02Text in Mickey is shown correctly now. Also, removed an obsolete function ↵Filippos Karapetis
declaration of PutPixel() svn-id: r28835
2007-09-02Image placement in Mickey is correct nowFilippos Karapetis
svn-id: r28834
2007-09-02I believe this fixes part of the music fading glitch in IHNM, but there's stillTorbjörn Andersson
a slight problem when the intro fades the music down. Just before starting the new music, the old music is briefly set back to normal volume again. This could be a script bug, but I haven't investigated it any further. svn-id: r28833
2007-09-02Renamed preagi_input.cpp to preagi_common.cpp, as it now contains the code ↵Filippos Karapetis
that all preagi games share (commit 2 of 2) svn-id: r28832