Age | Commit message (Collapse) | Author |
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svn-id: r18529
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svn-id: r18528
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return max val)
2. Fixed so Saga compiles for VC6.
3. Added GCC_PACK & pragma pack to gfx.h
svn-id: r18527
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svn-id: r18526
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svn-id: r18525
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transitionDissolve -> gfx
del sdebug
svn-id: r18524
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code cleanups
svn-id: r18523
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that:
* Re-worked the elevator script bug workaround so that it's more consistent
with the other two script bug workarounds.
* Some renamings to make it more clear that game events and input events
are two completely different things.
* Added function for clearing pending input events, and used that to fix an
annoying keyboard repeat bug when closing the debug console. (The console
would keep re-opening because the key press to open it kept repeating
even though the key had been released.)
svn-id: r18522
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svn-id: r18521
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Thanks cyx for actual fixing.
svn-id: r18520
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svn-id: r18519
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svn-id: r18518
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svn-id: r18517
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so last sequence should look much better (not perfect)
svn-id: r18516
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and used that to clip the puzzle piece being moved around to avoid
graphics glitches.
svn-id: r18515
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svn-id: r18514
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svn-id: r18513
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game.
svn-id: r18512
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ought to be fairly well tested, and GCC 4 should have stabilized a bit.)
svn-id: r18511
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1233352 - Fix hanging descheduled entry/exit scripts
svn-id: r18510
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and to hopefully fix the previously rejected bug #1233194.
svn-id: r18509
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GCC 4.0, at least for me. I'm not enough of a language lawyer to say for
certain whether the old code was really undefined, but it's a simple enough
change that shouldn't possibly do any harm.
svn-id: r18507
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svn-id: r18506
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notification works (not)
svn-id: r18505
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unsigned, but it isn't any more.
svn-id: r18504
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svn-id: r18503
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svn-id: r18502
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but not for target right now
svn-id: r18501
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svn-id: r18500
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screen devices (such as Symbian)
svn-id: r18499
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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launch so it should be invisible to users.
svn-id: r18497
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svn-id: r18496
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applies.
svn-id: r18495
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- Fixed scenes glitch when loading saved game. This is done by closing
load window right after game is loaded which differs from original but
seems more logical to me
- Fixed wrong palette when Dragon maze was loaded from a savegame. We just
didn't process Palette resource for it.
svn-id: r18494
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allow interaction with actors and objects inside this same area. Other hit
zones may - indeed must - still exist outside the inset, and they are not
affected by this patch.
This fixes some glitches at the glass makers's house in ITE.
svn-id: r18493
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svn-id: r18492
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svn-id: r18491
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masking, and therefore need to be clipped. This fixes a slight glitch in the
ITE intro where an actor is drawn partly in the status text field.
svn-id: r18490
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svn-id: r18489
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svn-id: r18488
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svn-id: r18487
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svn-id: r18486
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svn-id: r18485
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svn-id: r18484
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svn-id: r18483
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svn-id: r18482
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svn-id: r18481
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Komodo dragon now works
svn-id: r18480
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svn-id: r18479
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