Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-01 | TSAGE: Bugfixes and renaming for R2R bridge console | Paul Gilbert | |
2013-11-02 | TSAGE: More renaming in scene 100 | Strangerke | |
2013-11-01 | SCI: added workaround for Black Cauldron remake | Martin Kiewitz | |
(happens only when using original save dialog) | |||
2013-11-01 | SCUMM: More renaming for players | Filippos Karapetis | |
Rename "player" directory to "players", and reintroduce the "player_" file prefix. This has been done after sev's request. "players/player_foo.*" is more descriptive, and avoids potential name clashes in libraries | |||
2013-11-01 | HUFO: Fix CID 1002880, 1002881. Use nullptr where possible instead of 0 | Strangerke | |
2013-11-01 | SCI: improved patcher, inventory patch for kq6/mac | Martin Kiewitz | |
Also added new debug flag for script patcher | |||
2013-11-01 | ZVISION: Fix compilation | Torbjörn Andersson | |
2013-11-01 | ZVISION: Move StateFlags inside ScriptManager class and fix build errors | RichieSams | |
2013-11-01 | ZVISION: Update includes to use the new file structure | RichieSams | |
2013-11-01 | ZVISION: Create a folder structure for ZVision source files | RichieSams | |
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice. | |||
2013-11-01 | SCUMM: Move all players to a separate "player" directory | Filippos Karapetis | |
There are 34 player .cpp/.h player files, so they have been placed in their own directory, to logically separate them from the rest of the engine | |||
2013-10-31 | ZVISION: Update timer logic | RichieSams | |
Also account ZNem and ZGI using different timer scales | |||
2013-10-31 | ZVISION: Move Puzzle flags to a ScriptManager HashMap | RichieSams | |
This can be used to enable/disable Controls as well. Also, enabling/disabling should be somewhat faster now as well as checking for enabled/disabled. | |||
2013-10-31 | TSAGE: #if 0 out the uninitialised variable switch block | Paul Gilbert | |
2013-10-31 | TSAGE: Cleanup and saving fixes for R2R star-field credits scene | Paul Gilbert | |
2013-10-31 | TSAGE: Fixes for saving on R2R credits screen | Paul Gilbert | |
2013-10-31 | TSAGE: Improved comments about uninitialised variable in original code | Paul Gilbert | |
2013-10-31 | TSAGE: Remove unneeded unk macro define | Paul Gilbert | |
2013-10-31 | TSAGE: In progress work implementing R2R unused spaceport scene | Paul Gilbert | |
2013-10-31 | HUGO: Fix CID 1003560, 1002882 | Strangerke | |
2013-10-31 | HUGO: Fix CID 1003199-1003200, better fix of CID 1003197-1003198 | Strangerke | |
2013-10-31 | HUGO: Fix CID 1063173, 1002888, 1002886 | Strangerke | |
2013-10-31 | HOPKINS: Fix CID 10868875-1086887 | Strangerke | |
2013-10-31 | NEVERHOOD: Fix bug #3615124 - "NEVERHOOD: Music from Credits continues to play" | Filippos Karapetis | |
2013-10-31 | NEVERHOOD: Add an option to skip the Hall of Records storyboard scenes | Filippos Karapetis | |
Quoting from the Neverhood wiki: "The Hall of Records is considered to be one of the longest and most tedious elements of the Neverhood, and takes approximately nine to ten minutes to walk through". This option allows the player to just skip past all of these tedious storyboard scenes | |||
2013-10-31 | SCI: Update ScummVM's game audio options for SCI1.1 CD games | Filippos Karapetis | |
This ensures that ScummVM's game audio options for speech and subtitles get updated when they are changed in the game GUI | |||
2013-10-31 | ZVISION: Error out when an unknown sound file identifier is encountered | Filippos Karapetis | |
2013-10-31 | ZVISION: Silence some false positive warnings in MSVC | Filippos Karapetis | |
2013-10-31 | ZVISION: Throw a warning when a WAV file can't be opened | Filippos Karapetis | |
2013-10-30 | TOOLS: Extract_mort - FIX CID 1060932, 1060933 | Strangerke | |
2013-10-30 | TOOLS: Create Mortdat - Fix CID 1063349 | Strangerke | |
2013-10-30 | MORTEVIELLE: Replace strncpy by strlcpy | Strangerke | |
2013-10-30 | TOON: For consistency, replace the remaining strncpy by strlcpy | Strangerke | |
2013-10-30 | CREDITS: Add credits for game translations | Thierry Crozat | |
2013-10-30 | CGE: Add detection entry for translated Spanish Soltys | Thierry Crozat | |
2013-10-30 | AVALANCHE: Fix CID 1109678, 1109674 | Strangerke | |
2013-10-30 | TSAGE: Fix a bug pointed by wjp | Strangerke | |
2013-10-30 | TOON: replace strncpy by strlcpy as suggested by LordHoto | Strangerke | |
2013-10-30 | SCI: kq6 inventory patch now applies to floppy too | Martin Kiewitz | |
2013-10-30 | SCI: Fix uninitialized reads of the Hoyle 3 backgammon doubling cube | Filippos Karapetis | |
This also fixes bug #3615121 | |||
2013-10-30 | SCI: Fix script bug #3615129 - "SCI: Crazy Nick Laura Bow - Uninitialized ↵ | Filippos Karapetis | |
read error 3" | |||
2013-10-30 | SCI: Fix script bug #3615119 - "SCI: Crazy Nick Laura Bow - Uninitialized ↵ | Filippos Karapetis | |
read error 2" | |||
2013-10-30 | TOON: Fix CID 1002728, 1002729, 1003215, 1002731, 1002730 | Strangerke | |
2013-10-30 | SWORD1: Fix unitialized variables. CID 1002991 | Eugene Sandulenko | |
2013-10-30 | SWORD1: Fix unitialized variables. CID 1002989 | Eugene Sandulenko | |
2013-10-30 | TOON: Fix CID 1004156 | Strangerke | |
2013-10-30 | SCI: Fix script bug #3615130 - "SCI: Hoyle3 - Uninitialized read error" | Filippos Karapetis | |
2013-10-30 | SCI: Fix script bug #3615120 - "SCI: Crazy Nick Laura Bow - kReadNumber ↵ | Filippos Karapetis | |
signature mismatch" | |||
2013-10-30 | SCI: Handle objects with a dot in their name | Filippos Karapetis | |
An example is the object 'dominoes.opt' in Hoyle 3, script 101 | |||
2013-10-30 | SCI: Fix script bug #3615118 in Crazy Nick's Laura Bow | Filippos Karapetis | |